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DevilInGlasses
November 29th, 2014, 05:53 PM
This topic was touched on with the Moderator applications, but I'd love to get a full on discussion (Note: Discussion does not mean flame war) going as to where Aeria went wrong and what Suba could avoid.

One of the key things I think was the lack of dev/publisher interaction. DOMO was updateless for over a year before the mirrors were shattered.

What do you guys think?

DOMOAKFrost
November 29th, 2014, 05:55 PM
What did they do right?

Zephrom
November 29th, 2014, 06:03 PM
What did they do right?

Mirror quest reward of golden weapon. Prevent gold sellers from controlling the game at it's early life. Cheap Tier spenders way back then.

DOMOAKFrost
November 29th, 2014, 06:05 PM
Mirror quest reward of golden weapon. Prevent gold sellers from controlling the game at it's early life. Cheap Tier spenders way back then.

SS designed Golden Weapons for the Mirror Quest.

Zephrom
November 29th, 2014, 06:06 PM
I heard GT domo give recipe instead of the wep.

DOMOAKFrost
November 29th, 2014, 06:07 PM
I heard GT domo give recipe instead of the wep.

they didn't ask for the right patch then.

TW rewarded golden weapons since they first existed in 2006.

GraceySells
November 29th, 2014, 06:08 PM
Aeria was a very greedy, irresponsible company that did not care about its player base outside of how big our wallets were. But alas, aren't most companies like that?

DOMOAKFrost
November 29th, 2014, 06:56 PM
Aeria was a very greedy, irresponsible company that did not care about its player base outside of how big our wallets were. But alas, aren't most companies like that?

That's capitalism for you, the bottom line is money.

Kirbychu
November 29th, 2014, 08:03 PM
- Lack of advertisement after the first year or so (maybe less I don't exactly recall).
- Lack of caring on the GM's part about the game in general (this kinda depends on who we're talking about, but most of the later GM's did not give a crap about DOMO at all).
- Lack of GM-run events (see above for a probable cause).
- Too much emphasis on the item mall (though this is sadly a trend in all free games).
- They stopped doing pet exchange and casino night events (these were awesome and were a great way for players to interact with the GM's - not to mention get cool stuff).
- They promised us a server merge and instead just closed the game.

The list could go on, but those are some of the things that just come to mind off the top of my head right now. Aeria really screwed this game over in the end. When the game first came out and for the first year they did okay - had actual events, decent prices in the item mall, and advertised enough to keep the game thriving. I believe it was right when they started launching Eden Eternal that they just decided to say screw DOMO. Once that game came out we saw little to know GM activity, a decline in events, and the item mall just got ridiculous.

My suggestion to Suba Games is for them to not do any of the above. Keep advertising the game for as long as the servers are up (having it on Steam is a BIG help as well). Put people in charge that actually care about the game and want it to succeed - not people who view being a GM as a job and nothing more. Give us plenty of GM-run events and don't just randomly stop doing them for no reason. Don't fill the item mall with random loot boxes with such a low chance of getting anything good that it's not even worth buying. Above all, if there is a chance that the servers are going to close - don't promise us things. Tell us.

I have great hope for DOMO this time around. We seem to have found a great company in Suba that will ensure that this game sticks around this time. Hopefully we're not disappointed in the end.

Tmaw13WfrDhv356
November 30th, 2014, 03:39 AM
Everything. DOMO could have been something huge if they did anything right. But one thing I can say for sure is that the release of Sara pets.

DOMOAKFrost
November 30th, 2014, 03:42 AM
Everything. DOMO could have been something huge if they did anything right. But one thing I can say for sure is that the release of Sara pets.

so what would this "anything" be? DOMO still could be something huge.

Carecrow
November 30th, 2014, 03:47 AM
Saras weren't close to the worst thing Aeria released, but I guess it was about when things started heading downhill.

DOMOAKFrost
November 30th, 2014, 03:48 AM
Saras weren't close to the worst thing Aeria released, but I guess it was about when things started heading downhill.

Saras were older than dden, I don't think that's the time point you're thinking of.

Carecrow
November 30th, 2014, 03:56 AM
Saras were older than dden, I don't think that's the time point you're thinking of.

