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View Full Version : Crashing when entering a town



Jionalith
May 13th, 2014, 07:06 AM
Hi! Ive playing 9d for a while and seems ok its been running smoothly but i cant enter a town called hefei, because the game client keeps crashing on me and now i have my character stuck in there, any ideas?

RagingAsura
May 13th, 2014, 07:21 AM
Maybe your client is corrupted, have you tried redownloading?

Jamie9d
May 13th, 2014, 08:21 PM
As RagingAsura mentioned above, please make sure you uninstall the client and reinstall it. If the issue continues to persist, you could check your EOD.log and xlauncher.log in the Nine Dragons directory as that might give you some indication as to why you are crashing. Have you updated both your graphics/sound card with their latest drivers, updated your direct x and have you turned down all the graphics in the options before you go into Hefei?

Jionalith
May 14th, 2014, 11:15 AM
hi guys thanks for replyin! ive done all that and it still crashes (reinstalled, directx and drivers are up to date), i think this game just doesnt want me to play it

had taken a look into these EOD and xlauncher log files and i dont really know how to figure out if anything is wrong, im about to try to play it on a different pc so i make sure its not this old desktop, but im starting to suspect something during update went wrong and has corrupted a few files (im a priston tale player and it has happened there after updates), because the game crashes on loading screen

at the bottom line of EOD log file there was a strange "code line" (im not really sure what it is) but i cannot paste it because i cant enter the game now (i think this file refreshes every time you open the game and this line vanished), it just wont let me in.. haha like i said, this game doesnt want me to play it

Jamie9d
May 14th, 2014, 11:16 AM
hi guys thanks for replyin! ive done all that and it still crashes (reinstalled, directx and drivers are up to date), i think this game just doesnt want me to play it

had taken a look into these EOD and xlauncher log files and i dont really know how to figure out if anything is wrong, im about to try to play it on a different pc so i make sure its not this old desktop, but im starting to suspect something during update went wrong and has corrupted a few files (im a priston tale player and it has happened there after updates), because the game crashes on loading screen

at the bottom line of EOD log file there was a strange "code line" (im not really sure what it is) but i cannot paste it because i cant enter the game now (i think this file refreshes every time you open the game and this line vanished), it just wont let me in.. haha like i said, this game doesnt want me to play it


The next time you see the strange error, if you could upload the full EOD and xlauncher logs to pastebin, someone might be able to help you with the issue. Have you tried using the web browser version to see if that makes any difference?

Jionalith
May 14th, 2014, 11:26 AM
this is it from 2 different crashes after the loading is apparently done:

[ 10:22:12 ] GGauth Packet (4101 : 73) : 0c4729ffffff9127ffffff8e5222

[ 10:24:29 ] GGauth Packet (4101 : 73) : 0c4729ffffff9127ffffff8e5222

should i paste all of it contents here?

Jamie9d
May 14th, 2014, 12:25 PM
this is it from 2 different crashes after the loading is apparently done:

[ 10:22:12 ] GGauth Packet (4101 : 73) : 0c4729ffffff9127ffffff8e5222

[ 10:24:29 ] GGauth Packet (4101 : 73) : 0c4729ffffff9127ffffff8e5222

should i paste all of it contents here?

That's very interesting, the Gameguard is sending an authentication packet which is being rejected for some reason. Post the rest of the log please.

0c4729ffffff9127ffffff8e5222 is the packet, 4010 is the packet number and 73 is the size from what I know.

RagingAsura
May 14th, 2014, 01:26 PM
Have you tried deleting the gameguard folder and let it redownload when you use the launcher again? I've had various problems where I just couldnt get 9D to run no matter what by reinstalling and stuff, but it would magically work if I copy the 9d folder from a working machine over.

Jionalith
May 14th, 2014, 04:53 PM
Have you tried deleting the gameguard folder and let it redownload when you use the launcher again? I've had various problems where I just couldnt get 9D to run no matter what by reinstalling and stuff, but it would magically work if I copy the 9d folder from a working machine over.

im going to try now (edit: didnt work! :( )


That's very interesting, the Gameguard is sending an authentication packet which is being rejected for some reason. Post the rest of the log please.

0c4729ffffff9127ffffff8e5222 is the packet, 4010 is the packet number and 73 is the size from what I know.

