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Superstarstrike
June 20th, 2015, 12:49 AM
Medicine Melancholy was here.

http://vignette3.wikia.nocookie.net/domo/images/a/ac/Witch_Doctor.png/revision/latest/scale-to-width/250?cb=20080905035553&path-prefix=en
~Intro~


Hello! This will be a guide/general overview of the Witch Doctor job. YES. YOU HEARD RIGHT. Doctors weren't enough, let's add in some witches and slap doctor in their name shall we?! This job specializes in debuffing and poisoning enemies using Voodoo Poison Bugs or other magical means. Sometimes, they may risk their own lives to cast some of these spells. Witch Doctors can also plant bugs on their teammates or themselves to later be used to summon fighting bugs, pet-contorling bugs, or skill/utility bugs. Their nature despite being based as a caster class allows them to be versatile on other magical or physical classes. Heck, Witch Doctors can become physically based themselves. They equip robes and knives naturally. Fun fact: Witch Doctors were actually different in the Aeria Games version. They could naturally equip robes, clothing (need more confirmation on this), knives, and wands. The base attribute points were also different.


How to Get?!
You'll need to talk to the Voodoo Careers Advisor in Darkdale. She'll have you face off against five poisonus creatures, all of which are level 15. This would be incredibly dangerous to do right at level 10 (and still is), but these creatures tend to attack each other. If you're weak, you can wait for them to have killed each other off and then pick on the now-weakened survivor.


~Skills~
Poisoning
http://i704.photobucket.com/albums/ww46/pokesprite/others/Poisoning_zpsdg95hefi.png
These skills all use Voodoo Poison Bugs to cast, with the exception of the plant bug skills, where you use Poison instead. How do you get Poison? Read below to find the two skills that do that. Also, despite none of the Witch Doctor's skills requiring a weapon, you need the Use Poison Insect and Poison passive in order to use this skill set on another job.


Agony Bug - Inflict non-elemental spell damage + 300% of your attack to damage the enemy. Inflicts debuff that increases the amount of damage taken from autoattacks and fixed damage for 30 seconds (10 in PvP). This is your starting skill. Keep in mind you want to use this for the debuff, which will help increase the physical dps of yourself or other party members.

Bloodthirsty Bug Inflict non-elemental spell damage + 300% of your attack to damage the enemy. Inflicts poison debuff that damages the enemy every 5 seconds for 10 seconds. I really don't like the damage-over-time (DoT) from this skill, it's short and weak compared to other DoT skills (from the player) in the game. However, it's still required to get if you want Souleater Bug. Getting this and leveling it up past five means you're leveling it for damage.

Toxin-Detonating Bug - Convert all remaining poison from the enemy to damage. Receive Poison if used on enemies not under poison effects. I have a feeling that if you stacked various poisons on top of each other this can make for a nuke, especially if leveled up. However, if you're just looking to generate poison anytime, anywhere, you might want Poison-Purifying Bug instead. Also, if you're planning to kite or stall, this skill may be counter-intuitive. Otherwise if you want more firepower, go for it!

Poison-Purifying Bug - Convert all remaining poison from yourself or teammates to health. Receive Poison if used on targets not under poison effects. It's a free Detox. And if you combo this just right with drinking your own poison or having five stacks of Poisonous Blood, the heal can be massive. More importantly though, this is the better skill if you're just looking to generate some Poison. Be very careful not to use this if you have used Blood Boil.

Sanctuary Scarab - Create a restorative field that increases HP and MP regen when using a resting emote (sit, kneel, squat, and orz). Lasts for five minutes and only works on yourself and/or teammates. This is by far one of the best, if not the best, downtime buff in the game. It also stacks with your other regenerating buffs, which is why it's so great. It can also pick up items in its field for you, so that's nice.

Explosive Bug - Deal two hits of damage to the enemy; one being physical and the other being magical. This skill can hit hard.

Souleater Bug - Inflict fixed HP and MP damage to the enemy. Includes debuff that reduces magic attack by a flat amount then by a % amount for 20 seconds (10 in PvP). This skill is best applied in PvP. It can be crippling, especially for opposing magic users.

