PDA

View Full Version : DP class discussion



LunaP
December 17th, 2015, 05:39 PM
This thread will be for the class balancing discussion of the Dawn Prophet class.

AlehLH
December 17th, 2015, 06:44 PM
I think the two healer classes are the most balanced ones, changing things might actually mess them up for no reason lol
One thing though, Healing Aura gives HP depending on how much CON you have, which, just like Invoker's Aura, might create problems later on.

Briynhildr
December 18th, 2015, 08:12 AM
Didn't you say HP was useless ? It doesn't really matter then.

AlehLH
December 18th, 2015, 08:28 AM
Didn't you say HP was useless ? It doesn't really matter then.

That's why I said it might create problems, since most people will still probably ignore CON for other stats. Was just a thought, really lol

YumeLH
December 18th, 2015, 10:02 AM
I also have no complaints regarding DPs. My DP Yume does well solo. Bosses take a while to kill of course but it's doable and Priests are supposed to be mainly for support so having a priest that can dish out proper damage is sweet.

Although, I find it odd that I have a hard time surviving nidia dungeon with her (using my MFE's stuff) but it's probably something I need to test more in depth (and yes I'm aware im using "offensive" gear).

SpringLH
December 18th, 2015, 10:10 AM
Can I ask for a stun skill for DPs? lol coz like.. all classes have stun skills at lower levels while DPs (mainly healers) don't have. /o\

Briynhildr
December 18th, 2015, 10:11 AM
DPs got a stun at lv80, which is completly flawed on some edges.

Shiono
December 18th, 2015, 10:20 AM
Well then, time to quote myself and Cleft (again).

Let's start with the most useless skill ever:

http://i.imgur.com/SDuasP3.png


What if one of the most two useless skills in the game (That Hasn't received a update or a remake in JP) were improved on our server? :>?


What If Dawn Crusader doubles your base damage you did on your spells instead? /o/

http://lucentheartwiki.hardrain.net/attach/536B696C6C2FE69A81E381AEE9A88EE5A3ABE59BA3_E69A81E 381AEE9A88EE5A3ABE59BA32E676966


Because I'm going to be honest. A skill that has a 75% chance to reflect your Attack Damage* is complete crap. (Fodder /o/)


As well as a skill that doubles your Auto Attack damage when your a healer? Wut Lets start hunting +10 Two Handed Swords fellow Dawn Prophets and Sun Commissioners. /o/


So I can only use magic spells and they give me a "increase your physical damage" buff that even keeps me from healing.
Just how useful is that (o(

Like "Yay! I can't heal at all but my auto attack's damage doubles! Yasss let me slap you with my staff" You kidding me righthttp://i.imgur.com/TavKPzA.gif
My suggestion here is simple, change it from "physical attack" to "magic attack". Here's Cleft's suggestion:


Dawn Crusader

http://lucentheartwiki.hardrain.net/attach/536B696C6C2FE69A81E381AEE9A88EE5A3ABE59BA3_E69A81E 381AEE9A88EE5A3ABE59BA32E676966

Recommended Functions: Doubles the magic damage dealt (Before critical and defense reduction calcuations) and has a 10% chance to reduce the targets overall defenses [All physical and elemental] 450. (Stacks up to 4 times at a 18 second duration, critical upon attacking IS possible) And increase the delay from 120 to 190. Increase Hate Values on All Actions by 150%


Explanation: This skill is also a suicidal all or nothing skill for the Dawn Prophet.
As it disables their buffs and heals, they cannot continue to support them or their others.
Dawn prophets are known for their Omen's of misfortune to help boost the dps done on bosses. But aside from healing
(If the dawn prophet is that capable or is even needed for that) and placing elemental debuffs for Moon flame Envoys; that's all their expected to do. They need more utility in this area of supporting and just letting a useless skill (as it is now) like Dawn Crusader decreasing their targets' defenses will give Dawn Prophets a step in providing a unique DPS to the party. (Let alone gives them a chance to destroy their opponents before they are destroyed)


http://i.imgur.com/XM0EXq7.png

No matter how much casting speed we have, we'll always take 5 seconds to cast this skill & we need to be extremely close to the target.
That is sorta.. bearable (well in PvE it is, in PvP it's completly useless) but 10 minutes cooldown? That is waaaay too much.

The fact that this skill has 10 minutes cooldown, takes much time to cast & needs to be casted near the target (making us completly vulnerable to attacks) and doesn't make as much damage as it should, makes it useless to have it on our skillbar.
I rather use priest skills that can only be upgraded by SC - Terra Shard Lv5, Frigid Bold Lv4 & Divine Fire Lv3 - than having this skill taking space in my skillbar.
In fact, that's what I do and it shames me to say that Divine Fire Lv3 makes as much, and many times even more damage than my Faultline Lv7.

Omen of Destruction is one of the 3 DP-exclusive damage making skills (AOE is a choice given by astrolabe so I'm not counting it) that could be way more useful if the cooldown was smaller; it annoys me having to resort to priest skills because they have small casting times/cooldowns and decent damages.

