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Texturizet5h7Dj
November 9th, 2017, 02:30 PM
Hi Guys, I’m a tank in-game and I would like to share my build for tank so that new players have some guide on how they are going to build their tanks it’s not the best build cause you can make different builds here, but I recommend this for as a guide and not You have to do this kind of thing or else

STAT REVIEW
Str is used for damage- seeing that we are tanking its not really necessary to add points to this.
Dex is use for physical attack power Magic attack power Phy Def and Mag Def- its kinda like a .25 to each kinda skill that I've seen
Vit adds +5 hp and Phy def – you could go pure vit here if you wanted a pure type
Int Magic damage – Not needed for tank
Wis adds 5 points to MP and gives you magic def – you could add some points if you find it frustrating that you use so much mp so quickly, but the m def inst worth it since your gear adds so much m def.

BUILDS
Full Vit
Vit with 50 points in Wis
Vit with 50/50 points in Wis and Dex (this is what I did and I kinda prefer it since I like to solo my quest some days.)

PATH
Human Path (extra critical damage of 5%, We could argue that it “helps keep damage” but you need a good weapon for that crit damage to even account for)
Elf (Dodge rate of 5%, Dodge isnt bad; the whole oops it missed me kind of life)
Either race will do.
Fighter-Guard-Infantryman-Phlanx/Knight-Paladin -End game description.

FIGHTER
(We are going to focus on just 1h Sword/1h Axe and shield skills)

Passive
1h Training (Max)
Enhanced HP (Max)
Defensive Position (Max)

Buff
Vital Powerup (Max)
Fighter's Blessing (Max)

Active Skills
Wind Slashing(Max)
Single Attack (Max)
Deep Risen Spin (Max) (taunt)
Invisible Rope (Max)

GUARD
(A specialized class for magic attacks. This class learns magic attack active skills.)

Why Not Warrior?
-You are tanking, not trying to do damage.

Passive
1h Training (Max)
Enhanced HP (Max)
Defensive Position (Max)
Heavy Armor Expertise (Max)

Buff
Vital Powerup (Max)
Fighter's Blessing (Max)
Solid Shield

Active Skills
Wind Slashing(Maxes out at 34)
Single Attack (Maxes out at 31)

NOTE: the skills are all good but please just pick one. SP is limited.
Attract (Max) (Taunt single target)
Bloody Sky (Max) (AOE =Area of Effect)
Blunt Shield (Max) (Attack and Stuns)




INFANTRYMAN
(An advanced class of the 1st class “guard” which specializes in defense)



Passive
1h Training (Max)
Enhanced HP (Max)
Defensive Position (Max)
Heavy Armor Expertise (Max)
Shield Barrier (Max)

Buff
Vital Powerup (Max)
Fighter's Blessing (Max)
Doom Burst (Max) Reflects damage of taken from targets in 5M radius for 15m
Solid Shield (Max)

Active skills
Wind Slashing(Maxes at 34)
Single Attack (Maxes at 31)

New Skills pick one

Cross Slashing (Max) Deals 104% damage reduces target damage with a small chance
Double Attack (Max) DOT poison enemy
Shields Edge(Max) Pushes away enemies around target with a 5m and deals damage
Attract Circle (Max) Taunt 12m radius

HERE IS A SPLIT TO GO OVER THE SKILLS FOR PHALANX VS KNIGHT
It is important to know both so that you make an informed decision

PHALANX

Skills Listed:
Attract (taunt)
Shields Edge
Blunt Shield
Attract Circle (Taunt of 12m Radius)
Doom Burst
(NEW) Holy Avenger-AOE 5.5m Deals 68% damage
(NEW) Holy Stroke -Single taget 128% damage
Heavy Armor Expertise
Enhanced HP
Shield Barrier
Vital Powerup
Fighter's Blessing
Single Attack
Double Attack
Solid Shield

KNIGHT

Skills Listed:

Wind Slashing
Cross Slashing
Single Attack
Double Attack
Attract
Shields Edge
Blood Sky
Attract Circle
Doom Burst
1h Training
Heavy Armor Expertise
Sword Training
Axe Training
Mace Training
Shield Barrier
Solid Weapon (Increases P Dmg for 30m)
Vital Powerup
Fighters Blessing

PALADIN
-Defense Specialist

Skills and Levels as noted:
Attract (Level 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95,100, 115, 130, 145)
(Single target Taunt)
Shield's Edge (Level 40, 47, 54, 61, 68, 75, 81, 87, 93, 99, 109, 116, 123, 130, 137)
(AOE pushes targets in 5m away
Attract Circle (Level 40, 42, 43, 45, 47, 49, 50, 52, 54, 55, 57, 59, 61, 62, 64)
(AOE Taunt)
Doom Burst (Level 40, 50, 60, 70, 80, 90, 100, 110, 120)
(Buff that reflects % of damage for 20m)
Holy Avenger (Level 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 109, 116, 123, 130, 137)
(AOE damage)
Holy Strike (Level 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 109, 116, 123, 130, 137)
(High Damage single attack)
(NEW)Rage Sword (Level 100, 107, 109, 111, 113, 115, 117, 119, 121, 123)
(High Damage single attack)
(NEW)Saint's Heal (Level 100, 107, 109, 111, 113)
(AOE heal, higher the int the more you heal; so if you are like me and you are reading this I squinted my eyes and said yep small heal it is.)
Heavy Armor Expertise (Level 20, 25, 30, 35, 40, 55, 70, 80, 90, 100)
(When Plate is equipped you get a bonus of Def and Vit)
Shield Barrier (Level 40, 55, 70, 100)
(Increases Def and movement speed)
(NEW)Mental Vertex (Level 100, 110, 113, 116, 119)
(Increases Magic Damage)
Vital Powerup (Level 10, 20, 30, 40, 50, 60, 70, 80, 90, 100)
(Increases party vit)
Fighter's Blessing (Level 10, 20, 30, 40, 50, 60, 70, 80, 90, 100)
(Passive that when fighter's MP is over 70% normal attack speed can receive 5% and increases agility by 3)
(NEW)Shock Wave (Level 100, 109, 109, 113, 117, 121, 125, 129, 133, 137, 141)
(Pushes target back with damage causes DOT and reduces target's speed)
Blunt Shield (Level 20,24, 27, 31, 34, 40, 47, 54, 61, 68, 75, 81, 87, 93, 99, 109, 116, 123, 130, 137)
(Shield attack and stun)

LORD VS DEATH KNIGHT VS ARCH TEMPLAR
Lord- Skill-
CHAOS (Level 125, 130, 135, 145,150)
Confusion for 10s


Death Knight- Skill-
NOSFERATU (Level 125, 130, 135, 145,150)
Buff- Increases caster Movement, Attack, Damage speed , cause caster to loose 340 HP (im thinking like a tick every few seconds) caster recovers hp of the damage dealt to enemies (Not recommended for tanking)

Lord- Skill-
Proxy Port (Level 125, 130, 135, 145,150)
Allows you to use proxy for 10m and increases defense
Proxy (Level 125, 130, 135, 145,150)
Redirects the damage dealt to the target back to the caster for xm when casted. (Gives target the caster's defense, target must stand close to the caster)





Thanks for looking at my guide and good luck in your journey!

Whymewhyno0rP3M
January 22nd, 2018, 01:34 AM
Part of tanking like any other role is mitigating damage. this means you lower the amount of damage enemies can do by burning them down as quickly and efficiently as possible, which further means every member of a party, EVERY member, needs to be able to deal as much damage as is possible for their level and class.

that's only one piece to tanking, there's a lot more, just soaking damage isn't enough to protect your group.