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EchoSaviour
January 27th, 2010, 06:35 PM
Please offer your suggestions and stuff here.

Some things we didn't expect, other things we did. But we'll be taking notes as we want to do these events in a more regular manner.

Teaser: Next Active Event = Races

Hawkerace
January 27th, 2010, 06:39 PM
What did you expect? Things to run smoothly? Or you expected ANI to be able to compete with BCU.

JKRevan
January 27th, 2010, 06:40 PM
Good things: AN EVENT, YAY (really), Me discovering it was you all along =D

Bad: Map choice.. tunnels are WAY too easy to camp, its a bottleneck, Considering the balance gm could have gone full power right off the bat.
Mayeb next time you should still have your name show up, or at least adopt an alias so we can see you easier (no name gear really confused some, i kept looking for a katharsis =X)

Proxy
January 27th, 2010, 06:40 PM
I hope it's obvious now how badly bcu prelude get's curbstomped.

icantgetthenameiwant
January 27th, 2010, 06:40 PM
Weaker nation + defense = win?

JKRevan
January 27th, 2010, 06:41 PM
you should have seen artemis then =)

Proxy
January 27th, 2010, 06:41 PM
you should have seen artemis then =)

No we shouldn't have. The gm didn't even move out of the map they started out in, and died 4 times in 5-10 minutes. I recorded a video, at some point I'll work on it.

Crimsontimmy
January 27th, 2010, 06:41 PM
This event was a great idea and if the numbers weren't **** on prelude it would have been a whole lot more fun.

EchoSaviour
January 27th, 2010, 06:43 PM
We were hoping the GM can actually help balance the fight.

But we ran into actual difficulties when our PC's started choking.

Were thinking about scaling the GM powers up higher after every death but that became difficult.

So we've already developed some ideas on how to change the event around when we try it again in the future.

I even told Peter to just go all out but his PC just died lol

DaOneAndOnlyLystar6
January 27th, 2010, 06:46 PM
The event today, was pointless. It was just a massecure,and it lagged the hell outta me
Niwolf btw, i saw you do 9909 gmb with some knida missles on me
WTF?!

Proxy
January 27th, 2010, 06:47 PM
EchoSaviour;74127']We were hoping the GM can actually help balance the fight.

But we ran into actual difficulties when our PC's started choking.

Were thinking about scaling the GM powers up higher after every death but that became difficult.

So we've already developed some ideas on how to change the event around when we try it again in the future.

I hope they are drastic, and I'm gonna be plain blunt with you. Stop being so scared to mess up, half the time you are say you are going to say something, I'm finding you fail to deliver. I usually try to not be to harsh on gms about if they are doing a good or bad job, and sometimes you do just fine, but it's becoming worse and worse.

Bad job done by gms+terrible developers = garbage. I like events, I hope you don't see this as I don't want you to do events. You want feedback there's mine:/. The event was a cool idea, but needs some obvious adjustments.


EDIT------
Great thing about this event is it shows just how balanced the servers are, hurp durp.

JKRevan
January 27th, 2010, 06:49 PM
This could be done on several event maps, like that BMC one, objective: escort gm from one pad to another..

EchoSaviour
January 27th, 2010, 06:50 PM
I hope they are drastic, and I'm gonna be plain blunt with you. Stop being so scared to mess up, half the time you are say you are going to say something, I'm finding you fail to deliver. I usually try to not be to harsh on gms about if they are doing a good or bad job, and sometimes you do just fine, but it's becoming worse and worse.

Bad job done by gms+terrible developers = garbage. I like events, I hope you don't see this as I don't want you to do events. You want feedback there's mine:/. The event was a cool idea, but needs some obvious adjustments.

We want to do these events more often as it's an easier way for us to gauge the actual server conditions, but we need to go to the drawing board on a few issues that we noticed immediately.

1: PC limitation.
2: What maps
3: More spread out fighting.

Proxy
January 27th, 2010, 06:50 PM
This could be done on several event maps, like that BMC one, objective: escort gm from one pad to another..

To easy=P, then again NUMBERRASZAAZAZ

Bump:
EchoSaviour;74135']We want to do these events more often as it's an easier way for us to gauge the actual server conditions, but we need to go to the drawing board on a few issues that we noticed immediately.