Long Story Short - [U]Would be nice if the cooldown got decreased. Here's Cleft's suggestion:


Omen of Destruction

http://lucentheartwiki.hardrain.net/attach/536B696C6C2FE382B8E383A3E38383E382B8E38395E383ACE3 82A2_E382B8E383A3E38383E382B8E38395E383ACE382A22E6 76966

Recommended Functions: Decreases all defenses [Both Physical and Elemental] by the current values of the skills. New Delay: 45 Seconds.

IE: Level 1 Omen Of Destruction removes 826 Water defense. Suggested Level 1 Omen of Destruction removes 826 element and physical defense.



Explanation: Again Dawn Prophet should be pushed more on the dps support side. But as I imagine, players wouldn't want them to be overdone (And to be the new flavor of the month class). I would suggest keeping the debuff duration the same as it is normally is. (7 Seconds) Also considering the spell power scaling and the fact it will always take five seconds to cast this skill at a veeeeery close range.
600 second CD just seems absolutely obnoxious these days. Especially for end game play.


http://i.imgur.com/3nGZeJk.png

45 minutes cooldown for a Lv80 skill is not appealing at all :c
It doesnt even work in PvP.. I mean if it did work in PvP (which would be hella sweet <3) I would take the long cooldown as a [long] payment for having all my enemies stunned. But this is not the case, it's PvE exclusive so why not shorten the cooldown a bit? I wouldn't mind 10 to 20 minutes, it's still big compared to other classes' stuns but it's better than 45 minutes.


Lastly, I'll post Cleft's suggestion on Shock of Vitality


Shock Of Vitality

http://lucentheartwiki.hardrain.net/attach/536B696C6C2FE99BBBE69283E89887E7949F_E99BBBE69283E 89887E7949F2E676966

Recommended Functions: Reconfigure the cooldowns. Level 1: 6 Seconds Level 2: 4.4 Seconds Level 3: 3 Seconds Level 4: 2 Seconds Level 5: 1 Seconds.

Explanation: I'm just going to be honest and brief on this. It's max healing potenial is 2501 (not counting the 400 or 500 damage done to the "healed target"). This skill falls off already when everybody already has 16k~28k HP.
I don't intend to see this skill to be used to keep a person alive forever, (Hence the Cooldown limitation) but to give the Sun Commissioner or whatever heal the target is relying on enough time to get a good HP recovery (or to finish off the boss quickly).
Otherwise Dawn prophets might as well use Psyche greater heal. (Which. . . is a skill that no longer's scales with the class and it's not a great emergency skill to use due to the cast times [Which A Support DP shouldn't be touching])

Briynhildr
December 18th, 2015, 10:23 AM
I wouldn't mind 10 to 20 minutes, it's still big compared to other classes' stuns but it's better than 45 minutes.

10 minutes is OP, make it 5 and useable in PvP.

SpringLH
December 18th, 2015, 10:25 AM
DPs got a stun at lv80, which is completly flawed on some edges.

yeah but u need to be level 80 to learn that skill. Also the cd is 45 min and cnt be used in gvg (accdg to bruna :D); unlike all classes which can learn stun or sleep skill at low lvl. D:

Ixil006
December 18th, 2015, 11:41 AM
Well I agree on one thing the most useless skill ever dawn crusader lol

Rave143
January 16th, 2016, 09:04 AM
Good Day

I would just like to ask this for those who are DP and have(played) DP alts if you guys experience slow casting speed where we supposedly have none or lesser cast speed.

As a level 78 DP I noticed that when I cast flame orbs it takes me 1.2 secs or so to cast the spell, and I think that its pretty slow.
With our equips and higher Ints we should be getting lesser cast speed or no cast speeds at all. DP's Flame Orbs has a cast time of 1.8 seconds and our Psyche's Greater Heal is 3.0 seconds to cast.

Galaxy Sage's Athena's Spear is 1.5 seconds and with proper equip even a level 50 - 60 GS has no cast speed at all. So I was wondering that if our flame orbs is just 0.3 seconds higher than their Athena skill, then why do we still got this cast speed?

I am very conscious about casting speeds because for me it is very crucial not just in PvP but in supporting parties as well. As what I have experienced in other games, a support type priest must have great cast speed in order to heal fast and support the team. But this is pretty vexing that doing flame orbs takes us 1.2 seconds and the psyche's heal is 2 seconds to cast.

Even if I use the 75% cast speed card + Pegasus shield (+30% casting speed) I still get the same results. I would also like to take account the occasion where we are able to cast flame orbs is multiple times in a row but I don't think that we can rely and hope for RNG to do a flame orbs/heal spam.

So please I hope that somebody/someone take notice of this.
Thank you.

AlehLH
January 16th, 2016, 09:52 AM
Good Day

I would just like to ask this for those who are DP and have(played) DP alts if you guys experience slow casting speed where we supposedly have none or lesser cast speed.

As a level 78 DP I noticed that when I cast flame orbs it takes me 1.2 secs or so to cast the spell, and I think that its pretty slow.
With our equips and higher Ints we should be getting lesser cast speed or no cast speeds at all. DP's Flame Orbs has a cast time of 1.8 seconds and our Psyche's Greater Heal is 3.0 seconds to cast.

