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View Full Version : SUBA MEMBERS/gamers as mods or more ?



BigBouncer
September 15th, 2009, 01:34 AM
Im kind of taking this from Spik3s comment, But I think that having a player from the commoners/gamers/forum junkies/loyal patrons/community, contributing by helping police the forums helping clean house etc keeping people inline you get the idea, would be a great benefit to SUBA as well as the community. Not only will it build trust but I think SUBA lacks that connection, of seeing eye to eye with the players, also with alot of posts about people not hearing from the GMs often enough I think hearing it from some one thats from the people for the people as in just a normal good old person would help the trust factor the other way around, with the community and suba..

So if the GMs selected some one that was trust worthy with limited administrative powers to help maintain the forums or certain sections that would be a good thing of course, volunteers not paid and in my opinion it would be a prestigious position...

Maybe in the future with promotions and more power in the forums later as trust builds or further in the future as the games them self's expand ...

The benefits to me out weigh the negatives, helps suba, they can concentrate more on programming and other GM stuff like taking long lunch brakes and gaming all day lol ... While we get respect of the community, build self confidence and learn more and more about the gaming community !

Monkeynucleosis
September 15th, 2009, 01:36 AM
Indeed.

I +1 this.

mushkil
September 15th, 2009, 01:44 AM
are you both mad?i and everyone else saw what happened the last time players were made mods,war was starting to break out

players as mods

pros= more moderators

cons=players have vendettas,as everyone does,so they act on them...players may or MAY NOT have everyone`s good health in mind as was proved by afew of the previous player mods,especially when the mods would get in heated,vicious disputes with players,rather than simply being intelligent and closng the threads without a word

__________________________________________________ _

GMs as moderators

pros=more moderators,GMS are bound by a LEGAL CONTRACT,which means they can be fired or reprimanded if they do wrong,and as we have seen,they do there best

cons=not much........

my whole point is,atleast when your moderator is bound by a LEGAL CONTRACT,you can trust that they wont act on any vendettas or angers of there own

BigBouncer
September 15th, 2009, 02:39 AM
well there are pros and cons to any situation, but you cant let a few bad eggs spoil the bunch... Thats why you start off with limited authority to work your self up as you are more and more trusted... Give them guidline of course and you can still make mods bound by legal contracts.. Jut that in this case its "VOLUNTEER" or at will employment... Either way GMs can stop it and ban that mod and replace a them with a new one ... Easy as that .. You just dont hand over the key to the kingdom, but you do need to alow trust wiht in hte community to recieve it ...

BigBouncer
September 15th, 2009, 02:46 AM
well there are pros and cons to any situation, but you cant let a few bad eggs spoil the bunch... Thats why you start off with limited authority to work your self up as you are more and more trusted... Give them guidline of course and you can still make mods bound by legal contracts.. Jut that in this case its "VOLUNTEER" or at will employment... Either way GMs can stop it and ban that mod and replace a them with a new one ... Easy as that .. You just dont hand over the key to the kingdom, but you do need to alow trust wiht in hte community to recieve it ...



sorry bout the repost "edited version" lol

well there are pros and cons to any situation, but you cant let a few bad eggs spoil the bunch... Thats why you start off with limited authority and work your self up as you are more and more trusted... Give them guidelines of course and you can still make mods bound by legal contracts.. Jut that in this case its "VOLUNTEER", Just because your paid dosent mean any thing... I worked as a volunteer for organizations after hurricane katrina hit and trust me I had plenty of guidelines and was bound by a contract.. its all at will you know... Either way GMs can stop it and ban that mod and replace them with a new one at any sign of distress... Easy as that .. You just dont hand over the key to the kingdom, but you do need to allow trust with in the community to receive it ...

I feel that given the right person,professionalism,knowledge and respect it would be no problem and I think this community has plenty of those types of people.. But i agree there are two side to every story ... But then again every circumstance and person deserves a chance !

Monkeynucleosis
September 15th, 2009, 03:21 AM
As a former (CoMa) Community Manager for a few sites myself, I understand the
concept of a relationship between the players & normal community users,
and the Moderators & Admins.

