PDA

View Full Version : SC class discussion



LunaP
December 17th, 2015, 05:39 PM
This thread will be for the class balancing discussion of the Sun Commissioner class.

AlehLH
December 17th, 2015, 06:41 PM
I think the two healer classes are the most balanced ones, changing things might actually mess them up for no reason lol

Ixil006
December 17th, 2015, 06:46 PM
._. well I like this class is good how it is, I would change into it if I did not suck at healing people other than healing my self well, speaking of healing multi heal for the entire team would make it much smother heal the whole team aoe heal XD

Shiono
December 18th, 2015, 07:44 AM
I think SC is the most balanced class among them all.. there's only one thing that should be changed here:

http://i.imgur.com/eFdlUFW.png


What if one of the most two useless skills in the game (That Hasn't received a update or a remake in JP) were improved on our server? :>?


What If Sun Avenger reflected the damage (including spell damage) you received as magic damage? (You still take full damage)

http://lucentheartwiki.hardrain.net/attach/536B696C6C2FE5A4AAE999BDE381AEE5BEA9E8AE90E88085_6 9636F6E2E6A7067

What If Dawn Crusader doubles your base damage you did on your spells instead? /o/

http://lucentheartwiki.hardrain.net/attach/536B696C6C2FE69A81E381AEE9A88EE5A3ABE59BA3_E69A81E 381AEE9A88EE5A3ABE59BA32E676966


Because I'm going to be honest. A skill that has a 75% chance to reflect your Attack Damage* is complete crap. (Fodder /o/)


As well as a skill that doubles your Auto Attack damage when your a healer? Wut Lets start hunting +10 Two Handed Swords fellow Dawn Prophets and Sun Commissioners. /o/

Seriously, how useless can this skill be. You keep SC from healing for nothing )o)
Since Cleft hasn't been active in a while I doubt he'll see this thread, so I'll post his old suggestion for him.


Sun Avenger

http://lucentheartwiki.hardrain.net/attach/536B696C6C2FE5A4AAE999BDE381AEE5BEA9E8AE90E88085_6 9636F6E2E6A7067

Recommended Functions: Decreases overall damage taken by half (Before Critical and defense reduction calculations) and has a 75% chance to place a burn debuff of 80% of the Sun Commissioners spell power (Stacks up to 4 times at a 18 second duration, critical is not possible). And increase the delay from 120 seconds to 190.

Explanation: This skill is a suicidal all or nothing skill for Sun Commisioner when forced into full combat mode.
As it disables our buffs and heals, we cannot save ourselves (Or others) while under the buffs effects.
Therefore providing a dmg reduction utility to help sustain our defenses will prevent us from dying too quickly before the full use of the skill is possible.

It's the same reason why there should be a DOT damage debuff effect to the skill. We need a reason to use this skill
in-regards to destroying our target. Because as it is now, there is no point to using it, rather it actually presents a negative impact.

After all, physical attack damage is a stat that Sun Commisioner should NOT be dealing with. And even if we stacked all the attackpower we could, it does not critically strike.

[*This skill will also give us an edge in aoeing mobs as well as keep our name in being defensive healers]

Because of the utility of this skill however, I suggest the hate values on all attack skills be increased by 150% while Sun Avenger is in effect. Because I still do want to leave a weakness on it; Once the Sun Commissioner takes enough damage to be near death, they can just click off the buff icon and start healing. (The skill is already placed on a long delay once it's been used)

The current skill duration is 90 seconds. Leave it as it is. As again, with enough health taken off, the Sun Commissioner can be pressured to take off the buff.

SpringLH
December 18th, 2015, 10:06 AM
honestly, i don't think DP or SC need those skills and buying those skills is just a waste of money. We need to remember that DPs and SCs are healers and are not really meant to kill.

If you want to give them a bit of a damage, just increase the damage that their skills give like divine fire etc... That will give them a boost to kill players in gvg.

Cleftobismal
December 19th, 2015, 02:08 AM
I lurk here and there.

Hi.


SC isn't broken damage wise. (Just mana costing) I do question some skills like why Divine Judgement cannot crit, especially since it's a countdown. But sun Avenger is the most ??????????????????????. Can say the counterpart for DP's Dawn Crusader also has nothing to do with the class.


@Spring LH

Increasing divine fire to affect both healers is not needed. Divine fire is not even mean't to be a skill for DP's to use in later levels. (So says the level up system, which I question the point of leveling skills up except for more mana to burn and minuscule damage)



Having a buff like that on sun commissioner is to bring out our defensive side when we are under attack. Not one shot everything. Being a nuisance when your targeted all the time is better than one hitting everybody on site.

DP is for another thread.

MinosTears
December 21st, 2015, 09:58 PM
I agree Sun avenger is pretty dam useless. The only times I've ever used it was in BF GVG to kill people who were freezing me but since divine bonds proc with freeze rays now, Sun avenger is essentially useless. Not to mention the skill scales off attack damage, which SCs dont have unless you randomly equip a sword.

Cleftobismal
December 29th, 2015, 12:05 PM
I also think Divine Judgement should be able to crit. Even in todays PvP it sucks because water defense just rekts the base damage. Has completely no use besides being a skill to boost air damage. Which we don't even use. Makes me wonder what direction they tried to shift SC in.

Cleftobismal
March 3rd, 2016, 09:49 PM
************* More SC ***************** Suggestions


Increase the absorb rate of Aegis. 2420 at max doesn't do much in end game at all.

Why does cleansing breath say "Removes Negative Physical Ailment" when all it ever removes is just bleed effects? Never any other physical ailments. Even MFE's cleanse skill is a looot more useful than ours.

In terms of DPS. The only buffs I would recommend is, allow Divine judgement to crit. 10k damage after 21 seconds doesn't do that much against 370k hp mobs. (Dont get me started on bosses)

And remove the Cooldown on the Eclipse 80 skill. The damage on eclipse isn't that great either. The numbers are too low for practical solo use than any of our other skills. Especially in this game where people veeery rarely party and juuuuust solo.

Cleftobismal
March 7th, 2016, 10:23 PM
********Update about fighting Soul Uses********
Currently Divine fire, the useless sun avenger, and divine judgement does not consume Souls upon usage.

I don't know whats sun avenger would be reworked into, but divine fire is fine as it is. Divine Judgement should be allowed to consume a soul as it is a countdown skill. Not something spam-able.

YuukiLH
June 7th, 2016, 03:46 AM
********Update about fighting Soul Uses********
Currently Divine fire, the useless sun avenger, and divine judgement does not consume Souls upon usage.

I don't know whats sun avenger would be reworked into, but divine fire is fine as it is. Divine Judgement should be allowed to consume a soul as it is a countdown skill. Not something spam-able.

Isn't a SC super healer class? Just maybe if there is a high damage skill so SC will be OP *-*

Cleftobismal
June 19th, 2016, 07:45 PM
Isn't a SC super healer class? Just maybe if there is a high damage skill so SC will be OP *-*

Because doing 18k dmg [This is high geared] after waiting 21 seconds on a 596,824 HP monster makes sense. To be blunt. The point of these buffs is to put in some viability.


Following your logic, I say we should remove all passive and battle pets that's heal, buff and protect and let us healers do the work.



No It doesn't work that way here. Sadly.