Plant Summoning Bug - Plants a bug on yourself or a teammate. It blooms to a flower if the host receives a certain amount of EXP in five minutes. It dies if the host doesn't receive the exp required to bloom or if not picked up after blooming in five minutes. These skills require Poison to cast and you will need a Debugging Knife (bought from the Drugstore or a Benny Marshall) to retrieve the plant. If the plant dies, you receive less bugs. Be very careful when getting these skills, they initially cost a whopping 6 skill points. When retrieved, the bugs are used to summon mini bugs to aid you in combat. See the wiki for more info on specific bugs.

Plant Puppet Bug - See Plant Summoning Bug. When retrieved, the bugs are used to control pets in various ways. See the wiki for more info on specific bugs.

Plant Skill Bug - See Plant Summoning Bug. When retrieved, the bugs are used to aid in utility. The kinds of bugs you get with this skill is influenced more with how much exp the plant is getting. See the wiki for more info on specific bugs.



Blood Curse Poison
http://i704.photobucket.com/albums/ww46/pokesprite/others/Blood%20Curse%20Poison_zpsavt1gwvp.png
These skills don't need bugs to cast, and focus a lot more on poisoning the enemy. Some of them can even hurt yourself.


Liquid Venom - Magical attack that poisons the enemy every 5 seconds for 20 seconds (13 seconds in PvP). Not a big fan of this skill family and their AoE variants. Still, if you want to get them, be picky about which one you get since one is magical and the other is physical. The DoT is similarly poor like Bloodthirsty Bug, but can be stacked for a Toxin-Detonating Bug nuke.

Poison Strike - Physical attack that poisons the enemy every 5 seconds for 20 seconds (13 seconds in PvP). Literally the physical version of Liquid Venom. Stack for a Toxin-Detonating Bug Nuke.

Stalling Poison - Slows the enemy by a % amount and poisons them every 5 seconds for one minute. The idea of this skill is very sadistic. It's essential for poison kiting and a good tool to escape with. Or you can just use this to stack with other poisons for a Toxin-Detonating Bug nuke.

Blood Boil - A trade-off where you poison yourself to increase your attack and magic attack. Between Blood Boil and Poisonous Blood, there can only be five stacks. This cannot cover Poisonous Blood. The self-poison from this skill is actually very weak; just slap on Regeneration or some other HP regen buff and you won't have any real negative side-effects. That being said, the buff on its own doesn't sound like much, but when you learn you're able to stack it five times, this skill is actually very good for everybody regardless of being physical or magical. Since it counts as a poison, this means you can stack this with other attack/magic attack buffs easily. Also, any weaker poisons will be blocked with this skill. Pretty cool right? Just make sure while this skill is active that you do not use Poison-Purifying Bug on yourself. You will lose the buff(s). Anyway, I highly recommend this.

Martial Hex - Use your own HP to increase autoattack damage by a % amount. Do note that this will only work with autoattacks, NOT your skill damage. That being said, this is an essential skill for any autoattacking DPS (and probably why it's a viable idea in the first place). Oh god have mercy...it also stacks with All-Out Assault and Concentrated Fury, when both of those skills can't stack with each other. Again, a must-have for autoattacking DPSes.

Poison Fog - Magical AoE that poisons nearby enemiesevery 5 seconds for 20 seconds (13 in PvP). I have never, ever, seen these skills (Poisoned Needles included) in action. That being said, I wouldn't really recommend them; there are better AoE options that can be subbed. Less skills to think about, right?

Poisoned Needles - Physical AoE that poisons nearyby enemies every 5 seconds for 20 seconds (13 in PvP). Literally the physical version of Poison Fog.

Hundred Step Poison - Heavy DoT skill that poisons the enemy every 5 seconds for 25 seconds (17 in PvP). This skill would be scary to see in PvP, mainly because it lasts for quite a while. This is also Witch Doctor's strongest poison skill. Then again, you could just stack this for a Toxin-Detonating Bug nuke. (oh, and it needs Poison to be used)

Poisonous Blood - Poisons yourself to poison nearby enemies. The poison on enemies lasts every 5 seconds for 30 seconds (20 in PvP). Your own poison lasts 5 seconds for 2 minutes and 30 seconds. Between Blood Boil and Poisonous Blood, there can only be 5 stacks. This will cover Blood Boil. I can tolerate Poison Fog and Poisoned Needles, but this...ew. I don't think this is worth it AT ALL unless you're regularly using Poison Purifying Bug. Even then, I would just skip this at all costs. You're also covering Blood Boil with this skill, so the most damage you can get out of this is with four stacks of Blood Boil. Limited potential at its finest. Did I forget to mention this requires Poison to be cast?