Thing is, everyone has their good days, bad days, good relationships, bad
relationships, etc. However, I also understand that being a Moderator has
its responsibilities. Work is work; whether voluntary or otherwise. One must
always be able to balance being professional, and still developing and
building a better relationship with the people you work with. I believe
that the Moderators and Admins, in one form or another, are basically
working with the community as a whole, as well as individually. If there is
no community, which is built up by every single individual, then there can
be no use for Mods and Admins. Somewhere along the line, being a Moderator,
even as a voluntary opportunity, lost its meaning as being a professional
position. That's where Moderators were letting their personal relationships
with the community get in the way of their position as a Moderator. Thus,
personal vendettas started to get in the way of the Moderator's duty to
guide and help players, old and new. That's where the war and flaming
broke out, and people started telling Mods to F off, and Mods, rather than
putting their 'Pro' hats on, decided to point their middle fingers right back
at them and say: "**** you!" (Pardon my french). We need Mods who are
from the community itself, but that can keep a cool head while enduring some
of the abuse that GMs have to deal with. We need them to be able to do that,
and help out the community (guiding new players, warning users when needed,
acknowledging good deeds, etc.), while still maintaining a good eye-to-eye
view the playerbase. Unfortunately (and sorry to say this but it does hold
some truth, if only partial), GMs can't do this to the extent that someone
from the community itself can. Moderators are Moderators for a reason. That
reason is to connect with the community where the GMs cannot. To be able
to alleviate some of the stresses of being a GM, while serving as a direct link
between the community & player, and the GM when need be. Emotions and
personal vendettas, grudges, etc. should in no way be able to make their way
into the Moderator's job.

Basically, we need Moderators who can Moderate when needed, while still
maintaining a good relationship with the community, help out the GMs, and
be able to see things from the community's point of view, while seeing things
from a GM's point of view as well. There can be no room for one-sidedness
(if that's even a word).

Sorry for the wall of text lol :o

~Dr. Turnip

spoda42
September 15th, 2009, 03:38 AM
Hey this is spoda

Coming from a background of being in the army,I understand the need for diplomacy.The trouble with player moderators is that once they become moderators,they stop playing the game.I think we need players as ingame gms,and these people need to be dedicated to the game and its players,not somone who is on a powertrip.There is a game called runescape,and they have ingame gms that individual players can call upon when they have trouble and the ingame gm will come and fix the problem,the ingame gm could fix problems as they arise before they get really bad and they bring the game down.The ingame gms need to have a background in leadership and empathy.And only then can they serve the community like they should,they shouldnt be vendictive,having power trips,or be partial to a particular group or clan.I for one hope that these ingame moderators will do well for the community.Here is hoping for the best

ArtoriusDivinus
September 15th, 2009, 03:42 AM
As a former (CoMa) Community Manager for a few sites myself, I understand the
concept of a relationship between the players & normal community users,
and the Moderators & Admins.

Thing is, everyone has their good days, bad days, good relationships, bad
relationships, etc. However, I also understand that being a Moderator has
its responsibilities. Work is work; whether voluntary or otherwise. One must
always be able to balance being professional, and still developing and
building a better relationship with the people you work with. I believe
that the Moderators and Admins, in one form or another, are basically
working with the community as a whole, as well as individually. If there is
no community, which is built up by every single individual, then there can
be no use for Mods and Admins. Somewhere along the line, being a Moderator,
even as a voluntary opportunity, lost its meaning as being a professional
position. That's where Moderators were letting their personal relationships
with the community get in the way of their position as a Moderator. Thus,
personal vendettas started to get in the way of the Moderator's duty to
guide and help players, old and new. That's where the war and flaming
broke out, and people started telling Mods to F off, and Mods, rather than
putting their 'Pro' hats on, decided to point their middle fingers right back
at them and say: "**** you!" (Pardon my french). We need Mods who are
from the community itself, but that can keep a cool head while enduring some
of the abuse that GMs have to deal with. We need them to be able to do that,
and help out the community (guiding new players, warning users when needed,
acknowledging good deeds, etc.), while still maintaining a good eye-to-eye
view the playerbase. Unfortunately (and sorry to say this but it does hold
some truth, if only partial), GMs can't do this to the extent that someone
from the community itself can. Moderators are Moderators for a reason. That
reason is to connect with the community where the GMs cannot. To be able
to alleviate some of the stresses of being a GM, while serving as a direct link
between the community & player, and the GM when need be. Emotions and
personal vendettas, grudges, etc. should in no way be able to make their way
into the Moderator's job.

