PDA

View Full Version : Multiple log ins in the same IP address?



Cjdjficjsst8dM1
November 25th, 2014, 10:53 PM
I would like to know the re truth about multiple log ins within the same household.

Is it allowed or can you get banned

All information would be helpful thnx <3

ArabPikachu
November 25th, 2014, 10:55 PM
Yes or else how would your siblings play!

Oribani
November 25th, 2014, 10:58 PM
What would happen if you were to play DOMO with a sibling in the same household then? D:

Loomynar
November 25th, 2014, 11:36 PM
Yes or else how would your siblings play!
Ooor leveling one character and running mules :^)

Gambachi
November 26th, 2014, 05:42 AM
It still would be wise to get a definite answer from Suba as they can terminate accounts if it's deemed to be an exploit under ToS.

I think you should be allowed to mule/sell with your second character at the same time but not allowed to use multiple accounts.

TrippyLogic
November 26th, 2014, 06:16 AM
I would not expect to see a set of in game rules before the game actually launches.

Gambachi
November 26th, 2014, 07:28 AM
This needs to brought to Suba's attention (if hasn't been already), and an official answer is needed before the game launches because you know people will be muling from day 1 due to how very common it was in DOMO's previous lives.
If its deemed as an exploit by Suba then it is against Suba's ToS and could warrant a ban. So now would be a better time to get a definite answer rather than to risk it later.

Cidopuck
November 26th, 2014, 11:34 AM
In general, in all our games, we do not condone or support multiclienting, or account sharing for that matter.

In some cases, your account may be terminated, such as in the event that you are using it to exploit the game or for other shenanigans.

We will have a much clearer and comprehensive explanation when we publish our game rules.

Multiclienting isn't necessarily bad, some players may use it for legitimate and safe reasons. But more often than not it is used by people seeking to exploit the system somehow. Even if you are honest, a player you share the method with may not be. Multiclienting "culture" can get ingrained into a game and the more people use it, the higher chance there will be someone who ruins it for everyone.

Multiclienting brings up icky situations, and it will make it hard to trust you or your account, because all we have to go on is our records - we cannot know your intent.

The rule is "Don't do it". If you insist on it, then please keep all discussion of it, especially sharing third party programs or techniques, off of our websites and out of our game and PLEASE be safe about it.

Speaking of third party programs, they also present a potential security risk to our servers and your account or computer, and for that reason we may not be able to service your account if it is compromised or somehow tampered with through multiclienting. Another good reason not to go there.

If you have any more questions or concerns, please PM me and we can chat more about it.

Thanks for bringing this up!

LuLuNoir
November 26th, 2014, 12:34 PM
Thank you Cido for your answer.

FadeDragon
November 26th, 2014, 12:39 PM
Hi, Cidopuck,

I appreciate you taking the time to answer this question, but your answer seems to be speaking about multi-clienting from the same system. The question at hand is regarding Multiple logins from the same residence/ip which is a similar but different issue.

In my case, I will be playing the game, but so will my younger niece and nephew from the same internet connection. The question posed here, is will that get any of the three accounts in the example in trouble? I understand the concern of the exploitative nature of multiclienting "culture" but just want to ensure you are able to differentiate between multi-clienting and multi-playering.

Cidopuck
November 26th, 2014, 12:52 PM
Hi, Cidopuck,

I appreciate you taking the time to answer this question, but your answer seems to be speaking about multi-clienting from the same system. The question at hand is regarding Multiple logins from the same residence/ip which is a similar but different issue.

In my case, I will be playing the game, but so will my younger niece and nephew from the same internet connection. The question posed here, is will that get any of the three accounts in the example in trouble? I understand the concern of the exploitative nature of multiclienting "culture" but just want to ensure you are able to differentiate between multi-clienting and multi-playering.

Definitely, yes. We will not penalize you for that. An official ruling will be made once we know and understand the nature of how our server logs and records work with the DOMO client, as well as DOMO's own tools.

DOMOAKFrost
November 26th, 2014, 01:42 PM
In general, in all our games, we do not condone or support multiclienting, or account sharing for that matter.

In some cases, your account may be terminated, such as in the event that you are using it to exploit the game or for other shenanigans.

We will have a much clearer and comprehensive explanation when we publish our game rules.