It might have been, at least in terms of item mall management. But saras alone weren't enough to push many people to quit, and new content & active community kept people interested a lot longer.

DOMOAKFrost
November 30th, 2014, 04:27 AM
It might have been, at least in terms of item mall management. But saras alone weren't enough to push many people to quit, and new content & active community kept people interested a lot longer.

Heh, when they first came out nobody even knew what the hell it was, much less be able to evaluate the long-term ramifications of it.

iirc SS only made it to be a limited edition thing anyway, but nobody in NA knew that either.

Carecrow
November 30th, 2014, 04:29 AM
Heh, when they first came out nobody even knew what the hell it was, much less be able to evaluate the long-term ramifications of it.

iirc SS only made it to be a limited edition thing anyway, but nobody in NA knew that either.

So they released it without knowing what it was?

DOMOAKFrost
November 30th, 2014, 04:32 AM
So they released it without knowing what it was?

Yeah, what SS said was basically "here's a new summoning pet, have fun selling it". It didn't exactly pan out as useful when everyone was aoeing.

Considering SS themselves didn't release it in any numbers to do a proper market evaluation, there's nobody around to stop it.

IronlEye
November 30th, 2014, 04:37 AM
Aeria was a very greedy, irresponsible company that did not care about its player base outside of how big our wallets were. But alas, aren't most companies like that?

And trust me, suba isn't one bit better.

Source: Ace Online

Carecrow
November 30th, 2014, 04:43 AM
Yeah, what SS said was basically "here's a new summoning pet, have fun selling it". It didn't exactly pan out as useful when everyone was aoeing.

Considering SS themselves didn't release it in any numbers to do a proper market evaluation, there's nobody around to stop it.

Even with that being the case, it still sounds like the start of the downhill slope. Then once the effect of saras were fairly widely known they went on to sell items that restore HP and MP whenever it drops below half? Think it said even said that in the item description.

DOMOAKFrost
November 30th, 2014, 04:50 AM
Even with that being the case, it still sounds like the start of the downhill slope. Then once the effect of saras were fairly widely known they went on to sell items that restore HP and MP whenever it drops below half? Think it said even said that in the item description.

I wasn't part of the decision loop then, but.

I don't know if I would have seen it for what it was back then myself. Sure, it recovered HP when you were low, but you couldn't heal the thing with anything other than pedigrees (this was before anybody knew merchant skills worked on it, as iirc it was before merchant as well). Babying it was also a pain in the ass, and it seemed awfully inefficient compared to a real doctor.

Also, the assumption always existed that if SS could handle it, why would there be a problem for Aeria?

Lastly, I don't think it would have dissuaded them from promoing it so much as probably making them put it in the $500 tier or something once they were comfortable doing those kinds of promos. If the idea of partying offends a player so much that they're willing to drop $500 as well as the pedigrees needed to sustain the thing, I don't think any kind of convincing is going make them consider partying anyway.

As for necks, that was just a failure on their part. There's no excuse. Chief unleashed it on live without consulting anybody, and then I guess the demand is always there due to the tragedy of the commons. Nobody's going to say no to profit.

FireaArt
November 30th, 2014, 05:29 AM
And trust me, suba isn't one bit better.

Source: Ace Online

Some context, maybe? I don't know or follow anything about Ace Online.

EnochP
November 30th, 2014, 09:12 AM
I remember quitting the game some time around the mecha outfits being released

I then came back a year later and my inventory looked like a midnight shopping channel with random ads everywhere, the community had gone downhill and the GM's where nowhere to be seen

IronlEye
November 30th, 2014, 04:35 PM
Basicly the developers just let it drain the last pieces of money before it's gonna die. Huge power creep in the last patches. It's basicly a cash cow and suba is doing its share by terrible support they give. Random banning streaks etc. They don't want to hire a gm just for AO, while in the past we had two. It's kinda sad, ace online is a one of a kind game with a lot of potential. But it gets pretty much killed by the dev and publisher.

DOMOAKFrost
November 30th, 2014, 11:19 PM
Basicly the developers just let it drain the last pieces of money before it's gonna die. Huge power creep in the last patches. It's basicly a cash cow and suba is doing its share by terrible support they give. Random banning streaks etc. They don't want to hire a gm just for AO, while in the past we had two. It's kinda sad, ace online is a one of a kind game with a lot of potential. But it gets pretty much killed by the dev and publisher.

why does this sound familiar...