Withered Earth - Use your own health and a Debugging Knife to create a cursed field that lasts for 5 minutes. This field increases the amount of damage enemies in the area receive by a % amount. This skill is simply amazing. Combine this with Sanctuary Scarab and you've got your personal safe zone. Although...why do you need a debugging knife to use this? *sees health drop, dying animation plays, the skill is cast* Oh.


Voodoo Magic
http://vignette1.wikia.nocookie.net/domo/images/b/bf/Use_Poison_Insect_and_Poison.gif/revision/latest?cb=20090602105718&path-prefix=enhttp://vignette1.wikia.nocookie.net/domo/images/6/6c/Poison_Immunity.gif/revision/latest?cb=20090602105814&path-prefix=en
The miscellaneous skills of Witch Doctor.

Use Poison Insect and Poison - Allows the Poisoning skill set plus Hundred Step Poison and Poisonous Blood
to be used on other jobs.

Poison Immunity - Contrary to the name of the skill, this decreases magical skill damage from the enemy by a % amount. This passive isn't as necessary as you think it would.



~Recommendations~

Of course, you don't have to follow these recommendations, but these can save you some frustration later on.

Subbing
Since Witch Doctor is a caster, magic subs like Shaman and Wizard still work better with it than subs like Blademaster or Hunter. This is talking about skill and weapon proficiency. Either can viably work; it's just one way is more difficult than the other. Although, since you naturally equip daggers, Thief can still complement you well.

Building
Wisdom would be the first stat to think about, and it actually isn't too bad to consider; each point of Wisdom grants around 1.3 attack; pretty high for any job that gets attack from wisdom. In other words, it could be viable for a physical build; just be wary about the fact you're sacrificing some extra power for a stronger MP pool, and your attack won't shine at its best unless you have an equip skill like Dancewear, Clothing, or Light Armor. Agility up to 102 can also be considered if you like high cast speeds, low cooldowns, and dodging. Power can be included only if you're a physical build. Dex is purely optional.


Pre-50 Leveling Spots

10-15: The globs and golden globs from the well or the grape globs from town hall can work beautifully if you have Equip Wand and Shaman/Wizard subs (especially Wizard subs). You can still take these out one at a time instead.

15-20: You can actually preform a variety of roles in an AoE party efficiently starting at Caskmasters (tanking is questionable). But unless you have equip passives, you will more likely than not be pulling.You can, otherwise, solo in your safe zone (sanctuary scarab), depending on what build you are. Noddy Stones, Pupu President Corpses, Spiders, the list can go on...just remember you're initially squishy.

20-25: Phoenix Tower. Male Birds of Paradise can be a rewarding option solo...but it may be too risky with your natural equipment. You might want to opt for Female Birds of Paradise instead. Bigbeam works well if you don't mind taking ages killing a Giant Man-Eating Marigold. If you're not a soloer, Male Birds of Paradise AoE party it is.

25-30: There's the expanse of Giantwood Forest and its repeatable quests (Foxes, Monkeys, the assault). The birds of paradise are still an option, especially since the males should be safer for you now. Crimson Globs in Neptune's Temple can work if you can actually find a place to solo there without turtles getting in your way. The Mushroom Fiends in Bigbeam can be an option if you don't mind taking a long time to kill them. Otherwise, go for an AoE party in Neptune's Temple or Grizzly Garrison.

30-35: Crimson Globs are okay, but now become rather slow unless you solo AoE. Fiendish Florences in Bigbeam can be an option. There's also Stubborn Stones in Grassgreen Square or Ice Zombies (yes I have a fondness for these guys) might work. Otherwise, AoE party in Grizzly Garrison.