Multiclienting isn't necessarily bad, some players may use it for legitimate and safe reasons. But more often than not it is used by people seeking to exploit the system somehow. Even if you are honest, a player you share the method with may not be. Multiclienting "culture" can get ingrained into a game and the more people use it, the higher chance there will be someone who ruins it for everyone.

Multiclienting brings up icky situations, and it will make it hard to trust you or your account, because all we have to go on is our records - we cannot know your intent.

The rule is "Don't do it". If you insist on it, then please keep all discussion of it, especially sharing third party programs or techniques, off of our websites and out of our game and PLEASE be safe about it.

Speaking of third party programs, they also present a potential security risk to our servers and your account or computer, and for that reason we may not be able to service your account if it is compromised or somehow tampered with through multiclienting. Another good reason not to go there.

If you have any more questions or concerns, please PM me and we can chat more about it.

Thanks for bringing this up!

you aren't going to be able to ban multiclienting, only making it unavailable to people who can't afford multiple machines.

Account sharing... I think sharing accounts should mean you surrender all rights to complain if something bad happens to you, but termination is a bit extreme. Considering that simultaneous login is not possible and geographic location makes no difference.

GraceySells
November 26th, 2014, 02:44 PM
In general, in all our games, we do not condone or support multiclienting, or account sharing for that matter.

In some cases, your account may be terminated, such as in the event that you are using it to exploit the game or for other shenanigans.

We will have a much clearer and comprehensive explanation when we publish our game rules.

Multiclienting isn't necessarily bad, some players may use it for legitimate and safe reasons. But more often than not it is used by people seeking to exploit the system somehow. Even if you are honest, a player you share the method with may not be. Multiclienting "culture" can get ingrained into a game and the more people use it, the higher chance there will be someone who ruins it for everyone.

Multiclienting brings up icky situations, and it will make it hard to trust you or your account, because all we have to go on is our records - we cannot know your intent.

The rule is "Don't do it". If you insist on it, then please keep all discussion of it, especially sharing third party programs or techniques, off of our websites and out of our game and PLEASE be safe about it.

If you have any more questions or concerns, please PM me and we can chat more about it.

Thanks for bringing this up!

I think that this ignores the fact that in Dream of Mirror culture, it is common, and even necessary to run multi-clients for legitimate purposes. In DoMO AC, nearly every serious player had mules running at one time or another for menial tasks such as collecting wood (a process that takes a long time), or selling their goods (again, this takes a while depending on the needs of the community). Without being able to multi-client in order to do these actions, the DOMO economy and gameplay will change drastically as stalls will not be present during the day, and there will definitely be a shortage of materials. Players will have to choose between actually playing the game or doing supplementary actions such as those listed, which require no interaction with the game client itself.

Cidopuck
November 26th, 2014, 02:48 PM
As stated, we will be making the call later once we know what we can know.

As for account sharing, you were correct. We will simply not service those accounts. They will be blocked if they have the potential to cause harm to the original owner in some way.

NotHereCantDelete
November 26th, 2014, 02:50 PM
I agree that it's not unreasonable to have two clients up at once, I almost always had my alt in eversun selling whilst my main would be out leveling - that way I can make money and while I was a GS keep an eye on eversun broadcast for naughty no-no people.

But as Gracey said, a lot of people would use the alt for farming - I mean if you were playing a new game would you want to sit there and watch your main character fishing? 'cos I watched my dad fishing once... Very, very dull.

I guess there's always the chance someone will abuse it but when we played this before I don't remember it being too bad a problem (but maybe I was just hopelessly naive lol)

Also if someone shares their account they probably deserve to lose it lol... I'm sorry but it's just... not smart. By any standard. By sharing your account you make people like David Beckham look smart.

LuLuNoir
November 26th, 2014, 02:58 PM
Ways to dual client that does not go against the rules? Can we get a list of those?

Like others have said, most people dual client for benign reasons such as gathering, playing with pets to raise loyalty, stalling (selling stuff in a stall while playing elsewhere) and even as simple as having someone to party with so you can autoloot. CAN I HAZ AUTOLOOT PARTY PLEZ?! lol I know we all know what that is.

Hm on the other hand there was the mention of dual clienting leading to the possibility of haxorz and stuff like that but by my 2+ years of DOMO experience, I can't ever recall when dual clienting led to cheating the system. /shrug

I want to play the game and I want to fully enjoy the game but I also don't want to be bogged down for 5+ hours afking on my main character to simply play with pets or gather. That would really interfere with how I play and enjoy the game while changing how I feel about the game. I can say that dual clienting helped me to better enjoy all the aspects of DOMO concurrently.

