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Furzydo87FT2jJp
November 20th, 2015, 08:05 PM
Question guys!

Assuming one was able reached the damage cap for a skill, (for now, let's say magic damage since they're easier to cap), are you still able to reach the damage cap when it's subbed onto a non-proficient job (-10% or -20%) or does the job subbing penalty affect the it?

Asking mostly for fencer <-> wizard subbing issues.

http://akfrostarchive.proboards.com/thread/8/damage-formula
http://akfrostarchive.proboards.com/thread/90/job-subbing-issues

Browsed thru akfrost's board but I either it's not answered or I'm to dumb to understand the formula.

Thanks!

DOMOAKFrost
November 20th, 2015, 10:13 PM
penalty is a multiplier, so it affects both damage and cap damage.

Furzydo87FT2jJp
November 20th, 2015, 10:20 PM
so does that mean you won't be able to reach the damage cap when it's subbed to a non proficient job?

DOMOAKFrost
November 21st, 2015, 12:26 AM
so does that mean you won't be able to reach the damage cap when it's subbed to a non proficient job?

The "damage cap" is only a cap pre-damage multipliers.

For instance, Secret Charm of Searing Flame's base is 25800, that means from matk/mdef, you can get at most 25800.

That doesn't mean the final value cannot exceed 25800. If you have the wizard passive at level 5, for instance, it will be increased 10% to 28380. If you have magic gold wand, it will be increased another 5% to 29799.

Suppose you then sub it onto dancer for 10% penalty, it will go down to 26819, but this number is still higher than the base 25800.

On the other hand, if you remove all the multipliers and only consider base * attack / defense, then yes, there is a "cap" that cannot be exceeded, and it's the number listed in the skill description.

Furzydo87FT2jJp
November 21st, 2015, 01:39 AM
I see now, Thanks!