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View Full Version : Hit/Miss Rates



Deimos
April 2nd, 2014, 07:38 PM
With the current hit/miss ratio being a bit low, how often do you guys think a player with low dex should "miss" a target of the same level?

Edit: Just to clarify, the ratio is an approximation. For example with 10/1 you wont miss on every tenth attempt, it's more like there's a 1 in 10 chance to miss.

Taylorwesl88B48
April 2nd, 2014, 08:53 PM
By low dex I'm going to go by your weapons dex requirement.

Taylorwesl88B48
April 2nd, 2014, 08:54 PM
By low dex I'm going to go by your weapons minimum dex requirement.

Dinovic
April 2nd, 2014, 09:01 PM
10/1 or Lower Considering +1 Dex Every Level Starting From LvL 8 ( Wich is ''low dex'' )

Jamie9d
April 2nd, 2014, 09:26 PM
Every ten hits and a miss makes things really predictable. Perhaps the ratio could be randomised, 8/10, 7/10, 5/6, etc...

I don't think a single static variable is a good choice.

BANE13
April 3rd, 2014, 01:07 AM
I think 1 outta 10 hits is a miss seems the most reasonable.

RagingAsura
April 3rd, 2014, 06:27 AM
Why do we need this POLL? give us the exact miss hit ratio we have in all the other versions we've played before. Why reinvent the wheel?

Vedris
April 3rd, 2014, 09:36 AM
Why do we need this POLL? give us the exact miss hit ratio we have in all the other versions we've played before. Why reinvent the wheel?

Same exact question I've been mulling over. As far as I know, none of the other versions have the myriad of problems we've had. I'm curious to know what it is about this version that's different from the others...gotta be something different if it takes them this long to come up with a fix.

QnphongvanDj2li
April 7th, 2014, 08:29 AM
nuker miss rate is too high, please decrease it! I missed 2/3 skills sometime, and almost die

Jedaii
April 7th, 2014, 10:00 AM
i like the current system :D

still miss but I can actually kill something \o/

Not playing atm until they revamp IM and implement KR formula.

Araan
April 7th, 2014, 11:48 AM
Same here. There is no point in playing a server which has the same content as GC and offers less than the private server Play9D. No thx. I'll be back when they increase the exp rate to x8 or x10 gc at least and implement full kr with all resources.

Lol, why the f uck would I play this server if it has less things to offer than any other server out there? Let's quit until they implement full kr, decrease Item mall prices and increase base rates!

RagingAsura
April 7th, 2014, 12:37 PM
Why dont you just go to Private then? they tick all your boxes right? play offers you high xp rate, everything free or cheap.... hmm so perfect...and Ooooh some KR content LOL....but oh wait why are people leaving?

Jedaii
April 7th, 2014, 05:16 PM
the rates are fine. They just need to fix the exp. curve and boost up the skill rate for some skills, like we have been saying from day one.

If they cannot adjust the experience curve then they should have a higher exp and skill rate on low maps (bamboo to NC/HZ) and keep the current rates for LD-tibet. of maybe they can give is those x10 manuals lol

Drop rate is fine.