LoIcatKumi
January 10th, 2017, 05:02 PM
Hi everyone,
As I've heard GMs are on their way to make some tricks for all the Fencer main sake, here is a short guide to clarify stats effects on our dear potatoes (yeah, Fencers have a good reputation as fighting potatoes... or maybe not?).
The problem with Fencer is that is an open class, as Sofstar builded them as some kind of magical fighter (like the red knights of Final Fantasy)... So in fact, nobody knows exactly how to build them, and most players stop to the 'magical' word and go full wis without any further though.
This mini guide will only stuck to full wis and full str builds as others seem inconsistent to me, reducing your output damages (and you are already a potato, so you really don't need that).
Full Wis Build
Pros :
- Damage are higher on single targets and aoe skills
- MP bar is bigger and the MP regen is higher
Cons :
- You are a fried potato if you go OOM (aka, no MP left), and you can go easily
- Lower intermedial output damage when your skills are on cooldown (hopefully, Wis gives ATK so you are not totally useless...)
- Solo levelling on low levels are a real pain
Full Str Build
Pros :
- Higher intermedial damage output when your skills are on cooldown
- Fewer OOM suffering (no OOM at all at high level)
- Solo levelling is not a problem at all, and you can even use the "control" part of skill against though monsters
- You can laugh at dancer kind monsters
Cons :
- Your skill damages are lower (but the gap is not that huge, i saw around 500 dmg points difference on a single target attack with my stuff, at level 69 between full wis and full str)
- You are less fitted for AoEs in team (it's a consequence for your lower skill damages)
In conclusion :
Full Wis and Full Str build are almost equivalent.
However, based on my personnal experience with the game, what I can recommend is :
- If you planned to play as team and you can enslave a party muse, go full Wis and play as an AoEr.
- If you only want to rely only on yourself (or have problems to find teams), you should seriously consider a full Str and single target build.
For the potato part :
- for now I still didn't find a way to clear the problem of the non elemental monsters making you totally useless (but less on str build...)
- forget the idea to reach the same damage output as blademasters (or wizards...)
- the "Targeted attacks" skill branch, said "for pvp only" (on common knowledge), will still make your ennemies roll on the floor from laugh... because the cast delay of "Stunning Strike", "Crippling Clout", "Slap on the Wrist" and "Pressure Point Strike" is just 10th time too long for making them useable in pvp. (and for Razzle Dazzle, after several years of use i still wonder if it really works...)
You are free to give your opinion on this thread (even if it's that Ganeel sucks and make you roll on floor from laugh being the only single targetter on the whole server...)
As I've heard GMs are on their way to make some tricks for all the Fencer main sake, here is a short guide to clarify stats effects on our dear potatoes (yeah, Fencers have a good reputation as fighting potatoes... or maybe not?).
The problem with Fencer is that is an open class, as Sofstar builded them as some kind of magical fighter (like the red knights of Final Fantasy)... So in fact, nobody knows exactly how to build them, and most players stop to the 'magical' word and go full wis without any further though.
This mini guide will only stuck to full wis and full str builds as others seem inconsistent to me, reducing your output damages (and you are already a potato, so you really don't need that).
Full Wis Build
Pros :
- Damage are higher on single targets and aoe skills
- MP bar is bigger and the MP regen is higher
Cons :
- You are a fried potato if you go OOM (aka, no MP left), and you can go easily
- Lower intermedial output damage when your skills are on cooldown (hopefully, Wis gives ATK so you are not totally useless...)
- Solo levelling on low levels are a real pain
Full Str Build
Pros :
- Higher intermedial damage output when your skills are on cooldown
- Fewer OOM suffering (no OOM at all at high level)
- Solo levelling is not a problem at all, and you can even use the "control" part of skill against though monsters
- You can laugh at dancer kind monsters
Cons :
- Your skill damages are lower (but the gap is not that huge, i saw around 500 dmg points difference on a single target attack with my stuff, at level 69 between full wis and full str)
- You are less fitted for AoEs in team (it's a consequence for your lower skill damages)
In conclusion :
Full Wis and Full Str build are almost equivalent.
However, based on my personnal experience with the game, what I can recommend is :
- If you planned to play as team and you can enslave a party muse, go full Wis and play as an AoEr.
- If you only want to rely only on yourself (or have problems to find teams), you should seriously consider a full Str and single target build.
For the potato part :
- for now I still didn't find a way to clear the problem of the non elemental monsters making you totally useless (but less on str build...)
- forget the idea to reach the same damage output as blademasters (or wizards...)
- the "Targeted attacks" skill branch, said "for pvp only" (on common knowledge), will still make your ennemies roll on the floor from laugh... because the cast delay of "Stunning Strike", "Crippling Clout", "Slap on the Wrist" and "Pressure Point Strike" is just 10th time too long for making them useable in pvp. (and for Razzle Dazzle, after several years of use i still wonder if it really works...)
You are free to give your opinion on this thread (even if it's that Ganeel sucks and make you roll on floor from laugh being the only single targetter on the whole server...)