LadyMae
November 30th, 2014, 11:31 PM
And trust me, suba isn't one bit better.

Source: Ace Online

Wow, that's... unfortunate.
Way to ruin our hopes and dreams. :c

Superstarstrike
December 1st, 2014, 01:15 AM
Wasn't Ace Online around since Suba's beginnings? (2008)

Wouldn't be surprised if it was time for it to die. No offense intended. Though really, I think they're trying to run too many games at the same time.

...Geez, this suddenly got very depressing. -.-

LuLuNoir
December 1st, 2014, 01:41 AM
In the beginning AGE did a good job for a few years. Then it started going down hill about 2009ish IMO. But all in all I had fun and feel like I got my moneys worth. So i won't throw any shade.

LadyOkamia
December 1st, 2014, 01:52 AM
Well you guys just because a couple of people said Suba let one game dies does not mean they will let Domo die so easily. Just have faith in Suba~ Ace has been around for a long time eventually all games come down. So let us just enjoy Domo when it comes out ^^!

Nethys
December 1st, 2014, 02:11 AM
Regardless of what Aeria did wrong or right, I think the death of the game was just as much if not more because of the players. There were quite a few people who were jerks and elitists, which ran off new players. That might've been countered by GM intervention, but nothing's all that sure.

Milachi
December 1st, 2014, 02:24 AM
There were a lot of server issues (hardy har rollbacks) that was one of my major reasons for not wanting to spend cash to support it. That's my only major beef with the AG DoMO.

(Also there used to be a bug with the HP/MP necks that when you put then in storage chests then took them out again they replenished back to their full durability, but they fixed that eventually.)

DOMOAKFrost
December 1st, 2014, 02:35 AM
There were a lot of server issues (hardy har rollbacks) that was one of my major reasons for not wanting to spend cash to support it. That's my only major beef with the AG DoMO.

(Also there used to be a bug with the HP/MP necks that when you put then in storage chests then took them out again they replenished back to their full durability, but they fixed that eventually.)

Were we playing the same game? I remember like 2 rollbacks when I was there over a period of 4 years.

Carecrow
December 1st, 2014, 02:41 AM
There were a lot of server issues (hardy har rollbacks) that was one of my major reasons for not wanting to spend cash to support it. That's my only major beef with the AG DoMO.

(Also there used to be a bug with the HP/MP necks that when you put then in storage chests then took them out again they replenished back to their full durability, but they fixed that eventually.)

Also as far as I'm aware that feature wasn't changed. They just started selling non-refillable ones.

DOMOAKFrost
December 1st, 2014, 02:57 AM
Also as far as I'm aware that feature wasn't changed. They just started selling non-refillable ones.

It's a feature by omission, as sad as it sounds.

Chief actually wanted to "limit" the neck's power by time limiting it. No, I don't know what he was thinking.

But Softstar basically never defensively programs, so since they never considered a timed necklace, they only removed the ability of the perm costume boxes from boxing them, not the temp boxes. And because they never considered storing the state of the costumes aside from the timer, it was "reset" and became full again every time you boxed it.

When told, they told chief to go pound sand and not sell any more temp ones, which kinda left him in a bind, but then he was fired so it wasn't his problem anymore.

It's a bug, but it was a bug SS downright refuses to fix since as far as they're concerned, the solution is to not sell any more temp ones, who needs programmers anyway?

So it became the most dubious feature Aeria ever endorsed. It was either that or ban everybody that had one.

Carecrow
December 1st, 2014, 03:00 AM
It's a feature by omission, as sad as it sounds.

Chief actually wanted to "limit" the neck's power by time limiting it. No, I don't know what he was thinking.

But Softstar basically never defensively programs, so since they never considered a timed necklace, they only removed the ability of the perm costume boxes from boxing them, not the temp boxes. And because they never considered storing the state of the costumes aside from the timer, it was "reset" and became full again every time you boxed it.

When told, they told chief to go pound sand and not sell any more temp ones, which kinda left him in a bind, but then he was fired so it wasn't his problem anymore.

It's a bug, but it was a bug SS downright refuses to fix since as far as they're concerned, the solution is to not sell any more temp ones, who needs programmers anyway?