1: PC limitation.
2: What maps
3: More spread out fighting.

lol pc limitation what a joke. Shame this will never be fixed. Spreading it out between different maps somehow would help it out probably. The losing nation needs to be on attack somehow and have multiple options to get to the place or map they need to go or something. So that, we don't get stuck in a gatecamp choke point.

If the idea of the vent was to see balance, well my hats off to you LOL.

EchoSaviour
January 27th, 2010, 06:52 PM
LNS's are something that we've done before, although we need 2 GM's a server with that. Also I really do want to try mixing up the events that appear.

But yeah, the concept of the GM increasing their firepower and stuff to balance a fight out is sound, but it doesn't help when the GM framerate slows to 5 fps and cannot even put in the commands to scale the power up.

VladTheImplier
January 27th, 2010, 06:52 PM
Get new servers and a new comp.

EchoSaviour
January 27th, 2010, 06:54 PM
The servers didn't really have a problem. In this case it's mostly pc graphical lag.

And yes, I need a new PC over here in the office. i'm actually running on the worst one here =/. Everyone got theirs updated.

icantgetthenameiwant
January 27th, 2010, 06:54 PM
EchoSaviour;74127']

But we ran into actual difficulties when our PC's started choking.


I even told Peter to just go all out but his PC just died lol


Oh shi-

When a game's staff's computer can't run the game properly, you know something's seriously ****ed up.

Proxy
January 27th, 2010, 06:55 PM
EchoSaviour;74140']The servers didn't really have a problem. In this case it's mostly pc graphical lag.

And yes, I need a new PC over here in the office. i'm actually running on the worst one here =/. Everyone got theirs updated.

The worst pc on your probably worst performance game? Makes sense to me. Even so, anyone would lag somewhat in this event. This games strong point isn't really performance... or anything for that matter.

JKRevan
January 27th, 2010, 06:56 PM
EchoSaviour;74140']The servers didn't really have a problem. In this case it's mostly pc graphical lag.

And yes, I need a new PC over here in the office. i'm actually running on the worst one here =/. Everyone got theirs updated.
QQ

Buy moar credz and put on the invoice "for Echosaviour's new gig"

EchoSaviour
January 27th, 2010, 06:57 PM
Yeah, we need to reduce the crowding so that even we GM's can actually see whats going on the event.

Simple fact, Dens with events = NEVER AGAIN.

When we do this again, we'll probably tweak the location around and keep it into open maps. Also the general idea is that the GM will always be on the losing nation but we need to figure out how to properly use the GM's to balance.

Next time may be a month or two from now since we have other events in the cycle. We need to try out all these events at least once to see how feasible they are.

IIYuriII
January 27th, 2010, 06:58 PM
Be longer at least 1 hours. since i wasn't on the events

but still need to be 1 hours at least then 30mins.

BullsI
January 27th, 2010, 06:59 PM
Nah not really. Companies are notorious for getting the minimum they possibly can while still being able to function.


haha, I should hit "post" faster

EchoSaviour
January 27th, 2010, 07:00 PM
Actually, we'll be keeping these events short for now. If they're too long and we get major problems, then it'll just make things worse.

Once we can find a solid setup for these events then we'll push the times longer.

We got a cycle of 8 events, so there's still 7 experimental events before we can actually try out the modified events.

JKRevan
January 27th, 2010, 07:03 PM
now, DO TELL

racing event?

EchoSaviour
January 27th, 2010, 07:03 PM
The AG racing is the easiest.

The flying gears, I have a few ideas to pull on this.

I just need to setup what kind of course. It all involves asteroids and hornian eggs as checkpoint markers

JKRevan
January 27th, 2010, 07:04 PM
AG racing must be split into brackets


90+ and 90-

EchoSaviour
January 27th, 2010, 07:05 PM
Anyways, keep throwing the feedback, there are more than just the GM's looking at these suggestions.

AirBourne
January 27th, 2010, 07:06 PM
My only problems were the massive lag I had (but that's my problem:awsum:) and all the ANI gears
in the map (but that couldn't be helped:rolleyes:). I agree that there are some things that can be done, and I can think of a few right now.

1) allow disabling explosion effects (I was right at a camped gate, and all I saw was a slideshow of explosions)
2) allow disabling missile trails COMPLETELY(or at least redesign them:ehh:)
3) perhaps an option to disable view of friendly gears (replaced with a marker of sorts to let you know what's there), though let gears in your formation be seen
4) I would suggest redesigning the maps so that they don't cause too much lag on their own, but that seems to be a tall order, and tricky at best.