[ 15:47:28 ] Initialize registry file.
[ 15:47:28 ] Load registry file...
[ 15:47:28 ] Set process priority.
[ 15:47:28 ] Main(5292) SetThreadPriority(THREAD_PRIORITY_HIGHEST)
[ 15:47:28 ] Begin kernel.
[ 15:47:28 ] Set UK language pack, Font name [Arial]
[ 15:47:28 ] Code page : 1252, Local : 52
[ 15:47:28 ] Build sqrt LUT
[ 15:47:28 ] Load text resource
[ 15:47:29 ] EmperorOfDragonsApp
[ 15:47:29 ] Initilize _X3DShell.
[ 15:47:29 ] ================================================== ======================
[ 15:47:29 ] OS System : Windows Vista/7601[6:1]/Service Pack 1
[ 15:47:29 ] Process start time : 15:47:29 / Wednesday, day 14 of May in the year 2014.
[ 15:47:29 ] ================================================== ======================
[ 15:47:29 ] Start game timer.
[ 15:47:29 ] _XShell [version 0.1.0] Started!
[ 15:47:29 ] _XTimerCounter initialized
[ 15:47:29 ] Create the Direct3D object.
[ 15:47:29 ] Created xwindow.
[ 15:47:29 ] Choose d3d settings.
[ 15:47:29 ] Initialize xapp timer.
[ 15:47:29 ] Initialize 3D environment.
[ 15:47:29 ] Initialize device object
[ 15:47:30 ] Initialize cursor...
[ 15:47:30 ] Check hardware cursor...
[ 15:47:30 ] Set device cursor.
[ 15:47:30 ] InitDeviceObject : shader version [ VS : 3.0 / PS : 2.0 ]
[ 15:47:30 ] InitDeviceObject : [ HCR ] Use vertex shader animation
[ 15:47:30 ] RestoreDeviceObjects : shader version [ VS : 3.0 / PS : 2.0 ]
[ 15:47:30 ] RestoreDeviceObjects : [ HCR ] Use vertex shader animation
[ 15:47:30 ] XApp initialized.
[ 15:47:30 ] ================================================== ======================
[ 15:47:30 ] 3D Device informations
[ 15:47:30 ] ================================================== ======================
[ 15:47:30 ] Driver : HAL (sw vp): Intel(R) G33/G31 Express Chipset Family
[ 15:47:30 ] Screen mode : Windowed
[ 15:47:30 ] --D3DCAPS --------------------------------------------------------------
[ 15:47:30 ] D3DCAPS_READ_SCANLINE
[ 15:47:30 ] --D3DCAPS2--------------------------------------------------------------
[ 15:47:30 ] D3DCAPS2_CANAUTOGENMIPMAP
[ 15:47:30 ] D3DCAPS2_DYNAMICTEXTURES
[ 15:47:30 ] --D3DPRESENT------------------------------------------------------------
[ 15:47:30 ] D3DPRESENT_INTERVAL_IMMEDIATE
[ 15:47:30 ] D3DPRESENT_INTERVAL_ONE
[ 15:47:30 ] D3DPRESENT_INTERVAL_TWO
[ 15:47:30 ] D3DPRESENT_INTERVAL_THREE
[ 15:47:30 ] D3DPRESENT_INTERVAL_FOUR
[ 15:47:30 ] --D3DCURSORCAPS---------------------------------------------------------
[ 15:47:30 ] D3DCURSORCAPS_COLOR
[ 15:47:30 ] --D3DDEVCAPS------------------------------------------------------------
[ 15:47:30 ] D3DDEVCAPS_CANRENDERAFTERFLIP
[ 15:47:30 ] D3DDEVCAPS_DRAWPRIMTLVERTEX
[ 15:47:30 ] D3DDEVCAPS_EXECUTESYSTEMMEMORY
[ 15:47:30 ] D3DDEVCAPS_HWRASTERIZATION
[ 15:47:30 ] D3DDEVCAPS_TEXTUREVIDEOMEMORY
[ 15:47:30 ] D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
[ 15:47:30 ] --D3DPRASTERCAPS--------------------------------------------------------
[ 15:47:30 ] D3DPRASTERCAPS_ANISOTROPY
[ 15:47:30 ] D3DPRASTERCAPS_COLORPERSPECTIVE
[ 15:47:30 ] D3DPRASTERCAPS_DITHER
[ 15:47:30 ] D3DPRASTERCAPS_DEPTHBIAS
[ 15:47:30 ] D3DPRASTERCAPS_FOGRANGE
[ 15:47:30 ] D3DPRASTERCAPS_FOGTABLE
[ 15:47:30 ] D3DPRASTERCAPS_FOGVERTEX
[ 15:47:30 ] D3DPRASTERCAPS_MIPMAPLODBIAS
[ 15:47:30 ] D3DPRASTERCAPS_SCISSORTEST
[ 15:47:30 ] D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
[ 15:47:30 ] D3DPRASTERCAPS_WFOG
[ 15:47:30 ] D3DPRASTERCAPS_ZFOG
[ 15:47:30 ] --D3DPCMPCAPS-[z compare]-----------------------------------------------
[ 15:47:30 ] D3DPCMPCAPS_ALWAYS
[ 15:47:30 ] D3DPCMPCAPS_EQUAL
[ 15:47:30 ] D3DPCMPCAPS_GREATER
[ 15:47:30 ] D3DPCMPCAPS_GREATEREQUAL
[ 15:47:30 ] D3DPCMPCAPS_LESS
[ 15:47:30 ] D3DPCMPCAPS_LESSEQUAL
[ 15:47:30 ] D3DPCMPCAPS_NEVER
[ 15:47:30 ] D3DPCMPCAPS_NOTEQUAL
[ 15:47:30 ] --D3DPCMPCAPS-[alpha compare]-------------------------------------------
[ 15:47:30 ] D3DPCMPCAPS_ALWAYS
[ 15:47:30 ] D3DPCMPCAPS_EQUAL
[ 15:47:30 ] D3DPCMPCAPS_GREATER
[ 15:47:30 ] D3DPCMPCAPS_GREATEREQUAL
[ 15:47:30 ] D3DPCMPCAPS_LESS
[ 15:47:30 ] D3DPCMPCAPS_LESSEQUAL
[ 15:47:30 ] D3DPCMPCAPS_NEVER
[ 15:47:30 ] D3DPCMPCAPS_NOTEQUAL
[ 15:47:30 ] --D3DPBLENDCAPS-[blend compare]-----------------------------------------
[ 15:47:30 ] D3DPBLENDCAPS_BOTHINVSRCALPHA
[ 15:47:30 ] D3DPBLENDCAPS_BOTHSRCALPHA
[ 15:47:30 ] D3DPBLENDCAPS_DESTALPHA