ArabPikachu
November 26th, 2014, 03:06 PM
I think that this ignores the fact that in Dream of Mirror culture, it is common, and even necessary to run multi-clients for legitimate purposes. In DoMO AC, nearly every serious player had mules running at one time or another for menial tasks such as collecting wood (a process that takes a long time), or selling their goods (again, this takes a while depending on the needs of the community). Without being able to multi-client in order to do these actions, the DOMO economy and gameplay will change drastically as stalls will not be present during the day, and there will definitely be a shortage of materials. Players will have to choose between actually playing the game or doing supplementary actions such as those listed, which require no interaction with the game client itself.

Agreed. In order to play this game, duel clienting is a must or else there would be no stalls. As long as it's not used for inappropriate intentions, it's all good.

Squishington
November 26th, 2014, 03:10 PM
Domo's unique aspect of having a character with access to any job, and the ability to freely change between them, removes much of a reason to level any sort of serious secondary character. Multiclienting will most likely be a non-issue concerning actual gameplay, but could still potentially pose a problem concerning the amount of characters one person is able to leave idle while stalling, collecting materials, gambling in the casino, playing with pets, etc. Please keep this in mind while making your decision. For reference, Aeria's general rule was no two characters doing the same thing at the same time, and this system seemed to work well.

TheRealTangerine
November 26th, 2014, 03:13 PM
Hmm, depending on the actual outcome of this, it will change whether some people will want to play or not.
Socializing and Levelling on your main, while stalling/gathering on an alt is ingrained into the history of both GT and Aeria versions.

LuLuNoir
November 26th, 2014, 03:17 PM
Hmm, depending on the actual outcome of this, it will change whether some people will want to play or not.
Socializing and Levelling on your main, while stalling/gathering on an alt is ingrained into the history of both GT and Aeria versions.

I agree 100% with this statement. I'd still play DOMO of course but eventually with out the aspect of dual clienting...I'd probably rage quit. LOL

FadeDragon
November 26th, 2014, 03:20 PM
Heh, I recall not too long ago there was a post on the FB feed asking for testing concerns and feedback. I don't know if this was mentioned then, that's how these things typically go, but this is a really touchy subject because it affects how the game is played on a day to day basis.

There are clearly two extremes that come to mind for me:

You'll have your gaming purists who want one client, gathering and selling are to be done offline or while off window. This slows the pace of the game but encourages players to network and fulfill each others needs. They would view anything other than this "cheating" the game.

Then on the other extreme, you will find the economists, who'll want an army of strategically placed alt-stalls selling convenient items at just the right places, and of course probably alts to do supply runs, and of course like 50 mules harvesting every kind of material in the game. Its nice to be able to stock up on consumables in the middle of TGT, or to have access to cheap party-teleports at the Mt-Babel temple.

I would say if there was to be a limit imposed, it would need to be enforced in-client and not via Suba enforcement just out of practicality. I don't think it would unreasonable to allow two or three clients per console, if placing such a limit was practical.

AndreaY
December 3rd, 2014, 02:50 PM
I think the best course of action is asking the devs anything we think useful to let the use of double accounts not so much needed as it were (is now). Collection also got its deserved place on the wiki (http://domo.wikia.com/wiki/Collection) about multi accounting. Game mechanics that makes multi accounting so much a desiderable thing, are to be rethinked, imho.

SirPwn
December 3rd, 2014, 05:36 PM
I do not feel either multi-clienting or account sharing should be actively punished per se. I believe they will keep themselves in check (or punish themselves), because...

DoMO is a fairly resource inefficient game, computing-wise (I suspect mostly due to sloppy coding); it occasionally crashes me even when running just two instances, and I find myself lagging and crashing much more often for every extra window. Since my own PC is abnormally beefy (7.6 WEI), I expect the majority of players to have a pretty hard cap on the number of clients they can effectively run without crashing every few seconds.
Also, if you think about it, if people play in multiple windows (to, say, solo-party level), they are still actually working for it. Honestly, I'm just jealous of impressed with people that can multitask like that!