Basically, we need Moderators who can Moderate when needed, while still
maintaining a good relationship with the community, help out the GMs, and
be able to see things from the community's point of view, while seeing things
from a GM's point of view as well. There can be no room for one-sidedness
(if that's even a word).

Sorry for the wall of text lol :o

~Dr. Turnip

tl;dr: They become biased.

Monkeynucleosis
September 15th, 2009, 03:47 AM
What's "tl;dr"? :o
Well if its someone who's had experience with being a Mod or CoMa before,
I'm sure they know how to see the big picture in things rather than just
what they want to see.

ArtoriusDivinus
September 15th, 2009, 04:38 AM
What's "tl;dr"? :o
Well if its someone who's had experience with being a Mod or CoMa before,
I'm sure they know how to see the big picture in things rather than just
what they want to see.

tl;dr means To long; didn't read, for the lazy people just wanting a short version. xP

Monkeynucleosis
September 15th, 2009, 04:54 AM
Lol you should've. Its a magical wall of text.............

CANDY MOUNTAIN CHARLIE :D

ArtoriusDivinus
September 15th, 2009, 05:05 AM
Lol you should've. Its a magical wall of text.............

CANDY MOUNTAIN CHARLIE :D

I read it, bit hard to make a tl;dr if you haven't read it. :V

BigBouncer
September 15th, 2009, 05:13 AM
As a former (CoMa) Community Manager for a few sites myself, I understand the
concept of a relationship between the players & normal community users,
and the Moderators & Admins.

Thing is, everyone has their good days, bad days, good relationships, bad
relationships, etc. However, I also understand that being a Moderator has
its responsibilities. Work is work; whether voluntary or otherwise. One must
always be able to balance being professional, and still developing and
building a better relationship with the people you work with. I believe
that the Moderators and Admins, in one form or another, are basically
working with the community as a whole, as well as individually. If there is
no community, which is built up by every single individual, then there can
be no use for Mods and Admins. Somewhere along the line, being a Moderator,
even as a voluntary opportunity, lost its meaning as being a professional
position. That's where Moderators were letting their personal relationships
with the community get in the way of their position as a Moderator. Thus,
personal vendettas started to get in the way of the Moderator's duty to
guide and help players, old and new. That's where the war and flaming
broke out, and people started telling Mods to F off, and Mods, rather than
putting their 'Pro' hats on, decided to point their middle fingers right back
at them and say: "**** you!" (Pardon my french). We need Mods who are
from the community itself, but that can keep a cool head while enduring some
of the abuse that GMs have to deal with. We need them to be able to do that,
and help out the community (guiding new players, warning users when needed,
acknowledging good deeds, etc.), while still maintaining a good eye-to-eye
view the playerbase. Unfortunately (and sorry to say this but it does hold
some truth, if only partial), GMs can't do this to the extent that someone
from the community itself can. Moderators are Moderators for a reason. That
reason is to connect with the community where the GMs cannot. To be able
to alleviate some of the stresses of being a GM, while serving as a direct link
between the community & player, and the GM when need be. Emotions and
personal vendettas, grudges, etc. should in no way be able to make their way
into the Moderator's job.

Basically, we need Moderators who can Moderate when needed, while still
maintaining a good relationship with the community, help out the GMs, and
be able to see things from the community's point of view, while seeing things
from a GM's point of view as well. There can be no room for one-sidedness
(if that's even a word).

Sorry for the wall of text lol :o

~Dr. Turnip

Its long turnipator, but well said non the less, yes i did read it ... lol But I agree completely !

@spoda42 I agree with that as well in game mods would be nice, very nice actually... I hope for that on the horizon I hope they start out by letting some trust worthy community moderate the forums which is easily done ...

well c tho ...

Monkeynucleosis
September 15th, 2009, 09:37 AM
Well hopefully :)

Poptart
September 15th, 2009, 10:39 AM
We will be assigning some mod's for specific sections of our forums, but at a later time.