[ 15:47:30 ] D3DPBLENDCAPS_DESTCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_INVDESTALPHA
[ 15:47:30 ] D3DPBLENDCAPS_INVDESTCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_INVSRCALPHA
[ 15:47:30 ] D3DPBLENDCAPS_INVSRCCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_ONE
[ 15:47:30 ] D3DPBLENDCAPS_SRCALPHA
[ 15:47:30 ] D3DPBLENDCAPS_SRCALPHASAT
[ 15:47:30 ] D3DPBLENDCAPS_SRCCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_ZERO
[ 15:47:30 ] --D3DPMISCCAPS---[primitive misc]---------------------------------------
[ 15:47:30 ] D3DPMISCCAPS_MASKZ
[ 15:47:30 ] D3DPMISCCAPS_CULLNONE
[ 15:47:30 ] D3DPMISCCAPS_CULLCW
[ 15:47:30 ] D3DPMISCCAPS_CULLCCW
[ 15:47:30 ] D3DPMISCCAPS_COLORWRITEENABLE
[ 15:47:30 ] D3DPMISCCAPS_CLIPTLVERTS
[ 15:47:30 ] D3DPMISCCAPS_CLIPTLVERTS
[ 15:47:30 ] D3DPMISCCAPS_TSSARGTEMP
[ 15:47:30 ] D3DPMISCCAPS_BLENDOP
[ 15:47:30 ] D3DPMISCCAPS_PERSTAGECONSTANT
[ 15:47:30 ] D3DPMISCCAPS_FOGANDSPECULARALPHA
[ 15:47:30 ] D3DPMISCCAPS_SEPARATEALPHABLEND
[ 15:47:30 ] --D3DPBLENDCAPS-[dest blend]--------------------------------------------
[ 15:47:30 ] D3DPBLENDCAPS_DESTALPHA
[ 15:47:30 ] D3DPBLENDCAPS_DESTCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_INVDESTALPHA
[ 15:47:30 ] D3DPBLENDCAPS_INVDESTCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_INVSRCALPHA
[ 15:47:30 ] D3DPBLENDCAPS_INVSRCCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_ONE
[ 15:47:30 ] D3DPBLENDCAPS_SRCALPHA
[ 15:47:30 ] D3DPBLENDCAPS_SRCALPHASAT
[ 15:47:30 ] D3DPBLENDCAPS_SRCCOLOR
[ 15:47:30 ] D3DPBLENDCAPS_ZERO
[ 15:47:30 ] --D3DPTFILTERCAPS-------------------------------------------------------
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFLINEAR
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFANISOTROPIC
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MINFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MINFLINEAR
[ 15:47:30 ] D3DPTFILTERCAPS_MINFANISOTROPIC
[ 15:47:30 ] D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MINFGAUSSIANQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MIPFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MIPFLINEAR
[ 15:47:30 ] --D3DPTFILTERCAPS-[cube texture]----------------------------------------
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFLINEAR
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFANISOTROPIC
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MINFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MINFLINEAR
[ 15:47:30 ] D3DPTFILTERCAPS_MINFANISOTROPIC
[ 15:47:30 ] D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MINFGAUSSIANQUAD
[ 15:47:30 ] D3DPTFILTERCAPS_MIPFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MIPFLINEAR
[ 15:47:30 ] --D3DPTFILTERCAPS-[volume texture]--------------------------------------
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFLINEAR
[ 15:47:30 ] D3DPTFILTERCAPS_MAGFANISOTROPIC
[ 15:47:30 ] D3DPTFILTERCAPS_MINFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MINFLINEAR
[ 15:47:30 ] D3DPTFILTERCAPS_MINFANISOTROPIC
[ 15:47:30 ] D3DPTFILTERCAPS_MIPFPOINT
[ 15:47:30 ] D3DPTFILTERCAPS_MIPFLINEAR
[ 15:47:30 ] --D3DPTADDRESSCAPS-[texture]--------------------------------------------
[ 15:47:30 ] D3DPTADDRESSCAPS_BORDER
[ 15:47:30 ] D3DPTADDRESSCAPS_CLAMP
[ 15:47:30 ] D3DPTADDRESSCAPS_INDEPENDENTUV
[ 15:47:30 ] D3DPTADDRESSCAPS_MIRROR
[ 15:47:30 ] D3DPTADDRESSCAPS_MIRRORONCE
[ 15:47:30 ] D3DPTADDRESSCAPS_WRAP
[ 15:47:30 ] --D3DPTADDRESSCAPS-[volume texture]-------------------------------------
[ 15:47:30 ] D3DPTADDRESSCAPS_BORDER
[ 15:47:30 ] D3DPTADDRESSCAPS_CLAMP
[ 15:47:30 ] D3DPTADDRESSCAPS_INDEPENDENTUV
[ 15:47:30 ] D3DPTADDRESSCAPS_MIRROR
[ 15:47:30 ] D3DPTADDRESSCAPS_MIRRORONCE
[ 15:47:30 ] D3DPTADDRESSCAPS_WRAP
[ 15:47:30 ] --D3DLINECAPS-----------------------------------------------------------
[ 15:47:30 ] D3DLINECAPS_ALPHACMP
[ 15:47:30 ] D3DLINECAPS_BLEND
[ 15:47:30 ] D3DLINECAPS_FOG
[ 15:47:30 ] D3DLINECAPS_TEXTURE
[ 15:47:30 ] D3DLINECAPS_ZTEST
[ 15:47:30 ] --D3DSTENCILCAPS--------------------------------------------------------
[ 15:47:30 ] D3DSTENCILCAPS_DECR
[ 15:47:30 ] D3DSTENCILCAPS_DECRSAT
[ 15:47:30 ] D3DSTENCILCAPS_INCR
[ 15:47:30 ] D3DSTENCILCAPS_INCRSAT
[ 15:47:30 ] D3DSTENCILCAPS_INVERT
[ 15:47:30 ] D3DSTENCILCAPS_KEEP
[ 15:47:30 ] D3DSTENCILCAPS_REPLACE