So it became the most dubious feature Aeria ever endorsed. It was either that or ban everybody that had one.


The not selling any more temp ones would've been a better solution imo

LadyOkamia
December 1st, 2014, 03:01 AM
It's a feature by omission, as sad as it sounds.

Chief actually wanted to "limit" the neck's power by time limiting it. No, I don't know what he was thinking.

But Softstar basically never defensively programs, so since they never considered a timed necklace, they only removed the ability of the perm costume boxes from boxing them, not the temp boxes. And because they never considered storing the state of the costumes aside from the timer, it was "reset" and became full again every time you boxed it.

When told, they told chief to go pound sand and not sell any more temp ones, which kinda left him in a bind, but then he was fired so it wasn't his problem anymore.

It's a bug, but it was a bug SS downright refuses to fix since as far as they're concerned, the solution is to not sell any more temp ones, who needs programmers anyway?

So it became the most dubious feature Aeria ever endorsed. It was either that or ban everybody that had one.

Imagine if they banned everyone for having one. So many angry people.

DOMOAKFrost
December 1st, 2014, 03:02 AM
The not selling any more temp ones would've been a better solution imo

iirc they did stop, but they had to say it was a feature so people would stop panicking.

Carecrow
December 1st, 2014, 03:06 AM
iirc they did stop, but they had to say it was a feature so people would stop panicking.

From memory they continued selling refillables, promoting it as a "feature" until they were widespread. Then at some point went back to selling temps only and about a year later told everyone to delete their "glitched" necklaces OR ELSE , then attempted to wipe them. Amazing consistency!

DOMOAKFrost
December 1st, 2014, 03:09 AM
From memory they continued selling refillables, promoting it as a "feature" until they were widespread, then at some point went back to selling temps only and about a year later told everyone to delete their "glitched" necklaces OR ELSE , then attempted to wipe them. Amazing consistency!

That was after I left first time around then. I told them it was a terrible idea to keep those things circulating.

But then again, late-2009 Aeria was the furthest from knowing what they were doing out of all the years I've been there.

EnochP
December 1st, 2014, 04:33 AM
I'm glad I quit long before any bonus granting cash shop items. Cash shop should be cosmetic only imo

Carecrow
December 1st, 2014, 04:35 AM
I'm glad I quit long before any bonus granting cash shop items. Cash shop should be cosmetic only imo

We already have bonus granting cash shop items in the kickstarter.

EnochP
December 1st, 2014, 04:38 AM
We already have bonus granting cash shop items in the kickstarter.

Well that's not a good sign. The temporary pill type things? I guess if they're tradeble. What I didn't like the idea of was those necklace things I hear about or costumes giving +15% attack or whatever. Pills that can be traded and are cheap are less important

Carecrow
December 1st, 2014, 04:40 AM
Well that's not a good sign. The temporary pill type things? I guess if they're tradeble. What I didn't like the idea of was those necklace things I hear about or costumes giving +15% attack or whatever. Pills that can be traded and are cheap are less important

Just stuff like 50% exp badges and vitamin pills I think.

EnochP
December 1st, 2014, 04:43 AM
Just stuff like 50% exp badges and vitamin pills I think.

Oh, I think I was still about when they where in-game. Where they called "big buddy booster" or something? I guess giving bonus EXP isn't that bad to funders because really all it's doing is saving time. It's stat increases I care about because that makes stuff imbalanced

DOMOAKFrost
December 1st, 2014, 04:45 AM
Well that's not a good sign. The temporary pill type things? I guess if they're tradeble. What I didn't like the idea of was those necklace things I hear about or costumes giving +15% attack or whatever. Pills that can be traded and are cheap are less important

I wouldn't hold my breath about that not getting into the game.

Carecrow
December 1st, 2014, 04:47 AM
Oh, I think I was still about when they where in-game. Where they called "big buddy booster" or something? I guess giving bonus EXP isn't that bad to funders because really all it's doing is saving time. It's stat increases I care about because that makes stuff imbalanced

Agreed, but think you're going to be disappointed if you want things like upgrade books etc to be kept out of the item mall.

EnochP
December 1st, 2014, 04:52 AM
I wouldn't hold my breath about that not getting into the game.