But besides client-side issues, I think the event was pulled off flawlessly, and now the true balance of the servers have been found.

In other things, can someone please tell me how BCU prelude won? I thought for sure we lost; I didn't see how we won. :ehh:

Now, the racing event.

I think that the gears should be split up, and everyone given the same engine, because of the engine cards and all that.
But for the A-Gears, does ground acceleration give the same boost for all levels? (never played A-Gear, maybe I should...)
If not, it may be a little difficult... maybe send the racers to a room where everyone has the same skills and SP?

I also feel the need to throw out the issue of lag; it will be difficult to see EXACTLY where a gear is. Maybe he/she started late because he/she got the "GO!!" late, maybe he/she got slowed down because of computer lag, etc., etc.

But I'm just throwing that out there. Thanks GMs for all the events you're doing!

KrisKros
January 27th, 2010, 07:08 PM
since you said it wasn't the servers dying from the amount of people and it came to graphic lag, that is what a lot of us experience in outposts even on newer computers. Guess it's time to bug the developers to fix performance before we get more slot armors?

-use the video card correctly: I can run much higher end and better looking games a hell of a lot smoother than ACE
-allow multi-core processors the ability to not crash the game so we can use the full power of our PCs

BullsI
January 27th, 2010, 07:08 PM
My only problems were the massive lag I had (but that's my problem:awsum:) and all the ANI gears
in the map (but that couldn't be helped:rolleyes:). I agree that there are some things that can be done, and I can think of a few right now.

1) allow disabling explosion effects (I was right at a camped gate, and all I saw was a slideshow of explosions)
2) allow disabling missile trails COMPLETELY(or at least redesign them:ehh:)
3) perhaps an option to disable view of friendly gears (replaced with a marker of sorts to let you know what's there), though let gears in your formation be seen
4) I would suggest redesigning the maps so that they don't cause too much lag on their own, but that seems to be a tall order, and tricky at best.

But besides client-side issues, I think the event was pulled of flawlessly, and now the true balance of the servers have been found.

In other things, can someone please tell me how BCU prelude won? I thought for sure we lost; I didn't see how we won. :ehh:

Turn on minframe and turn off player names in the options menu.

EchoSaviour
January 27th, 2010, 07:10 PM
I've been bugging them about game performance for the longest time.

The thing is mostly on how the game deals with how it communicates with the video card...which is probably the worst method you can probably think about....but thats a whole different story.

FenderJazz
January 27th, 2010, 07:18 PM
Stuff you should do:

-Tell the devs to make the game lag less due to graphical stuff.
-Tell the devs to make min frame not show you friendly hawky/bawoo spam.
-Tell your boss to get you a better computer.
-Research the playerbase ahead of time so you realize before the event that the defending nation is heavily out-numbered even at their highest numbers ever and can compensate for that BEFORE the event.
---Also realize said defending nation actually tried this time (nice try guys).



And Airbourne, we got a pity prize. We got 5 suba caps while ANI got 10.

AirBourne
January 27th, 2010, 07:24 PM
Ohh, so that's what happened.

I DID have min frame on, and I found that disabling player names does nothing for me.
Yeah, "Get a better computer!" and all that. It's on my list.

JKRevan
January 27th, 2010, 07:26 PM
Tell them, that despite how much money they want to make

TRAILS **** UP THE GAME, ROYALLY, more than color shop EVER DID

AirBourne
January 27th, 2010, 07:29 PM
Tell them, that despite how much money they want to make

TRAILS **** UP THE GAME, ROYALLY, more than color shop EVER DID
I also noticed that trails show up full effect with min frame on.
Why the heck do- Oh, right. Just remembered who coded this game.

Trollpoke
January 27th, 2010, 07:30 PM
EchoSaviour;74157']I've been bugging them about game performance for the longest time.

The thing is mostly on how the game deals with how it communicates with the video card...which is probably the worst method you can probably think about....but thats a whole different story.

basicly put, it DOSN'T communicate w/ the gfx card. :awsum:

also, tell you boss to get a core i7 computer if you want to not lag. i've heard people with i7 920's saying this game is always at 60fps.