[ 15:47:30 ] D3DSTENCILCAPS_ZERO
[ 15:47:30 ] --D3DPTEXTURECAPS-------------------------------------------------------
[ 15:47:30 ] D3DPTEXTURECAPS_ALPHA
[ 15:47:30 ] D3DPTEXTURECAPS_CUBEMAP
[ 15:47:30 ] D3DPTEXTURECAPS_MIPCUBEMAP
[ 15:47:30 ] D3DPTEXTURECAPS_MIPMAP
[ 15:47:30 ] D3DPTEXTURECAPS_MIPVOLUMEMAP
[ 15:47:30 ] D3DPTEXTURECAPS_NONPOW2CONDITIONAL
[ 15:47:30 ] D3DPTEXTURECAPS_PERSPECTIVE
[ 15:47:30 ] D3DPTEXTURECAPS_POW2
[ 15:47:30 ] D3DPTEXTURECAPS_PROJECTED
[ 15:47:30 ] D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
[ 15:47:30 ] D3DPTEXTURECAPS_VOLUMEMAP
[ 15:47:30 ] D3DPTEXTURECAPS_VOLUMEMAP_POW2
[ 15:47:30 ] --D3DTEXOPCAPS----------------------------------------------------------
[ 15:47:30 ] D3DTEXOPCAPS_ADD
[ 15:47:30 ] D3DTEXOPCAPS_ADDSIGNED
[ 15:47:30 ] D3DTEXOPCAPS_ADDSIGNED2X
[ 15:47:30 ] D3DTEXOPCAPS_ADDSMOOTH
[ 15:47:30 ] D3DTEXOPCAPS_BLENDCURRENTALPHA
[ 15:47:30 ] D3DTEXOPCAPS_BLENDDIFFUSEALPHA
[ 15:47:30 ] D3DTEXOPCAPS_BLENDFACTORALPHA
[ 15:47:30 ] D3DTEXOPCAPS_BLENDTEXTUREALPHA
[ 15:47:30 ] D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
[ 15:47:30 ] D3DTEXOPCAPS_BUMPENVMAP
[ 15:47:30 ] D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
[ 15:47:30 ] D3DTEXOPCAPS_DISABLE
[ 15:47:30 ] D3DTEXOPCAPS_DOTPRODUCT3
[ 15:47:30 ] D3DTEXOPCAPS_LERP
[ 15:47:30 ] D3DTEXOPCAPS_MODULATE
[ 15:47:30 ] D3DTEXOPCAPS_MODULATE2X
[ 15:47:30 ] D3DTEXOPCAPS_MODULATE4X
[ 15:47:30 ] D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
[ 15:47:30 ] D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
[ 15:47:30 ] D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
[ 15:47:30 ] D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
[ 15:47:30 ] D3DTEXOPCAPS_MULTIPLYADD
[ 15:47:30 ] D3DTEXOPCAPS_PREMODULATE
[ 15:47:30 ] D3DTEXOPCAPS_SELECTARG1
[ 15:47:30 ] D3DTEXOPCAPS_SELECTARG2
[ 15:47:30 ] D3DTEXOPCAPS_SUBTRACT
[ 15:47:30 ] --D3DPSHADECAPS---------------------------------------------------------
[ 15:47:30 ] D3DPSHADECAPS_ALPHAGOURAUDBLEND
[ 15:47:30 ] D3DPSHADECAPS_COLORGOURAUDRGB
[ 15:47:30 ] D3DPSHADECAPS_FOGGOURAUD
[ 15:47:30 ] D3DPSHADECAPS_SPECULARGOURAUDRGB
[ 15:47:30 ] --D3DFVFCAPS------------------------------------------------------------
[ 15:47:30 ] D3DFVFCAPS_DONOTSTRIPELEMENTS
[ 15:47:30 ] D3DFVFCAPS_PSIZE
[ 15:47:30 ] D3DFVFCAPS_TEXCOORDCOUNTMASK
[ 15:47:30 ] --D3DVTXPCAPS-----------------------------------------------------------
[ 15:47:30 ] D3DVTXPCAPS_DIRECTIONALLIGHTS
[ 15:47:30 ] D3DVTXPCAPS_LOCALVIEWER
[ 15:47:30 ] D3DVTXPCAPS_MATERIALSOURCE7
[ 15:47:30 ] D3DVTXPCAPS_POSITIONALLIGHTS
[ 15:47:30 ] D3DVTXPCAPS_TEXGEN
[ 15:47:30 ] D3DVTXPCAPS_TEXGEN_SPHEREMAP
[ 15:47:30 ] D3DVTXPCAPS_TWEENING
[ 15:47:30 ] D3DDEVICE_CREATION_PARAMETERS:
[ 15:47:30 ] D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ 15:47:30 ] D3DCREATE_MULTITHREADED
[ 15:47:30 ] ------------------------------------------------------------------------
[ 15:47:30 ] MaxPrimitiveCount[65535]
[ 15:47:30 ] MaxVertexIndex[65534]
[ 15:47:30 ] MaxStreams[16]
[ 15:47:30 ] MaxStreamStride[255]
[ 15:47:30 ] MaxPointSize[256.00000]
[ 15:47:30 ] MaxTextureWidth[2048]
[ 15:47:30 ] MaxTextureHeight[2048]
[ 15:47:30 ] MaxTextureRepeat[8192]
[ 15:47:30 ] MaxTextureAspectRatio[2048]
[ 15:47:30 ] MaxTextureBlendStages[8]
[ 15:47:30 ] MaxSimultaneousTextures[8]
[ 15:47:30 ] MaxVolumeExtent[256]
[ 15:47:30 ] MaxAnisotropy[4]
[ 15:47:30 ] MaxUserClipPlanes[6]
[ 15:47:30 ] GuardBandLeft[-1536.00000]
[ 15:47:30 ] GuardBandTop[-1664.00000]
[ 15:47:30 ] GuardBandRight[2559.00000]
[ 15:47:30 ] GuardBandBottom[2431.00000]
[ 15:47:30 ] ExtentsAdjust[0.00000]
[ 15:47:30 ] MaxVertexBlendMatrices[4]
[ 15:47:30 ] MaxVertexBlendMatrixIndex[255]
[ 15:47:30 ] MaxVertexW[0.00000]
[ 15:47:30 ] MaxActiveLights[255]
[ 15:47:30 ] Vertex shader version [3.0]
[ 15:47:30 ] MaxVertexShaderConst[8192]
[ 15:47:30 ] Pixel shader version [2.0]
[ 15:47:30 ] PixelShader1xMaxValue[-536870912]
[ 15:47:30 ] ==End of device caps log=============================================== =
[ 15:47:30 ] ================================================== ======================
[ 15:47:30 ] FMOD : Initialize FMOD Sound system
[ 15:47:30 ] ================================================== ======================
[ 15:47:30 ] FMOD : Use FMOD Sound system [3.74]
[ 15:47:30 ] FMOD : Sound driver list
[ 15:47:30 ] FMOD : Use Driver capabilities [(null)]