Ugh. I'm not complaining about them because I can't afford them - I'd probably even buy one, but permanent stat boost items always seem to signal the end of a MMO

EnochP
December 1st, 2014, 04:53 AM
Agreed, but think you're going to be disappointed if you want things like upgrade books etc to be kept out of the item mall.

I don't remember upgrade books (Or really the entire skill system in general). What did they do, sell skill points?

Carecrow
December 1st, 2014, 04:54 AM
I don't remember upgrade books (Or really the entire skill system in general). What did they do, sell skill points?

Added stats and bonuses to armour & weapons. Aeria did also end up selling skill points.

TheRealTangerine
December 1st, 2014, 04:55 AM
Well that's not a good sign. The temporary pill type things? I guess if they're tradeble. What I didn't like the idea of was those necklace things I hear about or costumes giving +15% attack or whatever. Pills that can be traded and are cheap are less important

Do you mean the class/race necklaces/tokens/whatevers?

I always thought they should be a quest reward from somewhere....>.<

EnochP
December 1st, 2014, 04:56 AM
Added stats and bonuses to armour & weapons. Aeria did also end up selling skill points.

Oh dear. I'm glad I wasn't there for that. I guess I can't complain too much if they're tradeable but still

DOMOAKFrost
December 1st, 2014, 05:33 AM
Ugh. I'm not complaining about them because I can't afford them - I'd probably even buy one, but permanent stat boost items always seem to signal the end of a MMO

games with a cosmetic only item mall invariably has one of the following:

*at least half a million players
*an e sports league with corporate sponsors
*an upfront fee for account creation and/or the game client
*premium content that costs in the four digit USD range.

Otherwise, p2w is an inevitability.

Carecrow
December 1st, 2014, 05:43 AM
games with a cosmetic only item mall invariably has one of the following:

*at least half a million players
*an e sports league with corporate sponsors
*an upfront fee for account creation and/or the game client
*premium content that costs in the four digit USD range.

Otherwise, p2w is an inevitability.

Pretty sure Path of Exile has a cosmetic-only shop and is free to play. Only thing I'm not sure about is the player base. Definitely never had close to 500k people logged in simultaneously though.

DOMOAKFrost
December 1st, 2014, 05:51 AM
Pretty sure Path of Exile has a cosmetic-only shop and is free to play. Only thing I'm not sure about is the player base. Definitely never had close to 500k people logged in simultaneously though.

PoE sold $1000 tier cosmetics.

Carecrow
December 1st, 2014, 05:56 AM
PoE sold $1000 tier cosmetics.

Wow what do they sell for $1000+?

Nevermind, looks like it was for diamond supporter or something. I'd be happy if DOMO had a cosmetics-only shop, with $1000 items

DOMOAKFrost
December 1st, 2014, 06:08 AM
Wow what do they sell for $1000+?

Nevermind, looks like it was for diamond supporter or something. I'd be happy if DOMO had a cosmetics-only shop, with $1000 items

I'd be happy too.

Hell, I'd be happy if they didn't make the modding system pay content, but SS loves their p2w.

EnochP
December 1st, 2014, 06:23 AM
games with a cosmetic only item mall invariably has one of the following:

*at least half a million players
*an e sports league with corporate sponsors
*an upfront fee for account creation and/or the game client
*premium content that costs in the four digit USD range.

Otherwise, p2w is an inevitability.

You know I'm alright the with the upfront fee. I don't like subscriptions but the guildwars model is appealing to me. Although I'm sure a lot of people here would disagree

But you're right, if it comes to money and that's what makes them money I guess they need to do it

LilKizuna
December 1st, 2014, 10:53 AM
Aeria actually did something right? From what I saw they were pretty loose on regulating each other on anything.

~Lil_Kizuna

SirPwn
December 1st, 2014, 12:16 PM
If you really want a purely cosmetic item mall, then say goodbye to skill resets, stat resets, teleports, springs, system chat, pet evolutions, flying pets, saddles, 60+ weapons, gold stat bonus, exp badges (good luck with the 50+ grind, and trust me the grind is real in this game), and probably a heap more items that are not cosmetic but direly needed past lvl 50/wanted for convenience sake at all levels. None of the above are cosmetic, but also not available through any other means, and I'm pretty sure you'll need them at some point.

