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View Full Version : Upcoming re-balance Skill Chart Tier 4 and Tier 5



minkwarrior
April 18th, 2015, 05:35 AM
http://img.photobucket.com/albums/v645/minkwarrior/Priston%20Tale/Archers4a_zpscl9dkweu.jpg~original

Tier 5 Skills Chart made by yours truly.
http://img.photobucket.com/albums/v645/minkwarrior/Priston%20Tale/PRISTON%20TALE%20TIER%205%20SKILLS%20LIST_zpswnqll 5hh.png~original

Llewella1983
April 18th, 2015, 09:11 AM
sounds super especially when the cd is reduced :)

minkwarrior
April 30th, 2015, 03:00 PM
The build I'm using now for Tier 5

LVL 5 Evade Shot - gives 12 seconds of stun. No delay even at lvl 10. At lvl 10 Evade Shot gives 17 seconds of stun.
LVL 10 Thunder Roop - Powerful and no delay. Shift+ right click to auto attack. Burns Mana though.

Haven't tried the other Tier 5 skills so just share it here. :D

Also, Evade Shot doesn't work on PVP. But Thunder Roop will give them a good lickin!

Faxiz
April 30th, 2015, 04:20 PM
Have you tried out the other two skills now? Do you think you will be keeping FON?

Maybe; Evade shot 5, Thunder roop 10, FON; rest of points?

Llewella1983
April 30th, 2015, 04:51 PM
mmm i would say go for thunder roop 10 fon 10 then evade shot

Fon will boost thunderroop :)

minkwarrior
April 30th, 2015, 05:03 PM
My Tier 4 Skill are:

Lvl 1 Wolverine
Lvl 1 Evasion Mastery
Lvl 1 Phoenix Shot
Lvl 10 Force of Nature

Evasion Mastery has been improved but it also depends on your playstyle. I'd rather use FON for the party.

YourOwnPersonalJesus
April 30th, 2015, 11:11 PM
I just compared the new phoenix shot and the new thunder loop, the two do almost identical damage over time. Phoenix shot is 50% faster (I can shoot 6 in 4 seconds) where the thunder loop (I can shoot 4 in 4 seconds) does 50% more damage. they end up doing the same damage over time. The only plus side to this is that we have evasion shot now, more evasion with evasion mastery, and we don't have to click constantly (We actually have the option to shift click!)

minkwarrior
May 1st, 2015, 12:15 PM
I made some changes to my build because the Thunder Roop skill is missing the Add Damage.

My Skill build now is:

Tier 4
Wolverine - 1
Evasion Mastery - 1
Phoenix Shot - 10
Force of Nature - 10

Tier 5
Evade Shot - 6

I'm an avid Avalanche Skill user. Thanks to the new HP formula, I have a higher chance of survival during the casting of this skill.

When I was in SL I'd just cast "Evade Shot, Avalanche, Normal Attack, Normal Attack, Avalanche, repeat process and the mob won't be able to move. Of course, this is my lazy way of hunting now. Hehe.

Llewella1983
May 1st, 2015, 01:51 PM
I made some changes to my build because the Thunder Roop skill is missing the Add Damage.

My Skill build now is:

Tier 4
Wolverine - 1
Evasion Mastery - 1
Phoenix Shot - 10
Force of Nature - 10

Tier 5
Evade Shot - 6

I'm an avid Avalanche Skill user. Thanks to the new HP formula, I have a higher chance of survival during the casting of this skill.

When I was in SL I'd just cast "Evade Shot, Avalanche, Normal Attack, Normal Attack, Avalanche, repeat process and the mob won't be able to move. Of course, this is my lazy way of hunting now. Hehe.

cant u better put p-shot then to 1 and evade shot 10?

Nnoitra
May 1st, 2015, 05:17 PM
whats the new formula for ata/as and mgs/prs? cant find it anywhere....

TheRealDeath
May 1st, 2015, 07:20 PM
it's .5 health per spirit/agility point.

minkwarrior
May 1st, 2015, 07:36 PM
Yeah I thought it was weird that it said that.

The problem with Thunder Loop is that it really wasn't an upgrade for Archers at all. The damage difference between most classes in the game and Archers was already noticeable--with the Archers being on the bottom end of the equation. Now the damage difference is even greater. This update was a necessity for many reasons for the classes in Priston tale and it was long over due. When the update came out I did some testing to compare our old outdated skill with the new and improved skill that was going to solve all our problems and this is the conclusions that I came to:

I used the time variable of evasion shot level 1 which has a stun duration of 4 seconds to determine a fundamental aspect of all MMORPG's which is called DPS (damage per second). DPS determines how much damage a character can do over time which is more important than the initial damage done. I was able to shoot 6 of the previously used 1v1 skill, Phoenix Shot level 10, in the stun duration of evasion shot. I was able to shoot 4 of the new 1v1 skill, Thunder Loop level 10, in the stun duration of evasion shot. This gives me the conclusion of Phoenix shot = 6 shots per 4 seconds also known as 90 shots per minute (if perfect conditions permit) due to 60/4=15*6=90 (I hope you are following). Where as a simple 4 shots per 4 seconds = 60 shots per minute. So it is a simple 1:1.5 ratio on the damage done over time. So at this point I tested out the skills damage. Lets try Ltechnicians in Secret Lab. I averaged 30 skills on the Ltechnicians with the new and improved Phoenix shot. I averaged 20 skills on the Ltechnicians with the Thunder Loop skill. Which gives me the conclusive tests that Thunder loop is 50% more powerful but Phoenix Shot shoots 50% faster, giving both skills the same DPS.