[ 15:47:30 ] This driver will support software mode only.
[ 15:47:30 ] It does not properly support 3D sound hardware.
[ 15:47:30 ] FMOD : Setting mixer
[ 15:47:30 ] FMOD : Set buffer size [Sound:1000][Stream:1000]
[ 15:47:31 ] FMOD : Hardware channel report
[ 15:47:31 ] 2D channels : 32
[ 15:47:31 ] 3D channels : 32
[ 15:47:31 ] ================================================== ======================
[ 15:47:31 ] ================================================== ======================
[ 15:47:31 ] Load sound object
[ 15:47:31 ] Load sound object done
[ 15:47:31 ] Load CharacterState Done.
[ 15:47:31 ] _XSkillItem::LoadSCharacterStateTable()
[ 15:47:33 ] _XGameItem::LoadItemProperty
[ 15:47:33 ] _XGameItem::LoadNickNameInfo
[ 15:47:33 ] _XGameItem::LoadItemMixTable
[ 15:47:33 ] _XGameItem::LoadItemInchantTable
[ 15:47:33 ] _XGameItem::LoadItemClothesInchantTable
[ 15:47:33 ] _XGameItem::LoadItemClothesOptionTable
[ 15:47:34 ] load SkillConcept done
[ 15:47:34 ] _XSkillItem::LoadSkillProperty
[ 15:47:34 ] load skillpackage done
[ 15:47:34 ] _XSkillItem::LoadSkillPackage()
[ 15:47:34 ] Load _XTS_ITEMMALLBROWSER done
[ 15:47:34 ] Load _XDEF_WEBBOARD_20061211 done
[ 15:47:34 ] Load _XDEF_EVENTWINDOW_WEBPAGE_20070214 done
[ 15:47:34 ] Load SetTitle done
[ 15:47:34 ] ================================================== ======================
[ 15:47:34 ] shader version [ VS : 3.0 / PS : 2.0 ]
[ 15:47:34 ] [ HCR ] Use vertex shader animation
[ 15:47:34 ] ================================================== ======================
[ 15:47:34 ] ================================================== ======================
[ 15:47:34 ] Change process : Nine dragons title
[ 15:47:34 ] ================================================== ======================
[ 15:47:44 ] ================================================== ======================
[ 15:47:44 ] Change process : First loading
[ 15:47:44 ] ================================================== ======================
[ 15:47:45 ] [Navi] Quest_Navi.XQN file open
[ 15:47:45 ] [Navi] map_sorim.nav file open
[ 15:47:45 ] [Navi] map_sorim.naw file open
[ 15:47:45 ] [Navi] MAP_GAEBANG.nav file open
[ 15:47:45 ] [Navi] MAP_GAEBANG.naw file open
[ 15:47:45 ] [Navi] map_noklim.nav file open
[ 15:47:45 ] [Navi] map_noklim.naw file open
[ 15:47:45 ] [Navi] map_beegoong.nav file open
[ 15:47:45 ] [Navi] map_beegoong.naw file open
[ 15:47:45 ] [Navi] Map_Moodang.nav file open
[ 15:47:45 ] [Navi] Map_Moodang.naw file open
[ 15:47:45 ] [Navi] Map_Magyo.nav file open
[ 15:47:45 ] [Navi] Map_Magyo.naw file open
[ 15:47:45 ] [Navi] MAP_JUNGJU.nav file open
[ 15:47:45 ] [Navi] MAP_JUNGJU.naw file open
[ 15:47:45 ] [Navi] MAP_SEOKGAJA.nav file open
[ 15:47:45 ] [Navi] MAP_SEOKGAJA.naw file open
[ 15:47:45 ] [Navi] map_jaenam.nav file open
[ 15:47:45 ] [Navi] map_jaenam.naw file open
[ 15:47:45 ] [Navi] MAP_DAEDONG.nav file open
[ 15:47:45 ] [Navi] MAP_DAEDONG.naw file open
[ 15:47:45 ] [Navi] MAP_NAMCHANG.nav file open
[ 15:47:45 ] [Navi] MAP_NAMCHANG.naw file open
[ 15:47:45 ] [Navi] map_seojang.nav file open
[ 15:47:45 ] [Navi] map_seojang.naw file open
[ 15:47:45 ] [Navi] MAP_HANGJOO.nav file open
[ 15:47:45 ] [Navi] MAP_HANGJOO.naw file open
[ 15:47:45 ] [Navi] Map_Yodong.nav file open
[ 15:47:45 ] [Navi] Map_Yodong.naw file open
[ 15:47:45 ] [Navi] Map_Hapbi.nav file open
[ 15:47:45 ] [Navi] Map_Hapbi.naw file open
[ 15:47:45 ] [Navi] map_jangjuk.nav file open
[ 15:47:45 ] [Navi] map_jangjuk.naw file open
[ 15:47:45 ] [Navi] map_hyulsapyung.nav file open
[ 15:47:45 ] [Navi] map_hyulsapyung.naw file open
[ 15:47:45 ] [Navi] Map_Bookhae.nav file open
[ 15:47:45 ] [Navi] Map_Bookhae.naw file open
[ 15:47:45 ] Notice : roll name table loaded
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[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10247
[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 10252
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10252
[ 15:47:55 ] Window creating : wnd id : 10253
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10253
[ 15:47:55 ] Window creating : wnd id : 10249
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[ 15:47:55 ] Window creating : wnd id : 10279
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10279
[ 15:47:55 ] Window creating : wnd id : 10250