My biggest beef with Aeria was simply the lack of caring by the end of it, not giving a single damn about one of their oldest most loyal communities, openly lying to us about the infamous "server merge"--which became server DEATH a few months later--and even going so far as to ban people who called them out on it. And it did not stop them from having a huge tiered spender promotion days BEFORE announcing the end, tricking many people into forking over hefty sums of wasted cash. And of course the 2 month queue on support tickets handled by inept staff (like seriously, how hard is it to reset a password? how do you screw that up twice in a row?). Seldom seen a company so hopelessly out of sync with its intended customers...

But I guess BEFORE the end my biggest beef was recovery necks and equipment modification. :p

Carecrow
December 1st, 2014, 01:03 PM
If you really want a purely cosmetic item mall, then say goodbye to skill resets, stat resets, teleports, springs, system chat, pet evolutions, flying pets, saddles, 60+ weapons, gold stat bonus, exp badges (good luck with the 50+ grind, and trust me the grind is real in this game), and probably a heap more items that are not cosmetic but direly needed past lvl 50/wanted for convenience sake at all levels. None of the above are cosmetic, but also not available through any other means, and I'm pretty sure you'll need them at some point.


Those items COULD be available through other means. But yes, a cosmetic-only item mall is totally unrealistic, so gotta pick our battles.

DOMOAKFrost
December 1st, 2014, 01:08 PM
the server merge thing deserves its own topic, tbh. To this day I can only speculate on what the hell happened.

EnochP
December 1st, 2014, 01:11 PM
the server merge thing deserves its own topic, tbh. To this day I can only speculate on what the hell happened.

I had gone by the time that fiasco happened, I never even played on sapphire, didn't see the point.

What happened? Did it merge?

DOMOAKFrost
December 1st, 2014, 01:25 PM
I had gone by the time that fiasco happened, I never even played on sapphire, didn't see the point.

What happened? Did it merge?

in short, no.

Kirbychu
December 1st, 2014, 03:29 PM
Yea Aeria was a bunch of [expletive] with the "server merge" thing. It got everyone's hopes up thinking that the game was going to be okay - combining two communities (Onyx and Sapphire) into one and maybe letting the game survive a little longer. When they announced the game's closing, it pissed a lot of people off because none of us saw it coming. But I don't know who to blame - Softstar seemed to have given up on the English version of their game (but since they agreed to the re-opening of an English client I'm left to wonder), but Aeria could have fought harder to keep DOMO alive if they had a mind to. I'm gonna continue to hate Aeria and be suspicious of Softstar and slightly wary of Suba because I don't know if they'll handle DOMO right. Hopefully they don't make the same mistakes as Aeria did, and hopefully they fight to keep this game alive for as long as the TW version is.

Also why do I keep seeing people complain about class springs now??? Maybe not in this thread exactly, but in others. I definitely understand the glitch with the HP/MP necklaces (which apparently can be fixed by not making them temporary?), and the Nurse Sara thing I don't agree with, but can understand some apprehension towards it (if kept super rare and expensive and not released for at least a year though I think that will please everyone). But what I don't get is why the issue with class springs? For one, everyone gets some from doing the class quests, and for another, the ones from the item mall only give you one skill point and iirc were really expensive both in game and out. So really it's not worth it to buy them unless you really need them, and with proper skill point management you likely wont (no you wont be able to have EVERY skill in the game at max level, but that would be silly anyway). I can see how some would see it as p2w, but I never saw it like that. I saw it as a luxury item for people who had so much money (or gold) to burn that they didn't see how much it was NOT worth buying. The only time I bought a class spring (and only in game never in the item mall itself) was when I needed literally one skill point for something. And iirc it was only on my doctor (which seems to be the one class where you need a million skill points on >.<). I guess I wouldn't be too disappointed if class springs never made it into the game, but I just don't see the point of not having them. If you take those out you might as well take everything but costumes and pet stuff out of the item mall - cuz everything from someone's perspective has an aspect of p2w.

DOMOAKFrost
December 1st, 2014, 03:46 PM
no, the ones being talked about are the unlimited, non class specific ones you get from three filled exp cards.