Phoenix shot did gain a 18% damage boost over this last patch so technically yes the archers did get a damage upgrade, but the problem is that majority of the classes in the game gained a substantially better DPS rate--widening the damage gap. If you really want me to I can do these exact tests and calculations comparing classes in a similar manner to show how much the damage gap is now. I hope this isn't entirely necessary, all we need to do is consider that classes were only so strong before this patch and majority of the classes received a substantial update in regards to skill delay reduction (as well as damage boost where Archers did not receive this necessary damage boost). I minor suggestion would be to look at the Ata's Snippy Fear skill and go off of that on how to balance Archers. (Try to set Archers Thunder Loop to 365% Damage boost rather than 260% Damage boost and see where that takes things--I honestly don't think that would be enough to balance out the two classes due to two shots on snippy vs 1 shot on Thunder Loop).

TL DR: Archers didn't gain much of a damage boost upgrade 18% only. Where every other class did. My evidence: math math and more math.

This is such a revalation.

YamiEx
May 10th, 2015, 09:00 AM
Evade Shot paralyzing in the pvp?

minkwarrior
May 10th, 2015, 11:29 AM
Evade Shot paralyzing in the pvp?

Evade Shot doesn't work on PVP. Sad.

YourOwnPersonalJesus
May 14th, 2015, 01:53 PM
This is such a revalation.

Yeah it is sad, evasion shot is a very nice skill but we are far under powered in comparison to quite a few other classes.


Evade Shot paralyzing in the pvp?

Yami is there any way that we can get a screen shot of level 10 Thunder loop from a different pristontale? If you can find this then maybe the GM's will ask Yedang for the patch to update our Thunder loop to match theirs (which will help balance Archer's damage with other classes). I compared my archer (pure agility high damage archer) with a strength Atalanta and the results were clear that there needs to be a balance. Both characters have similar aged gear and are roughly the same level. The strength Atalanta killed Ltechnicians in 13 shots where my Archer killed Ltechnicians in 20 shots. Snippy fear and Thunder loop have the same skill animation meaning that they shoot at the same rate. So my conclusion is that a low damaged tank Atalanta kills 50% faster than a low tank high damaged Archer. This is a hilariously large damage gap between the two distance characters. I came to the conclusion that in order for a pure agi Archer to have the same damage as a high str Atalanta thunder loop would have to be raised to 400% damage boost. Furthermore, if a pure agility Archer to have par damage with a pure agility Atalanta of the same level and same weapon (in regards to level and age) Thunder loop would have to be raised to 750% which is rather excessive. I just wish we could find out how Archers compare to Atalanta's in other pristontale servers so we could see if this is how the game is actually suppose to work.

TLDR: Archers are considerably under damaged in comparison to their Atalanta counterpart.

Erbse
July 8th, 2015, 01:21 PM
This is such a revalation.

Assuming what he states is true (I never leveled FoN, thus I'm stuck with T4 until 96) then Thunder Loop is likely to cost less mana than 2x PS. More precisely, PS damage for half the mana. As a result Thunder Loop would take the crown, albeit less bursty.

Namonaki
July 26th, 2015, 10:18 PM
Issue of Thunder Roop: It's a lightning based skill while mobs in high lvl maps have high element resistance -> Thunder Roop's suck
Solution: Increase dmg of Thunder Roop, shorten the animation(remove the stupid spinning animation before shooting) and make it become a non-element based skill (remove the lightning element I mean)

Erbse
July 27th, 2015, 01:59 AM
Solution: Increase dmg of Thunder Roop, shorten the animation(remove the stupid spinning animation before shooting) and make it become a non-element based skill (remove the lightning element I mean)

Alternatively make it a two hit skill. Either way, I must agree that FoN and Evade Shot is the way to go. For DPS PS still takes the crown, bar none.

Namonaki
July 27th, 2015, 02:03 AM
Yeah, I read the balance skill in BPT, seems KPT made Thunder Roop become 2 hit skill
Since my friend played ata, I am thinking to play as an Archer

omishiz
August 5th, 2015, 01:43 PM
when are we gunna get a fix? :ROLLEYES: No one will even party my 102 archer anymore :'(

minkwarrior
August 5th, 2015, 09:20 PM
In a party, my Archer is not an effective enough killer so I focused on stunning mobs with Evade Shot and buffing with Force of Nature. I think this makes killers in the party more effective since they don't have to use reds during their attack. Also, I reverted to Phoenix Shot and zeroed Thunder Roop until it gets its fix.

LivnLetDie
September 8th, 2015, 02:04 AM
yep i came to the same conclusion

es 10
fon 10
doggie 10 (or ps according to preference)
evasion 4 (max)

with es on 10 you can stop a mob of 6 or 7
and hope your ata teammate will kill them

Taikung18
October 10th, 2015, 12:20 PM
wait for it

Mariarene
December 24th, 2016, 02:45 AM
wait
for
it

Evolv3
January 10th, 2017, 05:15 PM
whens this gonna happen...

Mariarene
January 10th, 2017, 10:18 PM
Almost 5 years archers bugged... Happy birthday!