35-40: Up to this point, I've never considered the Moth Kings in Pandora's Box. They actually have a good HP/exp ratio solo/duo, assuming you can kill fast. You could try those if you don't mind Thief-typed mobs. Other mobs can work but they're rather slow, unless you can kill Bandit Chefs/Fugitives on your own. Otherwise, you'll be in Pandora's Grotto in an AoE party or quite frankly a quest spam Grizzly Garrison team.

40-50: Fugitives and Iron Hedgehogs (both of those if you can survive) solo. Other mobs seem to be too slow. You can otherwise find a Foggy Forest AoE party.



~Life Quests~

Life Quests will give you extra fame points, a recipe for your respective job you do it on, a spring that gives you extra skill points for that job, and later on titles and a weapon itself. Here's what you have to do for Witch Doctor:
(generic statements aside, oh my lord these are painful. Good thing witch doctor doesn't really need all of their skills unlike Doctor, right? Keep in mind for the level 20 and 30 life quests you can obtain these ingredients from Johnny Marshall in Eversun City and Siamak Marshall in Dardkale respectively. They will be quite pricy though. That being said I'm quoting the following two life quests straight from the wiki)

Level 20

Before starting the quest prepare 5 each of Itching Powder, Snakeskin, Bat Wing, Black Spider Juice and Voodoo Poison Bug.

Find Gu Deyeh in Eversun South (X:416 Y:127). Chose to help and view scene.
Go to Darkdale and find the Drugstore Owner at X:354 Y:302. He will want you to collect and give him an unknown number of Itching Powder, Snakeskin, Bat Wing, Black Spider Juice and Voodoo Poison Bug.
Killjoy Give the Drugstore Owner one of each ingredient to get a Killjoy, and then head to the construction site in Darkdale and talk to the Poison Tester at X:184 Y:149.
FIGHT: Agree to let him test the poison to enter a fight with a level 24 Non-Elemental Witch Doctor. Make sure you pick up the Vomit he leaves behind before the plot segment ends.
Head back to the Drugstore Owner and give him once again one of each ingredient. Ignore whatever suggestion the Poison Tester gave.
Vomit Go back to Poison Tester for a new fight and another Vomit. Keep repeating until you have four vomits.
The fifth time give once again only one of each ingredient to the Drugstore Owner, however, this time all the vomits will be removed from your inventory.
FIGHT: Return to the Poison Tester to get the success scene, you will still have to fight though, but this time against a level 25 Non-Elemental Witch Doctor.
After completion you will receive the Pharmacheck Certificate that you take to Gu Deyeh in Eversun South to complete the lifequest.

Note: There's a small chance of getting the success scene that gives you the Pharmacheck Certificate before five rounds have passed. The vomits will in these cases still remain in your inventory. It's unknown if this is a bug or not.

Note: In addition, player can prepare more ingredients, obtain more vomits, and store the extra vomits in the warehouse. These vomits can be withdraw and used in Level 30 Witch Doctor Life Quest.

Level 30

Before starting the quest prepare 8 each of Antler, Lacquer, Charcoal, Fossil Ornament, Snowdrop Seed and Voodoo Poison Bug.

If player have stored any extra vomits from Level 20 Witch Doctor Life Quest in the warehouse, they can be withdrawn and have the same characteristic as vomits in this quest, each vomit means 1 less set of ingredients player need. (Player will still need at least 1 set.)

Go to Grassgreen Square and find Isla Fang (NPC Fang Ruxian, mislabeled "Isobel Fang" on the map) at X:241 Y:467. She will give you the Numbing Agent Ingredient List.
She wants you to collect and give her an unknown number of Antler, Lacquer, Charcoal, Fossil Ornament, Snowdrop Seed and Voodoo Poison Bug. Give her one of each ingredient to get a Numbing Agent. Pet Assistance Bug
FIGHT: Go to Darkdale and give the Numbing Agent to the Poison Tester there (X:189 Y:149). You will enter in a fight with a level 22 Witch Doctor (Water element, high HP). Make sure you pick up the Vomit he leaves behind before the plot segment ends.
Return to Isabel Fang for another Numbing Agent that you give to the Poison Tester for a new fight and another Vomit.
Vomit
Repeat this until you have six vomits. You will only need to give one of each ingredient each time you make the Numbing Agent, ignoring whatever suggestion the Poison Tester gives.
FIGHT: On the eighth time, the vomits will be removed from your inventory and you get the success scene at the Poison Tester. You will still need to fight however, but this time with a level 25 Witch Doctor (Wood element, high HP).
After completion you will receive the Pharmacheck Certificate that you take to Gu Deyeh in Eversun South (X:416 Y:127) to complete the lifequest.