Imagine you're crow and leveled night and day (one exp card takes as much exp as 70-71 under the old exp curve).

Then Aeria promoes 10 for... what is it? $150?

yeah. GG.

SirPwn
December 1st, 2014, 04:08 PM
With the new remorting (or is it rebirthing?) thing they have on TW server, it might actually be possible to have EVERY skill on a job. As far as I'm aware you get extra points (both stat and skill) every few levels, and you can do it 5 times. When you DO eventually reach 75 you'll have quite a few extra points!

Anyone know exactly how many extras you gain?

DOMOAKFrost
December 1st, 2014, 04:11 PM
With the new remorting (or is it rebirthing?) thing they have on TW server, it might actually be possible to have EVERY skill on a job. As far as I'm aware you get extra points (both stat and skill) every few levels, and you can do it 5 times. When you DO eventually reach 75 you'll have quite a few extra points!

Anyone know exactly how many extras you gain?

If I read it correctly, about 15 "stat" points.

You're still stuck with springs for skills

SirPwn
December 1st, 2014, 04:16 PM
Really? I seriously thought you got skill points too.. I'm suddenly a lot less hyped. :/

Miradora
December 1st, 2014, 04:33 PM
I releveled a job to 71, and I can confirm that you only get stat points (this is why I never releveled to 72+). You get +1 stat point every 5 levels x the number of times you releveled, so you'd have 60 extra stat points from that at 75.

You do still get the regular +3 stat and skill points for each level past 70, so at 75 in total it would be +75 stat points and +15 skill points.
You'll need skill unlock scrolls to get any of the higher level skills though, as none of them are free to put points in.

Maiii
December 1st, 2014, 05:17 PM
Sorry, I know you guys are talking about skills and what Aeria could've done better to make the game balanced in that aspect (I really don't think Aeria could have done much since it was still a part of the game; SS makes balancing a hard concept in this game), but I'm going to bring it back to the server merge.

LONG POST, read at your own risk:

What I thought happened was that they discussed the server merge, brought it out to the public, and then the GMs that were with us during this, suddenly left after some months. I think only one GM remained. During this whole time, nothing was said about the server merge. I think there was maybe one post about it where they encouraged us and told us it was still happening. The next thing we know, the game is closing.

But there's Aeria's mistake. They didn't communicate clearly with us. They should have told us that the server merge wasn't happening. Instead, they kept quiet about it while focusing their energy on other games.

If they had known that it wasn't going to happen, why wouldn't they tell the community? Let's assume they couldn't do the server merge. If they couldn't do the server merge, and the hope of two servers becoming one was what was keeping the community together, they chose to keep quiet about it for a reason. They might have thought that keeping quiet was the best way to keep the community from dying out before they announced the game's closure. One might say that this ensures that people still bought AP and visited the Item Mall. Another might say that this ensures people still enjoy the game without causing chaos. It might be both.

But then let's assume they were almost finished with it. It was a work in progress, but for the most part, the code for server merging worked. Why close the game? Maybe there were too many bugs. Maybe the one server crashed too often. Maybe creating this code cost way more than the money it would potentially create.

We don't really know what happened. I'm sure that there was a lot a stress on Aeria's part. Evil greedy company or not, closing down a whole game is a tough decision. And DoMO wasn't just some game; DoMO was one of their classics.

There will always be two sides of any conflict. Were they just lying that there was a server merge to keep us there? What if they had most of the code already, but the community was so angry at this point they thought completing it was a waste of time? We don't know.

What Aeria should have done was tell us the server merge wasn't happening. And we, as a community, shouldn't have become this big sarcastic, pessimistic monster that even our own mother wouldn't love. I'm guilty of this too.

Let's hope for a better relationship with Suba.

SeanCT
December 1st, 2014, 05:56 PM
no, the ones being talked about are the unlimited, non class specific ones you get from three filled exp cards.

Imagine you're crow and leveled night and day (one exp card takes as much exp as 70-71 under the old exp curve).

Then Aeria promoes 10 for... what is it? $150?

yeah. GG.

Are you certain they were unlimited? I thought I remember there being some kind of limit based on your level. I know I used quite a few from exp cards (farming turtle slayer title filled em up fast), and even did one of the 10 pack promos. I'm probably just remembering wrong though.