Why account sharing is dumb ought to speak for itself, really. It may sound like a nice idea at first (I'm thinking of guild mules mostly, but some may want a friend to help them do their dance event because it's EVIL*cough*), but you expose your in-game items and ENTIRE ACCOUNT to possible theft. It can easily bite you in the ass. ;o

> Inb4 "but I trust my friend!"... what if you have a fight?

LuLuNoir
December 3rd, 2014, 06:00 PM
Account sharing and dual clienting are tottZ different.

Cause I do not dual client when I am sleeping lol.

And hm account sharing is evil.

But I guess Suba is basically going with the "Don't ask, Don't tell" approach. Which is interesting. But of course out of the smaller hosting companies Suba is one of the better ones at catching those naughty hax0rz.

Disclaimer: All IMO

AndreaY
December 3rd, 2014, 06:22 PM
Account share is the worst thing you can do to yourself. Then it happens you got banned because the mate you trust so much had his own 'fun' on the game.

Superstarstrike
December 3rd, 2014, 06:26 PM
This is why I like the idea of limiting the amount of multiclienting. Just to the point where it's still usable.

As for account sharing, that is entirely your fault for doing so and is taking a huge risk upon yourself as well as others. Family and relatives wanting to use the same service? Make a new account!

Kirbychu
December 3rd, 2014, 07:38 PM
2-3 clients on the same computer is enough for anything anyone would need. Any more than that and you're getting ridiculous anyway. And I think Suba should take possibly the only good idea Aeria ever had and make a rule stating that you can't do the same thing on more than one client. So if you have someone stalling, you can't have another client stalling, etc. Also the rule where you can't party with your mule account I liked as well - yes asking for autoloot is annoying, but get over it and be social - join a guild or something.

If they stick with the "don't ask don't tell" policy they more or less said in their post, I'm fine with that. I won't be asking or telling :x

DOMOAKFrost
December 3rd, 2014, 07:43 PM
2-3 clients on the same computer is enough for anything anyone would need. Any more than that and you're getting ridiculous anyway. And I think Suba should take possibly the only good idea Aeria ever had and make a rule stating that you can't do the same thing on more than one client. So if you have someone stalling, you can't have another client stalling, etc. Also the rule where you can't party with your mule account I liked as well - yes asking for autoloot is annoying, but get over it and be social - join a guild or something.

If they stick with the "don't ask don't tell" policy they more or less said in their post, I'm fine with that. I won't be asking or telling :x

the problem, of course, like it was at aeria, was enforcement.

"I made my little sister log in to AL/stall/collect" was all the defense they needed for people with multiple machines.

So all it really did was penalize you for being too poor to afford multiple machines.

Zoraidal
December 3rd, 2014, 07:53 PM
iirc I think the guideline previously with Aeria was you couldn't have 2 accounts doing the same thing at the same time. For example, you could have your main account and a mule level up together in the same team. You couldn't have 2 accounts stalling together or gathering. As long as each account was doing different things it was 'ok'.

I do believe true account sharing was against ToS so you took the chance of a ban if you allowed someone else to log in on your account. Granted, it's been 2+ years since I played Aeria DoMO so I may be wrong.

Kirbychu
December 3rd, 2014, 08:15 PM
As it's been said though - account sharing is stupid and if you do it then expect to get banned if you get caught. Simple solution: just don't do it. There's no reason to share your account, making accounts on Suba are free so if your little bro/sis/etc. wanted to try playing, make them their own account. If you want to level such-and-such job but don't want to actually take the time to level it, then rather than giving your account info to a friend for them to do it for you...just don't level that job or suck it up and stop being lazy.

All that being said, account sharing is not the same as multi-clienting. Multi-clienting - as it has also been said - is an integral part of DOMO and is really almost required unless you don't plan to gather crafting materials or set up a stall during peak hours (which we all know is the best time to sell things). This game is certainly playable on only one client, but you will be sadly lacking in gold, and will be forced to either gather items/sell things at night while you are sleeping, at work or school (if you do either of those), or sacrifice your play time to do one of those (because if you can't multi-client, you have to choose which is more important). So all-in-all it really increases the quality of the game to be able to have multiple clients up (I honestly only used two and was fine) so you can do more than one thing. Your main would be leveling and doing the fun things this game has to offer, while your mule gathers your materials or sells things in a stall.

Either way Suba decides to do it (whether allowing us to multi-client or not), people will still play the game, and people will still multi-client (even if it's not allowed - unless Suba finds a way to disable it). Not everyone has multiple computers, so hopefully Suba decides to allow us 2-3 clients open on the same computer, but really it's up to them. If they don't let us, I'll just have to dust off my old desktop PC and fire up DOMO on that instead.