Galaxy Sage's Athena's Spear is 1.5 seconds and with proper equip even a level 50 - 60 GS has no cast speed at all. So I was wondering that if our flame orbs is just 0.3 seconds higher than their Athena skill, then why do we still got this cast speed?

I am very conscious about casting speeds because for me it is very crucial not just in PvP but in supporting parties as well. As what I have experienced in other games, a support type priest must have great cast speed in order to heal fast and support the team. But this is pretty vexing that doing flame orbs takes us 1.2 seconds and the psyche's heal is 2 seconds to cast.

Even if I use the 75% cast speed card + Pegasus shield (+30% casting speed) I still get the same results. I would also like to take account the occasion where we are able to cast flame orbs is multiple times in a row but I don't think that we can rely and hope for RNG to do a flame orbs/heal spam.

So please I hope that somebody/someone take notice of this.
Thank you.

When I play as DP I do notice how slow it is, but without a Pegasus Shield and without cards. Even just a 30% Casting Speed card makes me much faster and then it's fine, especially considering how Flame Orbs is the only skill with a casting time (and Psyche's Greater Heal, but as a DP I don't find myself really using it at all)

Rave143
January 16th, 2016, 10:55 AM
When I play as DP I do notice how slow it is, but without a Pegasus Shield and without cards. Even just a 30% Casting Speed card makes me much faster and then it's fine, especially considering how Flame Orbs is the only skill with a casting time (and Psyche's Greater Heal, but as a DP I don't find myself really using it at all)

Yes even with just the 30% card the cast speed is still the same, so I am starting to wonder if theere is a fault within the cast speed cards, equips (cerb gaze, pega shield, SoQ,etc) or the skills.

Rave143
January 16th, 2016, 11:11 AM
http://i.imgur.com/XM0EXq7.png

No matter how much casting speed we have, we'll always take 5 seconds to cast this skill & we need to be extremely close to the target.
That is sorta.. bearable (well in PvE it is, in PvP it's completly useless) but 10 minutes cooldown? That is waaaay too much.



And citing the things Bruna mentioned I think that the casting speeds really needs a bit of reviewing. 5 seconds for Omen of Destruction is just too long which is in contrast with the casting speed that we should get from our equips, stats, or buffs.

Shiono
January 16th, 2016, 11:26 AM
Good Day

I would just like to ask this for those who are DP and have(played) DP alts if you guys experience slow casting speed where we supposedly have none or lesser cast speed.

As a level 78 DP I noticed that when I cast flame orbs it takes me 1.2 secs or so to cast the spell, and I think that its pretty slow.
With our equips and higher Ints we should be getting lesser cast speed or no cast speeds at all. DP's Flame Orbs has a cast time of 1.8 seconds and our Psyche's Greater Heal is 3.0 seconds to cast.

Galaxy Sage's Athena's Spear is 1.5 seconds and with proper equip even a level 50 - 60 GS has no cast speed at all. So I was wondering that if our flame orbs is just 0.3 seconds higher than their Athena skill, then why do we still got this cast speed?

I am very conscious about casting speeds because for me it is very crucial not just in PvP but in supporting parties as well. As what I have experienced in other games, a support type priest must have great cast speed in order to heal fast and support the team. But this is pretty vexing that doing flame orbs takes us 1.2 seconds and the psyche's heal is 2 seconds to cast.

Even if I use the 75% cast speed card + Pegasus shield (+30% casting speed) I still get the same results. I would also like to take account the occasion where we are able to cast flame orbs is multiple times in a row but I don't think that we can rely and hope for RNG to do a flame orbs/heal spam.

So please I hope that somebody/someone take notice of this.
Thank you.

Rest assured mate, it's not just you.
No matter what casting speed card I use, what buffs I have, how much casting speed I have or if I'm plumed INT.. my Flame Orbs' casting speed wont ever get any lower than 1 sec (sometimes I manage to get it down to 7/8 secs but that's with lag's help).
Yeah, it does suck that we can't get a "super low" casting speed like Galaxy Sages but that doesn't bother me that much.
Omen of Destruction, now, THAT is complete bullcrap.

Rave143
January 17th, 2016, 01:04 AM
Yea I am hoping that they would look into our cast speed because if they did, then casting offensive and supportive spells will have lesser cast time. Just saying that if this is fixed then we should be able to use our skills like omen of destruction ( the longest cast time), flame orbs and Psyches Heal in jiffy.

I think this also applies with the earth spells of SC's and Fire Spells of MFE's. Where you guys at 80 should have no cast time for both offense/support skills already.

I this problem goes on then using cast speed buffs would be rendered useless since its pretty much the same with no buffs at all.

Cleftobismal
January 22nd, 2016, 04:02 AM
Every Skill has a cap on how quick you can cast it. See wiki:

http://lucentheartwiki.hardrain.net/index.php?Job%2F3%E6%AC%A1%E8%81%B7%2F%E3%83%97%E3 %83%AD%E3%83%95%E3%82%A3%E3%83%83%E3%83%88#n738d6f 8