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10250
[ 15:47:55 ] Window creating : wnd id : 10256
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10256
[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 10278
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10278
[ 15:47:55 ] Window creating : wnd id : 10251
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10251
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[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10400
[ 15:47:55 ] Window creating : wnd id : 10401
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10401
[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 10402
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10402
[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 10277
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10277
[ 15:47:55 ] Window creating : wnd id : 10283
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10283
[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 10280
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10280
[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 10284
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10284
[ 15:47:55 ] Window creating : wnd id : 29762752
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[ 15:47:55 ] Window creating : wnd id : 10286
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10286
[ 15:47:55 ] Window creating : wnd id : 10288
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10288
[ 15:47:55 ] Window creating : wnd id : 10287
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10287
[ 15:47:55 ] Window creating : wnd id : 10289
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10289
[ 15:47:55 ] Window creating : wnd id : 10290
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10290
[ 15:47:55 ] Window creating : wnd id : 10291
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10291
[ 15:47:55 ] Window creating : wnd id : 10281
[ 15:47:55 ] Created window : cmd id : 0 / wnd id :10281
[ 15:47:56 ] Window creating : wnd id : 10295
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10295
[ 15:47:56 ] Window creating : wnd id : 10296
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10296
[ 15:47:56 ] Window creating : wnd id : 29762752
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[ 15:47:56 ] Window creating : wnd id : 10315
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10315
[ 15:47:56 ] Window creating : wnd id : 10403
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10403
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[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10411
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[ 15:47:56 ] Window creating : wnd id : 10299
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10299
[ 15:47:56 ] Window creating : wnd id : 10300
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10300
[ 15:47:56 ] Window creating : wnd id : 10301
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10301
[ 15:47:56 ] Window creating : wnd id : 10303
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10303
[ 15:47:56 ] Window creating : wnd id : 29762752
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[ 15:47:56 ] Window creating : wnd id : 10302
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[ 15:47:56 ] Window creating : wnd id : 10304
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10304
[ 15:47:56 ] Window creating : wnd id : 10305
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10305
[ 15:47:56 ] Window creating : wnd id : 10307
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10307
[ 15:47:56 ] Window creating : wnd id : 10308
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10308
[ 15:47:56 ] Window creating : wnd id : 10314
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10314
[ 15:47:56 ] Window creating : wnd id : 10316
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10316
[ 15:47:56 ] Window creating : wnd id : 10317
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10317
[ 15:47:56 ] Window creating : wnd id : 10320
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10320
[ 15:47:56 ] Window creating : wnd id : 10234
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10234
[ 15:47:56 ] Window creating : wnd id : 10417