SirPwn
December 1st, 2014, 06:08 PM
Are you certain they were unlimited? I thought I remember there being some kind of limit based on your level. I know I used quite a few from exp cards (farming turtle slayer title filled em up fast), and even did one of the 10 pack promos. I'm probably just remembering wrong though.

If I recall correctly, you can use one spring every other level (so at 10, 12, 14, 16 etc.), so while you might be able to GET unlimited springs, you cannot USE them all.

Carecrow
December 1st, 2014, 06:31 PM
Pretty sure there was no limit on occupation spring waters. I used 20+

SirPwn
December 1st, 2014, 06:36 PM
Well, I was wrong about remorting; at this point it wouldn't surprise me. e.e

Still, at level 70 you could've used up to 30 before noticing a limit (if there is one..)

DOMOAKFrost
December 1st, 2014, 06:41 PM
Are you certain they were unlimited? I thought I remember there being some kind of limit based on your level. I know I used quite a few from exp cards (farming turtle slayer title filled em up fast), and even did one of the 10 pack promos. I'm probably just remembering wrong though.

I had every skill capped on test on every job, you tell me.

The job only cash shop springs were limited to 1 per 2 levels. No such limit on LQ or occupational springs which were from exp cards and not job specific.

SeanCT
December 1st, 2014, 06:52 PM
I had every skill capped on test on every job, you tell me.

The job only cash shop springs were limited to 1 per 2 levels. No such limit on LQ or occupational springs which were from exp cards and not job specific.

I must be mixing up with the job only ones then or made the assumption they were the same. I used 20+ as well but not all on one job so I never capped all skills on a job. Good to know either way, looks like I've got a lot of work ahead of me to cap everything. ;)

Carecrow
December 1st, 2014, 07:30 PM
I must be mixing up with the job only ones then or made the assumption they were the same. I used 20+ as well but not all on one job so I never capped all skills on a job. Good to know either way, looks like I've got a lot of work ahead of me to cap everything. ;)

I think to cap all skills for every job you'd have a lot of spending ahead of you.

DOMOAKFrost
December 1st, 2014, 07:37 PM
I think to cap all skills for every job you'd have a lot of spending ahead of you.

t think I drank upwards of 3000 oCCU springs, definitely not doing that **** again.

SeanCT
December 1st, 2014, 11:00 PM
I think to cap all skills for every job you'd have a lot of spending ahead of you.


t think I drank upwards of 3000 oCCU springs, definitely not doing that **** again.

It's ok I'll be a founding member of Prestige... Pocket change.

DOMOAKFrost
December 1st, 2014, 11:02 PM
It's ok I'll be a founding member of Prestige... Pocket change.

so is crow, and he doubts you.

You're still in trouble.

SeanCT
December 1st, 2014, 11:30 PM
He's just forgotten about my black market side job offering 'special' services for a nominal fee.

Carecrow
December 1st, 2014, 11:53 PM
He's just forgotten about my black market side job offering 'special' services for a nominal fee.

That is true.

LuLuNoir
December 2nd, 2014, 04:50 AM
Aeria at the time did nothing wrong. But now they are but devils feasting on souls. In 5 years let us ask what Suba did wrong. But of course make sure to take it in context.

Carecrow
December 2nd, 2014, 04:52 AM
Aeria at the time did nothing wrong. But now they are but devils feasting on souls. In 5 years let us ask what Suba did wrong. But of course make sure to take it in context.

What time was this?

LuLuNoir
December 2nd, 2014, 04:54 AM
What time was this?

It was a little bit of sattire good man. Just a bit of situational irony.

DOMOAKFrost
December 3rd, 2014, 12:38 AM
It was a little bit of sattire good man. Just a bit of situational irony.

you lost me.

TehParamedic
December 3rd, 2014, 06:32 AM
It was a little bit of satire good man. Just a bit of situational irony.

Satire, okay. Situational irony? Not so much.
(This is an actual presentation slide.)

http://i.imgur.com/6iWqPYV.jpg

LilKizuna
December 3rd, 2014, 07:00 AM
Satire, okay. Situational irony? Not so much.
(This is an actual presentation slide.)

http://i.imgur.com/6iWqPYV.jpg

Looks pretty convincing stuff.

~Lil_Kizuna