Note: There's a small chance of getting the success scene that gives you the Pharmacheck Certificate before eight rounds have passed. The vomits will in these cases still remain in your inventory. It's unknown if this is a bug or not.

Level 40
Note: All level 40 Life Quests quests are generally the same.
Talk to Gu Deyeh in Eversun South, who will give you an invitation to be taken to O'Shea in Collington. You will get a Tome of Demonslaying. Next, kill the following in order:

Giant Metal Rat
Giant Wood Rat
Giant Water Rat
Giant Fire Rat
Giant Earth Rat

Each rat has increasing HP, so it will take longer to kill them as you progress. You can bring a party with you if you want. Do note that only the team leader receives credit, so if your team members need the level 40 Life Quest as well, switch team leaders after each rat kill. When you're done, report to O'Shea and receive your rewards.

~Closing~

This about wraps up Witch Doctor. Very flexible job, don't be afraid to play with it. With poison, debuffs, bugs, and other such things, it's fun for bug maniacs, sadists, and masochists alik--Wild Wriggle Nightbug, Yuuka Kazami, and Tenshi Hinanawai appeared! What's next? Other Touhou wondering what the heck I'm doing with Sanctuary Scarab and Withered Earth?

Savven
June 20th, 2015, 03:07 PM
i always look forward to your guides, thanks for this!

Demopan0
June 23rd, 2015, 09:03 AM
This cleared a lot of doubts! Thanks. :p
Now the hard part is figuring out what skills to pick beside the must-have ones.
And I've got a few questions:

Can the DoT wake up a sleeping target? (For instance, using hypnosis on a target affected by the poison)
Would poison strike/ poison needles be viable as a sub on a Physical job?
Should I pick Bloodthirsty Bug which is hybrid over purely physical/magical skills?
Does applying a poison a second time only refresh the duration, or effectively stack? (Which would favor high cooldown reduction)

But it's true Hundred steps poison must be terrifying, especially combined with Poison detonating bug for an instant 12 000 ish pure damage! :evil:
Anyway, a nicely made guide for a somewhat obscure job!

Is Wriggle really a maniac?..

Superstarstrike
June 23rd, 2015, 02:46 PM
1) Haven't tested this myself yet but I will when I get home.
2) Yes, just not the best skill to use in the world imo.
3) You could if you really wanted to.
4) It would refresh it.

this job was related to bugs so I mentioned Wriggle

DOMOAKFrost
June 23rd, 2015, 03:35 PM
1) Haven't tested this myself yet but I will when I get home.
2) Yes, just not the best skill to use in the world imo.
3) You could if you really wanted to.
4) It would refresh it.

this job was related to bugs so I mentioned Wriggle

poisons stack up to 5 times before refreshing.

Superstarstrike
June 23rd, 2015, 06:09 PM
poisons stack up to 5 times before refreshing.

How I interpreted the question is stacking the same type of poison and not with variations of poisons. I'm aware that's possible on yourself with Blood Boil, Poisonous Blood, and drinking your own Poison (only being a stack of 5 between each other). I'm also aware that you can stack various poisons on the enemy, but not if the poison is the same type. Then again, due to cooldowns and durations, the only way I could see if this was still possible if I had 5 Witch Doctors use the same type of poison on me right?


Oh and for #1, I have tested using Hypnosis and Stalling Poison:
-If put to sleep first, the enemy will wake up after using Stalling Poison.
-If poisoned first then put to sleep, the enemy will stay asleep even after taking poison ticks.

Demopan0
June 24th, 2015, 09:07 AM
Then again, due to cooldowns and durations, the only way I could see if this was still possible if I had 5 Witch Doctors use the same type of poison on me right?