[ 15:47:56 ] Created window : cmd id : 0 / wnd id :10417
[ 15:48: 0 ] Window creating : wnd id : 29762752
[ 15:48: 0 ] Created window : cmd id : 8980 / wnd id :29762752
[ 15:48: 0 ] Window creating : wnd id : 10416
[ 15:48: 0 ] Created window : cmd id : 0 / wnd id :10416
[ 15:48:10 ] Load male biped
[ 15:48:17 ] Load female biped
[ 15:48:19 ] Could not find texture object.[C:\Program Files\Subagames\Nine Dragons\Data\Texture\TR_VISUALEFFECT.XP : back_001.tga]
[ 15:48:20 ] Could not find texture object.[C:\Program Files\Subagames\Nine Dragons\Data\Texture\TR_VISUALEFFECT.XP : flowe_05.png]
[ 15:48:22 ] ================================================== ======================
[ 15:48:22 ] Change process : Login server
[ 15:48:22 ] ================================================== ======================
[ 15:48:22 ] RestoreDeviceObjects : shader version [ VS : 3.0 / PS : 2.0 ]
[ 15:48:22 ] RestoreDeviceObjects : [ HCR ] Use vertex shader animation
[ 15:48:22 ] Disconnected.
[ 15:48:22 ] Messenger socket released.
[ 15:48:22 ] Initialize messanger packet buffer
[ 15:48:22 ] Window creating : wnd id : 10046
[ 15:48:22 ] Created window : cmd id : 0 / wnd id :10046
[ 15:48:22 ] Window creating : wnd id : 10203
[ 15:48:22 ] Created window : cmd id : 0 / wnd id :10203
[ 15:48:22 ] Window creating : wnd id : 10232
[ 15:48:22 ] Created window : cmd id : 0 / wnd id :10232
[ 15:48:22 ] WSAStartup...
[ 15:48:22 ] Request server list
[ 15:48:22 ] Create socket object...
[ 15:48:22 ] Created socket object...
[ 15:48:22 ] Connect version server...
[ 15:48:43 ] ERROR : connect failed. Error No.0
[ 15:48:43 ] WSA Cleanup...
[ 15:49: 9 ] WSAStartup...
[ 15:49: 9 ] Request server list
[ 15:49: 9 ] Create socket object...
[ 15:49: 9 ] Created socket object...
[ 15:49: 9 ] Connect version server...
[ 15:49: 9 ] Connected version server...
[ 15:49: 9 ] Recieve version...
[ 15:49: 9 ] Recieved version...
[ 15:49: 9 ] Close socket...
[ 15:49: 9 ] WSA Cleanup...
[ 15:49: 9 ] MaxServerCount:1
[ 15:49:11 ] InitializeUDPSocket()
[ 15:49:11 ] OnUserMessage_UDPSocket()
[ 15:49:11 ] OnUserMessage_UDPSocket()
[ 15:49:11 ] LS Send packet start [1]
[ 15:49:11 ] Login : send login packet
[ 15:49:12 ] Ŭ¶óÀ̾ðÆ® ¹öÀü 393338
[ 15:49:12 ] _XUDPSendPacket_Encapsulate()
[ 15:49:12 ]
[ 15:49:13 ] OnUserMessage_UDPSocket()
[ 15:49:13 ] Disconnected.
[ 15:49:13 ] Login success.
[ 15:49:13 ] OnUserMessage_UDPSocket()
[ 15:49:34 ] ================================================== ======================
[ 15:49:34 ] Change process : Select character
[ 15:49:34 ] ================================================== ======================
[ 15:49:34 ] Window creating : wnd id : 10047
[ 15:49:34 ] Created window : cmd id : 0 / wnd id :10047
[ 15:49:34 ] Window creating : wnd id : 10233
[ 15:49:34 ] Created window : cmd id : 0 / wnd id :10233
[ 15:49:34 ] Window creating : wnd id : 10232
[ 15:49:34 ] Created window : cmd id : 0 / wnd id :10232
[ 15:49:45 ] Disconnected. [GS,_ECode:0].
[ 15:49:45 ] Disconnected.
[ 15:50:18 ] Uninitialized socket pipeline : 2308 [0:16:10]
[ 15:50:37 ] Uninitialized socket pipeline : 2308 [0:5:23]
[ 15:50:37 ] Disconnected. [GS,_ECode:0].
[ 15:50:37 ] Disconnected.
[ 15:50:37 ] Messenger socket released.
[ 15:50:37 ] Initialize messanger packet buffer
[ 15:50:37 ] ================================================== ======================
[ 15:50:37 ] Change process : Login server
[ 15:50:37 ] ================================================== ======================
[ 15:50:37 ] RestoreDeviceObjects : shader version [ VS : 3.0 / PS : 2.0 ]
[ 15:50:37 ] RestoreDeviceObjects : [ HCR ] Use vertex shader animation
[ 15:50:37 ] Disconnected.
[ 15:50:37 ] Messenger socket released.
[ 15:50:37 ] Initialize messanger packet buffer
[ 15:50:37 ] Window creating : wnd id : 10046
[ 15:50:37 ] Created window : cmd id : 0 / wnd id :10046
[ 15:50:37 ] Window creating : wnd id : 10203
[ 15:50:37 ] Created window : cmd id : 0 / wnd id :10203
[ 15:50:37 ] Window creating : wnd id : 10232
[ 15:50:37 ] Created window : cmd id : 0 / wnd id :10232
[ 15:50:37 ] WSAStartup...
[ 15:50:37 ] Request server list
[ 15:50:37 ] Create socket object...
[ 15:50:37 ] Created socket object...
[ 15:50:37 ] Connect version server...
[ 15:50:37 ] Connected version server...
[ 15:50:37 ] Recieve version...
[ 15:50:37 ] Recieved version...