JKRevan
January 27th, 2010, 07:32 PM
trails only show (missles for that matter) on the ones aimed at you, and from GBM/ABM

Proxy
January 27th, 2010, 07:35 PM
Oh wow so art got into dens? With arts numbers this must of been super terrible. Anyone record:V?

BullsI
January 27th, 2010, 07:40 PM
basicly put, it DOSN'T communicate w/ the gfx card. :awsum:

also, tell you boss to get a core i7 computer if you want to not lag. i've heard people with i7 920's saying this game is always at 60fps.

Not always, but the worst its ever been was 30ish unless fraps is on.

Trollpoke
January 27th, 2010, 07:45 PM
Not always, but the worst its ever been was 30ish unless fraps is on.

>>30 fps
>>core i7 920

god this game engine is so ****ty.

BullsI
January 27th, 2010, 07:48 PM
>>30 fps
>>core i7 920

god this game engine is so ****ty.

its a 965 actually.

Trollpoke
January 27th, 2010, 08:19 PM
its a 965 actually.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

godam. why would you pay 1000+ for a godamn freaking processor

BullsI
January 27th, 2010, 08:23 PM
It wasn't $1000, and why not~

FortunePaw
January 27th, 2010, 08:31 PM
athlon x4 620, lags like my 2.0 duel core laptop in a normal war (means 10ish fps). It's so lag that it's p easy to get through the no man's land cuz 80% of the ani gears are watching slide show thus can't even lock on. Just spam spam spam.

eMAXTEEL
January 27th, 2010, 08:33 PM
EchoSaviour;74140']The servers didn't really have a problem. In this case it's mostly pc graphical lag.

And yes, I need a new PC over here in the office. i'm actually running on the worst one here =/. Everyone got theirs updated.

what is the PC specs of your computer sir GM echo?
well its nice event i love it... but having lagging difficulties when i was on the fight at den A. the prices is awesome! for them... me just got 3 std 3 adv 3 angel feather 25% hehehe.... maybe next time give me something nice.... i will grade this event today B grade.... hoping next time we might have smooth DOG FIGHT.... and one more thing lets make this event 2 times a month.... :awsum:

Bump:
EchoSaviour;74149']The AG racing is the easiest.

The flying gears, I have a few ideas to pull on this.

I just need to setup what kind of course. It all involves asteroids and hornian eggs as checkpoint markers

RACING EVENT COOL! but we need balance racing... high level had a good engine... maybe disable all the engine then give us basic engine that will be fun.... its like marathon hehehe.....:p i grade this event idea A grade!:D

Lexx
January 27th, 2010, 09:29 PM
I thought the event was great fun, best event we've had yet. I loved how it was PVP oriented and not something like "who can KS the most goldies and bosses".

Having Peter show up on BCU to help Poptart was a great idea. I was so funny getting slammed for 50K+ damage from an ABM fired by an I-Gear using multitarget. Seriously, if Peter hadn't been helping them I doubt I would have gotten killed at all. It was even funnier when the event was over and he just kept on killing us, I can imagine it was great fun for him.

I don't know how it went on Artemis but GM Poptart had her name clearly visible on her MG for us so we could find her, and I think she was actually a little too easy to take down. (and too slow). Even though it took a couple of forms to shoot her down we managed to do it often and she only made it to Redline one time.

I am glad the GMs got to see a clear and accurate picture of the balance on Prelude. The BCU turnout was as high or more than a mothership and they seemed to fight us hard the whole time without giving up. Still ANI broke their huge camp on the 3rd rush and kept it down so the numbers/levels imbalance is clear even with most of the BCU present. Something really does need to be done about balance on Prelude, but that is a topic for another thread.

I have one suggestion to lessen the workload on the GMs and stress on your PCs. How about instead of having the event on both servers at the same time, have a different day for Artemis and Prelude. Or at least have one event a few hours after the other so you don't need to have as many GMs on to make it work. This would let all the GMs present concentrate on a single server and really get a good feel for how things are going.

