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View Full Version : Magic Accuracy Breakpoints(Assumed)



DaathlyHero1
August 9th, 2017, 10:32 AM
Testing was done via 75 Shaman at White Monkeys. Each value was tested a 10 times just to be certain. The numbers I list are the Floor numbers, Yes it is possible to hit more than what i list but it is not very often, usually only once or twice out of 10+ attempts, at which point I increase my test to 20 tries.


MACC Mobs Hit
3-7 6
8-18 7
19 8
20-31 9
32-43 10
44-61 11
62-74 12
75-84 13
85-89 14
90-97 15
98-104 16
114 17

There is still more testing to be done for 100+ MACC but it's highly doubtful that high MACC is going to be achieved in general leveling settings. Also, more testing is needed to be done on AT LEVEL mobs. I would assume that level gap/player MACC and mob MEVA all have a slight effect on the true mob hit count.

Note: The level of an AoE does NOT matter, only the MACC matters. Level 1 and Level 8 Shaman AoE were hitting the exact same amount of mobs.

Suggestion: Make the MACC value show up over 100 MACC please.

NyappyAlisu
August 11th, 2017, 03:02 AM
And this is why it's rather ineffective to pull a ton of mobs (which takes too long by itself anyway) and AoE them, instead just pulling and kill a few at a time. Looking at ya'll Eversun Instance-Pullers taking the whole map.

On a more serious note, when I'm lvling I have 87 m.acc (I think), probably hitting about ~11 xtals at a time I wanna guess. So their m.eva is indeed making a slight difference (sounds logical too).

1roha
August 14th, 2017, 01:08 AM
Hmm, i guess we can assume that max AOE hit is 8 mobs in AOE party.
(I believe someone said that in old thread)

P.S. Thanks for buying my restats o/

Meyera
August 23rd, 2017, 04:44 PM
You need to factor in two things, the magic evasion of the monster and the level difference bonus.

I am pretty sure the level difference damage percentage increase also boosts accuracy and magic accuracy by equal value. I would need to test.

I am confident the formula for magic accuracy is something along the lines of your magic accuracy minus the monsters magic evasion and then compared to a constant value to determine a percentage chance to hit. That percentage augmented depending on the number of enemies in the area of effect, running the algorithm to hit each monster starting from the closest and once you landed enough hits to reach the maximum for your magic accuracy value, all remaining monsters nearby don't get hit.

Skills also have a base modifying magic accuracy value, which i think is percentage base. Wizard skills have low accuracy. You get magic accuracy from wands and get lots of magic accuracy in teams, and I think the wizard AoEs have lower percentage accuracy for scaling purposes, hitting 16 targets with every AoE would be easy otherwise.

I may not be right, but I have a decent amount of knowledge of the game and these are pretty educated guesses.


Hmm, i guess we can assume that max AOE hit is 8 mobs in AOE party.
(I believe someone said that in old thread)

I've heard the cap is 16 targets, but it takes a lot of magic accuracy and since it scales on a bell curve its pretty much impossible to go past that.

1roha
August 24th, 2017, 02:34 AM
Im talking about average aoe party, so i doubt anyone going foggy putting that much effort to cap m.acc