[ 15:50:37 ] Close socket...
[ 15:50:37 ] WSA Cleanup...
[ 15:50:37 ] MaxServerCount:1
[ 15:50:44 ] InitializeUDPSocket()
[ 15:50:44 ] OnUserMessage_UDPSocket()
[ 15:50:44 ] OnUserMessage_UDPSocket()
[ 15:50:44 ] LS Send packet start [1]
[ 15:50:44 ] Login : send login packet
[ 15:50:44 ] Ŭ¶óÀ̾ðÆ® ¹öÀü 393338
[ 15:50:44 ] _XUDPSendPacket_Encapsulate()
[ 15:50:44 ]
[ 15:50:44 ] OnUserMessage_UDPSocket()
[ 15:50:44 ] Error : Failed to login [5]
[ 15:50:44 ] OnUserMessage_UDPSocket()
[ 15:50:45 ] Disconnected.
[ 15:50:57 ] InitializeUDPSocket()
[ 15:50:57 ] OnUserMessage_UDPSocket()
[ 15:50:57 ] OnUserMessage_UDPSocket()
[ 15:50:57 ] LS Send packet start [1]
[ 15:50:57 ] Login : send login packet
[ 15:50:57 ] Ŭ¶óÀ̾ðÆ® ¹öÀü 393338
[ 15:50:57 ] _XUDPSendPacket_Encapsulate()
[ 15:50:57 ]
[ 15:50:57 ] OnUserMessage_UDPSocket()
[ 15:50:57 ] Disconnected.
[ 15:50:57 ] Login success.
[ 15:50:57 ] OnUserMessage_UDPSocket()
[ 15:50:58 ] ================================================== ======================
[ 15:50:58 ] Change process : Select character
[ 15:50:58 ] ================================================== ======================
[ 15:50:58 ] Window creating : wnd id : 10047
[ 15:50:58 ] Created window : cmd id : 0 / wnd id :10047
[ 15:50:58 ] Window creating : wnd id : 10233
[ 15:50:58 ] Created window : cmd id : 0 / wnd id :10233
[ 15:50:58 ] Window creating : wnd id : 10232
[ 15:50:58 ] Created window : cmd id : 0 / wnd id :10232
[ 15:51: 7 ] Disconnected. [GS,_ECode:0].
[ 15:51: 7 ] Disconnected.
[ 15:51: 9 ] ================================================== ======================
[ 15:51: 9 ] Change process : Loading data
[ 15:51: 9 ] ================================================== ======================
[ 15:51: 9 ] AniMeshList Load Start
[ 15:51: 9 ] AniMeshList Load End
[ 15:51:17 ] [Navi] map_sorim.nav file open
[ 15:51:17 ] [Navi] map_sorim.naw file open
[ 15:51:17 ] [Navi] MAP_GAEBANG.nav file open
[ 15:51:17 ] [Navi] MAP_GAEBANG.naw file open
[ 15:51:17 ] [Navi] map_noklim.nav file open
[ 15:51:17 ] [Navi] map_noklim.naw file open
[ 15:51:17 ] [Navi] map_beegoong.nav file open
[ 15:51:17 ] [Navi] map_beegoong.naw file open
[ 15:51:17 ] [Navi] Map_Moodang.nav file open
[ 15:51:17 ] [Navi] Map_Moodang.naw file open
[ 15:51:17 ] [Navi] Map_Magyo.nav file open
[ 15:51:17 ] [Navi] Map_Magyo.naw file open
[ 15:51:17 ] [Navi] MAP_JUNGJU.nav file open
[ 15:51:17 ] [Navi] MAP_JUNGJU.naw file open
[ 15:51:17 ] [Navi] MAP_SEOKGAJA.nav file open
[ 15:51:17 ] [Navi] MAP_SEOKGAJA.naw file open
[ 15:51:17 ] [Navi] map_jaenam.nav file open
[ 15:51:17 ] [Navi] map_jaenam.naw file open
[ 15:51:17 ] [Navi] MAP_DAEDONG.nav file open
[ 15:51:17 ] [Navi] MAP_DAEDONG.naw file open
[ 15:51:17 ] [Navi] MAP_NAMCHANG.nav file open
[ 15:51:17 ] [Navi] MAP_NAMCHANG.naw file open
[ 15:51:17 ] [Navi] map_seojang.nav file open
[ 15:51:17 ] [Navi] map_seojang.naw file open
[ 15:51:17 ] [Navi] MAP_HANGJOO.nav file open
[ 15:51:17 ] [Navi] MAP_HANGJOO.naw file open
[ 15:51:17 ] [Navi] Map_Yodong.nav file open
[ 15:51:18 ] [Navi] Map_Yodong.naw file open
[ 15:51:18 ] [Navi] Map_Hapbi.nav file open
[ 15:51:18 ] [Navi] Map_Hapbi.naw file open
[ 15:51:18 ] [Navi] map_jangjuk.nav file open
[ 15:51:18 ] [Navi] map_jangjuk.naw file open
[ 15:51:18 ] [Navi] map_hyulsapyung.nav file open
[ 15:51:18 ] [Navi] map_hyulsapyung.naw file open
[ 15:51:18 ] [Navi] Map_Bookhae.nav file open
[ 15:51:18 ] [Navi] Map_Bookhae.naw file open
[ 15:51:18 ] ================================================== ======================
[ 15:51:18 ] Change process : EOD Main game
[ 15:51:18 ] ================================================== ======================
[ 15:51:18 ] RestoreDeviceObjects : shader version [ VS : 3.0 / PS : 2.0 ]
[ 15:51:18 ] RestoreDeviceObjects : [ HCR ] Use vertex shader animation
[ 15:51:18 ] Initialize messanger socket
[ 15:51:18 ] Messenger socket released.
[ 15:51:18 ] Initialize messanger packet buffer
[ 15:51:18 ] Create messanger socket
[ 15:51:18 ] AsyncSelect messanger socket
[ 15:51:18 ] Connect messanger server
[ 15:51:18 ] Connected messanger server
[ 15:51:18 ] Start game...[Region : 17]
[ 15:51:18 ] Remove KeyDown Message
[ 15:51:18 ] <<<<<<<<<<<<<<<<<<<<<<<<<<< Messenger Memberinfo Receive >>>>>>>>>>>>>>>>>>>>>>>>>
[ 15:51:19 ] GGauth Packet (4101 : 73) : 0c4729ffffff9127ffffff8e5222