I would love to see more PVP oriented events like this, or even do this same event again. Perhaps have the GMs being defended by the stronger nation to see how it goes, or even multiple GMs on the same nation and we have to take them all down. I think the Pandea chain would be a good choice, even if you have to go through Pan A or B. Those "dens" have 2 paths and are more open so it might work. The aggro mobs on some of the Pandea maps would make it more interesting. (especially if you could somehow disable stealth cards) :P

TL/DR, Thanks for the great PVP oriented event, I really enjoyed it and I think it was the best event so far in Ace. With a little tweaking and server balancing you could make future events even better. :D

Havok
January 27th, 2010, 09:56 PM
I got over 70 kills from a COH BB, so basically not including A grs or Chaffed B grs, ANI Art had atleast 70 poeple :P

PurifyThere
January 27th, 2010, 10:54 PM
A very simple solution for the lag would be, having 2 GMs on. Furthermore, each GM is randomly assigned half of both the nations. GM #1 takes his assigned players to one specific map chain, event map, mission map, etc and GM#2 takes his assigned players to another map chain, event map, mission map, etc. Additionally, both GMs take the same amount of players from both nation resulting in balanced fights. Finally, if there are some people from a certain nation left over, the GMs can substitute them in on different rounds. :D

I don't know if that is possible but I found that, that would be the most logical thing to do.

xLProphet
January 27th, 2010, 11:28 PM
The devs seriously need to fix its communicating with the gfx card. its ****ing 2010 ffs not 1998.

Also; to who ever asked for the fraps of den on artemis, i started recording and my comp crashed V: This game srsly needs to be overhauled
(for a f2p, massang makes a ****ing **** ton of royalties, the least they could do is increase game performance instead of just adding new armours as a solution)

Overall; in my opinion, the event was a good idea in theory. When actually put to the test with the servers number balance, not so much. Cant really say anything about Prelude as im an Artfag, but all Art was was /Hawkyspamtehdeeeeeeens. The lag (for me at least) was unbearable to the point of wanting to rage quit the event due to all the players jammed in sucha a small place. Echo you need to be more convincing with Massang ;\ Have Sacch make a ****ton of pie charts or some ****.
Also; most of the lag is due to Hackshield (which is a joke anyway) so fffffffffff.

-WALL OF TEXT ABOUT MY THEORY ABOUT HACKSHIELD CAUSING LAG-
In AR, in massive wars, i can get a solid 32-35 FPS average. Great, awesome and everything. Here in big wars, i drop to 8-10. Was wondering for the longest time as to why i can get so much better performance in AR. One day, kicking it with Poly/Fayt in rey, they mention Hackshield checking every system message and such.

Go to a target and hold down the shift button while aiming at it in ACE, so its constantly changing targets, but relocking onto the same one. It'll cause at least some frame hickup.
Do it in AR and guess what, nothing happens. (Then again, AR has a ****ton of hackers to make up for it so ffff)

Once HS got added, lag ensued. Thats my theory.

-END OF RANDOM WALL OF TEXT RANT COMPLETELY UNRELATED TO THREAD-

Trollpoke
January 27th, 2010, 11:35 PM
HEY, I WATCH MY 5770 CRY IN AGAONY WATCHING MY POOR CPU TRY TO RENDER GRAPHICS MENG

pl0xsirengineopzpl0x

FortunePaw
January 27th, 2010, 11:43 PM
The problem is that after all those years they've added stuff to the game, the most they can do is some minor improvement. If you want them to get the game run as smooth as it suppose to do, it requires a completely rewritten of the core code. Which the effort is as good as making a new game from the ground up. So yeah, we are pretty much stuck with what we've got now.

ps. it's not too hard to get a fast clockspeed duel/quad core CPU these days. A 2.6GHz plus a medium/low end video cards can almost max out this game (I'm running this on a quad 2.6GHz, 4G dual channel RAM, and a freaking onboard HD4200 gfx cards. Those gfx card rendered trails and explosion makes my FPS taking a nosedive).

Dragonessz
January 28th, 2010, 12:20 AM
Gotta love my mac...It runned through the event pretty smooth. I even frapped it. Uploading the video on youtube now. (It's around 15 mins long and taking 2 hours to upload) So eh. But um, I didn't even get a chance to see where the GM was ;S Too many gears going after me. Overall, this event was ok, was expecting a great lag-topia to be created anyways. My feedback:
Positive:
-Was fun!
-Everyone's happy (I think....the majority I guess)
-Atleast everyone got some prize
Negative:
-To actually shoot at the GM, is more like a privilage, there were camps and gears that blocked off the lowbies and the high lvl people survived.
-Please don't host events on a tightly space map
-Make the event a bit more fair to all kind of gears (B-gears basically can dominate Den-A with airbombing)

And for the next event...I would suggest to make temporary gears with the SAME ENGINE. People with lvl 94/86 engines Enchanted 5 on anything wins all..=_=; Give the other people a chance....