I tried with Stalling poison which has a 60 second duration for a 20 second cooldown and it seems the damage stacks!
I'm not sure about the slow though.
I was planning to test it on a player but since the poison only lasts 10 seconds in pvp, there's no way It would work. :S

I think the poison does stack up, but it would only happen in very few cases, and never in pvp since all the poison durations are at least halved. So it would matter for several witch doctors playing together but a single player would get no benefits.

Ultimately, it doesn't matter a lot. x)
Thanks for your concern!
And I was wondering if I could get informations about the plant bug skills somewhere, because I don't feel like tossing 6 skill points in a skill I know nothing about. :o

DOMOAKFrost
June 24th, 2015, 12:32 PM
for plant bugs, make an alt and level WD to 17.

They're useful but unnecessary to keep on your main.

Superstarstrike
June 24th, 2015, 01:08 PM
You can check here (http://domo.lotusgoddess.ca/forum/viewtopic.php?t=54) to find more specific information about the plant bugs. Skip to section 4. For Assist Bug, it applies your boosting passive to everyone on the team including yourself at a fixed 4%.

admittedly that guide is more detailed; I try to make mine more simple. Good that you are applying yourself

Birdah
June 30th, 2015, 01:43 PM
read the guide i like it. the only thing i would like to add is that Souleater bug stacks with agony bug. Moth kings is crazy xp. i been doing aoe parties in Box for a while now. it is so much better then grizz. you can also use the earth dagger if you plan on attacking at all. The moths attack really fast for some reason so be prepared for it. you can solo here to lvl 40 with no problems then skip to tgt if you want. Gl tring to get people to tring to make an aoe team in box. people cringe if you even mention it but the numbers are there. you dont have to fight over spots, Spam quest, and there are so many moths.

Superstarstrike
June 30th, 2015, 04:32 PM
read the guide i like it. the only thing i would like to add is that Souleater bug stacks with agony bug. Moth kings is crazy xp. i been doing aoe parties in Box for a while now. it is so much better then grizz. you can also use the earth dagger if you plan on attacking at all. The moths attack really fast for some reason so be prepared for it. you can solo here to lvl 40 with no problems then skip to tgt if you want. Gl tring to get people to tring to make an aoe team in box. people cringe if you even mention it but the numbers are there. you dont have to fight over spots, Spam quest, and there are so many moths.

Well I did at least say Agony Bug increases fixed damage, so it should imply that it will increase Souleater Bug's damage. And like I said before, I underestimated the exp value of Moth Kings (18k exp for ~15k HP vs 16k exp for 16k HP...talking to you Bandit Chef) so I finally decided to mention it in this guide. Maybe people cringe because it's a Thief-typed mob, [usually] meaning higher evasion and attack speed, which means a tank's armor can break faster especially if they don't run 2 agi 1 dura. Although that doesn't stop people from doing Crimson Globs which are only good for quest spam value >_> Admittedly the globs die fast, but still.

Anyway, glad you liked it!

KineticImp
June 30th, 2015, 04:46 PM
Thanks for the guide , it helped me better understand the class , i was so confused when i looked up guides on the wiki , but this one is simple yet easy to understand

Neiryu
August 10th, 2015, 11:10 PM
Yeah,I just died in the last battle of lvl 30 Life Quest...and found out I gotta repeat the whole freaking thing...8 of each ingredient,8 vommits,8 trips from grassgreen square to darkdale,etc etc...Those quests are ridiculous...

Superstarstrike
August 11th, 2015, 02:12 AM
And that is why I highly reccomend creating and storing vomits in the bank from the level 20 life quest. It ridiculous how far, how often you have to travel, and the materials you have to collect/buy just to just to get the level 30 life quest done. It's rather tedious.

For the time being I sugguest getting higher leveled before attempting it again.

Spookstar
July 22nd, 2016, 12:27 PM
I do have a question. I'm planning to either main Dancer or WD with equip fan/dance wear with a Fan Dancing build. Would a physical Witch Doc work if I put points in Agi?

Superstarstrike
July 22nd, 2016, 01:42 PM
I do have a question. I'm planning to either main Dancer or WD with equip fan/dance wear with a Fan Dancing build. Would a physical Witch Doc work if I put points in Agi?

Yes, that should be able to work, since Fan Dancing is reliant on Agi.