We will make a announcement about it when that time comes.

FenderJazz
September 15th, 2009, 12:12 PM
The old forums DID have players modding the boards. I was one of them. The only power we had was on the boards and even then we didn't have that much. Unless they really want a tighter handle on things I don't see why they wouldn't choose players to be mods again.

Monkeynucleosis
September 15th, 2009, 12:46 PM
As soon as they announce it, I'll gladly apply to help out :)
Hopefully I'm one of the ones they choose. :o

reroll
September 15th, 2009, 03:22 PM
pick me! pick me!

GeneralRex
September 15th, 2009, 03:53 PM
We did have some good mods, some got out of hand, but I think thats why we need people who know these forums inside and out and get along with the other players. People that can joke without taking it to far, and people who dont troll others because of what game they play. This would make good relationship between the players and GMs.

sadow333
September 15th, 2009, 06:16 PM
I can be a good mod I suppose, I vote for me.

ArtoriusDivinus
September 16th, 2009, 02:35 AM
I can be a good mod I suppose, I vote for me.

I lol'd

If he's going for it I might as well too, VOTE FOR ME :V *not serious*

Bashy
September 16th, 2009, 03:13 AM
It's generally accepted that I was the best Mod ever. 'Course I've since left the community so good luck to whoever is the "lucky winner." Clear out that inbox and ready yourself for some QQes. Back to legit games awaaaayyyy!

vAg0
September 16th, 2009, 03:17 AM
Please add mature people as Moderators
and all will be fine ^^

BigBouncer
September 16th, 2009, 04:28 AM
Please add mature people as Moderators
and all will be fine ^^

Yeah mature, respectful and some what knowledgeable most important tho have fun lol .. even the gms on here joke around a bit which is nice !

ArtoriusDivinus
September 16th, 2009, 04:59 AM
Please add mature people as Moderators
and all will be fine ^^

>Mature
>Ace Online

http://ghostisland.files.wordpress.com/2009/03/lolwut.jpg

duskia3
September 16th, 2009, 05:44 AM
Quesiton what is being moderated?
The forum or the game?
I assumed the forum
If that is correct, I would for the at least the Gm's sake I would like to submit a counter example of where in real life people in the subject, field, or game they edit or moderate can create very unfair situations for other colleagues or players. Before I move on I would like to note two things:

The following article is about one professor's journey to publish a scientific comment. Its intended according to its author Professor Trebino to be funny; however, some people have hated it.
The following article is intended for the GM as an analogous example of how scientific journal's reviewers in this scientific comment can be compared to a game-forum's moderators in a thread. Just as reviewers, who are in the field of comment being reviewed, can create an unfair situation for other researchers in something as objective as scientific research; so can moderators, who are in the game of the thread being moderated, can create an similar unfair situation for other gamers in something as subjective as a forum.

So here is that article
How to Publish a Scientific Comment in 1 2 4 Easy Steps? (http://www.scribd.com/doc/18773744/How-to-Publish-a-Scientific-Comment-in-1-2-3-Easy-Steps?classic_ui=1)

vAg0
September 16th, 2009, 11:06 AM
lol

mature doesnt mean boring xD

but mature in his actions,
not some kid with hot head and explosive reactions, etc =P.

BigBouncer
September 16th, 2009, 11:39 AM
If there going to determine some one to pick its probably going to based upon there current posts and possibly past posts in other forums if that data is still aorund.. age,maturity,experince,respected.. alot of things should go into the selction of the moderator him or herself.. well see tho :-) It would be a cool and fun thing to do in my opinion...

sadow333
September 16th, 2009, 06:03 PM
*walks in
*give a speech about me for mod
*ends with " we can do it!"
*the crowd goes wild
*walks out

sadow333
September 16th, 2009, 06:16 PM
also my campain slogan and sign:
http://i511.photobucket.com/albums/s360/wickedGM/removed_sign.jpg

Ragez0rs
September 16th, 2009, 06:29 PM
What's this fixation on the player mods, tbh I rather put this on the lowest priority since Subagames have 102929039123423 problems to deal with.