Hawkerace
January 28th, 2010, 12:31 AM
Gotta love my mac...


http://img704.imageshack.us/img704/4285/macvspc2.jpg (http://img704.imageshack.us/i/macvspc2.jpg/)

Polysaccharide
January 28th, 2010, 12:46 AM
eh on Artemis is was Oh hey a den lets get all like 200 people within 1500 of each other. Though I did get like 15-20 FPS while spamming hawks. Just needs to be in an open map instead of a tunnel.

thatunderscoreguy
January 28th, 2010, 01:55 AM
maybe instead of dens do it in pan a/b. more open map yet still confined, plus a hell of a lot more fun to fight in than dens.

AnimaxSquareCow
January 28th, 2010, 02:23 AM
positive: from 5 Suba Caps - 25% ench card and 2 armor def cards :awsum:

i want the race event MOOOOO

saber87
January 28th, 2010, 02:35 AM
I'm new to this game, and I'm really glad to see that the GMs put these kinds of efforts into a free2play game. Great job GMs!
As everything was already sad on lag issues i might just add that it would be a good thing to give some kind of bonuses to the weaker nation during the event. Make them stronger, faster, able to do more damage. Maybe some kind of temporary level boost for lower level players. BCU would then have the numbers, but ANI would have all high level players.

I'm really interested if the GMs have the number count on how many players where there on BCU side, and how many on ANI. On Artemis once we rushed into den, the BCU numbers seemed endless...

As for the racing event, I believe that if you put all players on one map at the same time, it would be another lag disaster. Dividing players into categories might solve that problem. Something like lvl 10-20, 20-30, 30-40...

Kyokun17
January 28th, 2010, 02:36 AM
I personally Didn't get to experience the event (Job corps orientation to go to) but I heard it was fun

Somthing to help boost the defending/losing team next time is have both GMs open seperate forums and give their forums final ragings to help against the attackers

Possibly a 3rd GM acting as pure support so youll have 3 full forums with 99 ragings

And the 1 eva card, 2 def cards(that 80m will help alot), and 1 25% enchant increase card tell me the event was p. good :V

I think the GMs should come on when there isnt work or when there is time to just chill with the players and duel people (I miss the AR days of dueling GMs on my AG, but those are long since forgotten)

oh and for the racing event, make it level limited please ;_;

I really Don't wanna get my ass handed to me by gn0sis and that dam 560 engine XD

Unskilled1
January 28th, 2010, 04:37 AM
AG racing must be split into brackets


90+ and 90-

cmon every ag vs eachother :)
can i help i have an e1 schuziver cx-oe

and if some1 helps me grind to lvl 100 in time, ill use schuziver cx-of e1 speed :awsum:

AnimaxSquareCow
January 28th, 2010, 04:44 AM
cmon every ag vs eachother :)


indeed. we r the big loser with lvl 90+ ...everytime :<

TurboBlaze
January 28th, 2010, 05:36 AM
I'm pretty sure when the event started the GM said "Protect the GM as he goes from relic to redline" something like that , but they didn't specify whether to use the den chain or rock nest chain .I could be mistaken but if I'm not it could've gone a WHOLE different way than it did.

PS: Talking about artemis and focusing on ani side , as they got pretty much camped in den a---->relic warp for the whole 30 minutes duration.

Kaiser07
January 28th, 2010, 08:51 AM
It coulde be explain the rules like 30mins before the event starts, because there was many people that didnt know the rules and some that didnt know about the event.

And about the race , how it woulde be?, single race, everyone, relay race, pgtoect your racer??and now i see a relay race sounds fun, with the other gears chasing you

Eisbaer1109
January 28th, 2010, 09:18 AM
few thoughts about the event

1. i like the idea behind the event, but

- take another route i.e. relic/redline --> RNB --->RNM--->RNT--->Mezos. The definding nation wins when the GM reached the gate and jumped into Mezos, this would slap 2 flys whit one stroke. First a free fight(no lag tunnel chokepoint camps) and second a mapback for the attackers till GM reaches RNT (which would be good if the defenders have lower numbers then the attackers)

- color the GM name...it was very hard to see the GM-Gear and if noone knows where the GM-gear is...how should we defend him.