Matchamatsu
December 3rd, 2014, 08:49 PM
Multiclienting was never "against" TOS in aeria I thought, as long as you weren't using multiple clients to collect. It is a common thing for this game and I don't see why it shouldn't be allowed.
What we need most is good pest control. Bots have taken over the taiwanese server atm and no one is available to ban them. Unfortunately it is extremely easy to bot on this game.You will get a lot of reports of people botting once the game opens. There needs to be a system in place to effectively handle this issue asap.

AndreaY
December 4th, 2014, 04:47 AM
Ho well, dunno about how much the rmt will be an issue here, as long as we are talking about a game that has been made out of service because unprofitable, and it is assured rmt wants make profits.

More likely we will have some bot running by who wants "speedup".

Tricy
December 4th, 2014, 10:31 AM
well i do agree that we must have a limit for account farming but...

Think about this: if you prevent people to farm for example... crafting mats.
Lets say you can only log 1 account per PC -people will only farm and sell mats during the night. That seems harmless at first sight but... supose you are a merc, you were party lvling at foggy and your armor broke. You dont have spare mats because you didnt have time to farm them, and go to eversun to buy some. There is no stalls, and not many people avaliable atm to sell you some for a good price as they are somehow rare. Your party is now over.

We dont have that huge player base to keep up with our own needs, buy armor from npc may be unnaffordable at first months and even later. We do need more than ever people lvling their mules, gathering mats and keep their stalls up for whenever we need them

And of course, i wanna make my own proffit without worry about share precious time with Hyan

Cidopuck
December 4th, 2014, 10:47 AM
No official word on how we're handling multiclienting right now, but I should reinforce what some of you have said about account sharing.

DO. NOT. DO. IT. EVER.

We will NOT service accounts that have been found to be shared accounts.

LilKizuna
December 4th, 2014, 11:29 AM
No official word on how we're handling multiclienting right now, but I should reinforce what some of you have said about account sharing.

DO. NOT. DO. IT. EVER.

We will NOT service accounts that have been found to be shared accounts.

This I can agree with. Still think multi-clienting should be okay'd as it should keep the prices of most mats at a balanced rate so everyone can afford them.

~Lil_Kizuna

Gambachi
December 4th, 2014, 03:12 PM
I'm pretty sure the GMs allowed this over at AG for purposes of muling and selling as long as it was only limited to our second character on the same account. I remember evil Santa saying it was okay anyway.. Then again it was evil Santa.

DOMOAKFrost
December 4th, 2014, 03:23 PM
I'm pretty sure the GMs allowed this over at AG for purposes of muling and selling as long as it was only limited to our second character on the same account. I remember evil Santa saying it was okay anyway.. Then again it was evil Santa.

TIL you can simultaneously log into multiple characters on the same account.

GraceySells
December 4th, 2014, 03:26 PM
I'm pretty sure the GMs allowed this over at AG for purposes of muling and selling as long as it was only limited to our second character on the same account. I remember evil Santa saying it was okay anyway.. Then again it was evil Santa.

You can't log into the same account twice at once, so it would be impossible to multi-client with one account. I think AG's rule has been posted a few times already, but essentially you could multi-client as long as no two accounts were doing the same thing. For example, you could have an account levelling, stalling, casino-ing, and farming and that would be in the realm of legal, but have two accounts stalling simultaneously and that would be ban-able.

Gambachi
December 4th, 2014, 03:28 PM
You can create two character on the same account. I had the same account open in two windows to transfer items over to a mule so pretty sure it was possible. I don't ever remember making a second account to do it.

EDIT: Actually apologies just brought up my old emails and you are correct lol

DOMOAKFrost
December 4th, 2014, 03:31 PM
You can create two character on the same account. I had the same account open in two windows to transfer items over to a mule so pretty sure it was possible.

i don't know which game you're thinking of, but it was never possible in domo.

Gambachi
December 4th, 2014, 03:38 PM
Yeah I could of sworn it was just a second character but just checked emails was using back then and did have two accounts. Oh well. 2 accounts then pretty please suba. :p

Matchamatsu
December 4th, 2014, 04:28 PM
Yeah it's impossible to log both characters from one account at the same time.