duskia3
September 16th, 2009, 08:05 PM
Quesiton what is being moderated?
The forum or the game?
I assumed the forum
If that is correct, I would for the at least the Gm's sake I would like to submit a counter example of where in real life people in the subject, field, or game they edit or moderate can create very unfair situations for other colleagues or players. Before I move on I would like to note two things:

The following article is about one professor's journey to publish a scientific comment. Its intended according to its author Professor Trebino to be funny; however, some people have hated it.
The following article is intended for the GM as an analogous example of how scientific journal's reviewers in this scientific comment can be compared to a game-forum's moderators in a thread. Just as reviewers, who are in the field of comment being reviewed, can create an unfair situation for other researchers in something as objective as scientific research; so can moderators, who are in the game of the thread being moderated, can create an similar unfair situation for other gamers in something as subjective as a forum.

So here is that article
How to Publish a Scientific Comment in 1 2 4 Easy Steps? (http://www.scribd.com/doc/18773744/How-to-Publish-a-Scientific-Comment-in-1-2-3-Easy-Steps?classic_ui=1)



reposting this b/c I not sure anyone noticed, except maybe the GMs >_<;;.

Monkeynucleosis
September 16th, 2009, 10:04 PM
reposting this b/c I not sure anyone noticed, except maybe the GMs >_<;;.

Indeed. :/

//Edit: Oh and me too lol :)

Fliffle
September 16th, 2009, 11:01 PM
As a former (CoMa) Community Manager for a few sites myself, I understand the
concept of a relationship between the players & normal community users,
and the Moderators & Admins.

Thing is, everyone has their good days, bad days, good relationships, bad
relationships, etc. However, I also understand that being a Moderator has
its responsibilities. Work is work; whether voluntary or otherwise. One must
always be able to balance being professional, and still developing and
building a better relationship with the people you work with. I believe
that the Moderators and Admins, in one form or another, are basically
working with the community as a whole, as well as individually. If there is
no community, which is built up by every single individual, then there can
be no use for Mods and Admins. Somewhere along the line, being a Moderator,
even as a voluntary opportunity, lost its meaning as being a professional
position. That's where Moderators were letting their personal relationships
with the community get in the way of their position as a Moderator. Thus,
personal vendettas started to get in the way of the Moderator's duty to
guide and help players, old and new. That's where the war and flaming
broke out, and people started telling Mods to F off, and Mods, rather than
putting their 'Pro' hats on, decided to point their middle fingers right back
at them and say: "**** you!" (Pardon my french). We need Mods who are
from the community itself, but that can keep a cool head while enduring some
of the abuse that GMs have to deal with. We need them to be able to do that,
and help out the community (guiding new players, warning users when needed,
acknowledging good deeds, etc.), while still maintaining a good eye-to-eye
view the playerbase. Unfortunately (and sorry to say this but it does hold
some truth, if only partial), GMs can't do this to the extent that someone
from the community itself can. Moderators are Moderators for a reason. That
reason is to connect with the community where the GMs cannot. To be able
to alleviate some of the stresses of being a GM, while serving as a direct link
between the community & player, and the GM when need be. Emotions and
personal vendettas, grudges, etc. should in no way be able to make their way
into the Moderator's job.

Basically, we need Moderators who can Moderate when needed, while still
maintaining a good relationship with the community, help out the GMs, and
be able to see things from the community's point of view, while seeing things
from a GM's point of view as well. There can be no room for one-sidedness
(if that's even a word).

Sorry for the wall of text lol :o

~Dr. Turnip

You musta managed some communities that like to read opinions....

FenderJazz
September 16th, 2009, 11:29 PM
So.

No clue if/when they're choosing more. And before you QQ about lack of auditions/elections me and Fattie were mods on the previous board so it's all good. Bashy and Hummin were mods to but it seems as though both are off looking at shiny things elsewhere in the series of tubes.

BigBouncer
September 16th, 2009, 11:43 PM
grats .. and cool nice to meet you all in the same post... Would be some thign I would want to get into as well ..All ive managed online are my own forums and some web desgin classes lol

Monkeynucleosis
September 17th, 2009, 12:48 AM
Woot! :) Congratz guys :D