Scribbin
January 28th, 2010, 11:12 AM
few thoughts about the event

1. i like the idea behind the event, but

- take another route i.e. relic/redline --> RNB --->RNM--->RNT--->Mezos. The definding nation wins when the GM reached the gate and jumped into Mezos, this would slap 2 flys whit one stroke. First a free fight(no lag tunnel chokepoint camps) and second a mapback for the attackers till GM reaches RNT (which would be good if the defenders have lower numbers then the attackers)

- color the GM name...it was very hard to see the GM-Gear and if noone knows where the GM-gear is...how should we defend him.



This made it 10x harder for us to find him. Trust me.

cptjack6
January 28th, 2010, 11:19 AM
If the GM picks the nation with less people to attack,

1. Enemy nation has 10 minutes to set up before the GM can start moving.
2. Enemy cannot enter the starting map for the weaker nation, for less spawn killing
3. Attacking nation can use Rocksnest or Den route, because the other nation would have more numbers and time to set up before hand.

I was thinking the ten minutes to set up before hand would kind of even out the use of RocksNest and Den routes. Also the Ability for the enemy not to enter the starting map would allow the attacking nation some time to get organized. Just an idea but like the already said no more Den for events anymore :P

Dragonessz
January 28th, 2010, 01:20 PM
I heard that Rock nest chain was empty....why didn't ANI go through there? ;/ I mean, they would've won. The lowbies being a distraction in Den A, one or two "ninja" form with the GM in it going through rocknest. And all would be well. 0-o; I was thinking of going through Rock nest but I heard that the GM was being killed....so..kinda stayed in Den A.

WWWWWWWWWWWWWWVWWWWW
January 28th, 2010, 01:28 PM
positive: from 5 Suba Caps - 25% ench card and 2 armor def cards :awsum:

i want the race event MOOOOO

wow i hate you. from 10 suba caps- not a damn thing lol :XD:

Dragonessz
January 28th, 2010, 01:35 PM
Got 1 eva card...from 9...I'm still pissed off of how I didn't open the ones from the 12 days of xmas event -.-; My dad yelled at me so I turned off the computer for the night and the next day...BOOM they're gone. QQ

FortunePaw
January 28th, 2010, 01:53 PM
When we heard it's relic to redline, we thought too that the route is random and will be changed if 1 route is impossible. We have 1 form watching RNM ani side and wasted like 5min. If the gm pick the rock nest route, ani might have won.

PurifyThere
January 28th, 2010, 03:50 PM
I managed to get good footage of that war; instead of uploading it as a single clip, I will just add it the next video I decide to make!

JKRevan
January 28th, 2010, 04:16 PM
cmon every ag vs eachother :)
can i help i have an e1 schuziver cx-oe

and if some1 helps me grind to lvl 100 in time, ill use schuziver cx-of e1 speed :awsum:
its not the ngines... its lvl 3 ground accel =P

OmgNaro
January 28th, 2010, 04:38 PM
I managed to get good footage of that war; instead of uploading it as a single clip, I will just add it the next video I decide to make!

Ill upload mine

SkeetSkeetSkeeter
January 28th, 2010, 07:21 PM
This event was ballin'. The funniest part of the event was that rather than having ANI go after the GM, me and a few other people were chased around the entire time. I thought that was pretty funny. An event where realistically the defensive nation shouldn't be getting chased and the attacking nation should be struggling to kill the GM was what it was supposed to be... but that didn't happen.

Nice try on the event but you held back to much. So go from 1 extreme to the other and then scale from there. Next time have us on the attacking side and have peter warp through and have like a 10k meter bb for like 50k dmg that would bb through chaffs and invinc. Then maybe we'll have some fun.

Then maybe the godly lexx will die. SOOOO GODRY!

Dragonessz
January 28th, 2010, 10:08 PM
Ok, I've made a video about the GM event. It's fairly short. First it was like 15 mins then youtube wouldn't let me upload it, so I shortened it to 5 mins. It was a quick fix so don't expect it to be epic. ;o

http://www.youtube.com/watch?v=Wr9lc-91SJw

OmgNaro
January 28th, 2010, 10:14 PM
http://www.youtube.com/watch?v=pq3SbQiA4uY
Shows nubmers of BCU
Most editting on an video ive ever done lol