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Thread: Tank Guide and skills

  1. #1

    Default Tank Guide and skills

    Hi Guys, I’m a tank in-game and I would like to share my build for tank so that new players have some guide on how they are going to build their tanks it’s not the best build cause you can make different builds here, but I recommend this for as a guide and not You have to do this kind of thing or else

    STAT REVIEW
    Str is used for damage- seeing that we are tanking its not really necessary to add points to this.
    Dex is use for physical attack power Magic attack power Phy Def and Mag Def- its kinda like a .25 to each kinda skill that I've seen
    Vit adds +5 hp and Phy def – you could go pure vit here if you wanted a pure type
    Int Magic damage – Not needed for tank
    Wis adds 5 points to MP and gives you magic def – you could add some points if you find it frustrating that you use so much mp so quickly, but the m def inst worth it since your gear adds so much m def.

    BUILDS
    Full Vit
    Vit with 50 points in Wis
    Vit with 50/50 points in Wis and Dex (this is what I did and I kinda prefer it since I like to solo my quest some days.)

    PATH
    Human Path (extra critical damage of 5%, We could argue that it “helps keep damage” but you need a good weapon for that crit damage to even account for)
    Elf (Dodge rate of 5%, Dodge isnt bad; the whole oops it missed me kind of life)
    Either race will do.
    Fighter-Guard-Infantryman-Phlanx/Knight-Paladin -End game description.

    FIGHTER
    (We are going to focus on just 1h Sword/1h Axe and shield skills)

    Passive
    1h Training (Max)
    Enhanced HP (Max)
    Defensive Position (Max)

    Buff
    Vital Powerup (Max)
    Fighter's Blessing (Max)

    Active Skills
    Wind Slashing(Max)
    Single Attack (Max)
    Deep Risen Spin (Max) (taunt)
    Invisible Rope (Max)

    GUARD
    (A specialized class for magic attacks. This class learns magic attack active skills.)

    Why Not Warrior?
    -You are tanking, not trying to do damage.

    Passive
    1h Training (Max)
    Enhanced HP (Max)
    Defensive Position (Max)
    Heavy Armor Expertise (Max)

    Buff
    Vital Powerup (Max)
    Fighter's Blessing (Max)
    Solid Shield

    Active Skills
    Wind Slashing(Maxes out at 34)
    Single Attack (Maxes out at 31)

    NOTE: the skills are all good but please just pick one. SP is limited.
    Attract (Max) (Taunt single target)
    Bloody Sky (Max) (AOE =Area of Effect)
    Blunt Shield (Max) (Attack and Stuns)




    INFANTRYMAN
    (An advanced class of the 1st class “guard” which specializes in defense)



    Passive
    1h Training (Max)
    Enhanced HP (Max)
    Defensive Position (Max)
    Heavy Armor Expertise (Max)
    Shield Barrier (Max)

    Buff
    Vital Powerup (Max)
    Fighter's Blessing (Max)
    Doom Burst (Max) Reflects damage of taken from targets in 5M radius for 15m
    Solid Shield (Max)

    Active skills
    Wind Slashing(Maxes at 34)
    Single Attack (Maxes at 31)

    New Skills pick one

    Cross Slashing (Max) Deals 104% damage reduces target damage with a small chance
    Double Attack (Max) DOT poison enemy
    Shields Edge(Max) Pushes away enemies around target with a 5m and deals damage
    Attract Circle (Max) Taunt 12m radius

    HERE IS A SPLIT TO GO OVER THE SKILLS FOR PHALANX VS KNIGHT
    It is important to know both so that you make an informed decision

    PHALANX

    Skills Listed:
    Attract (taunt)
    Shields Edge
    Blunt Shield
    Attract Circle (Taunt of 12m Radius)
    Doom Burst
    (NEW) Holy Avenger-AOE 5.5m Deals 68% damage
    (NEW) Holy Stroke -Single taget 128% damage
    Heavy Armor Expertise
    Enhanced HP
    Shield Barrier
    Vital Powerup
    Fighter's Blessing
    Single Attack
    Double Attack
    Solid Shield

    KNIGHT

    Skills Listed:

    Wind Slashing
    Cross Slashing
    Single Attack
    Double Attack
    Attract
    Shields Edge
    Blood Sky
    Attract Circle
    Doom Burst
    1h Training
    Heavy Armor Expertise
    Sword Training
    Axe Training
    Mace Training
    Shield Barrier
    Solid Weapon (Increases P Dmg for 30m)
    Vital Powerup
    Fighters Blessing

    PALADIN
    -Defense Specialist

    Skills and Levels as noted:
    Attract (Level 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95,100, 115, 130, 145)
    (Single target Taunt)
    Shield's Edge (Level 40, 47, 54, 61, 68, 75, 81, 87, 93, 99, 109, 116, 123, 130, 137)
    (AOE pushes targets in 5m away
    Attract Circle (Level 40, 42, 43, 45, 47, 49, 50, 52, 54, 55, 57, 59, 61, 62, 64)
    (AOE Taunt)
    Doom Burst (Level 40, 50, 60, 70, 80, 90, 100, 110, 120)
    (Buff that reflects % of damage for 20m)
    Holy Avenger (Level 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 109, 116, 123, 130, 137)
    (AOE damage)
    Holy Strike (Level 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 109, 116, 123, 130, 137)
    (High Damage single attack)
    (NEW)Rage Sword (Level 100, 107, 109, 111, 113, 115, 117, 119, 121, 123)
    (High Damage single attack)
    (NEW)Saint's Heal (Level 100, 107, 109, 111, 113)
    (AOE heal, higher the int the more you heal; so if you are like me and you are reading this I squinted my eyes and said yep small heal it is.)
    Heavy Armor Expertise (Level 20, 25, 30, 35, 40, 55, 70, 80, 90, 100)
    (When Plate is equipped you get a bonus of Def and Vit)
    Shield Barrier (Level 40, 55, 70, 100)
    (Increases Def and movement speed)
    (NEW)Mental Vertex (Level 100, 110, 113, 116, 119)
    (Increases Magic Damage)
    Vital Powerup (Level 10, 20, 30, 40, 50, 60, 70, 80, 90, 100)
    (Increases party vit)
    Fighter's Blessing (Level 10, 20, 30, 40, 50, 60, 70, 80, 90, 100)
    (Passive that when fighter's MP is over 70% normal attack speed can receive 5% and increases agility by 3)
    (NEW)Shock Wave (Level 100, 109, 109, 113, 117, 121, 125, 129, 133, 137, 141)
    (Pushes target back with damage causes DOT and reduces target's speed)
    Blunt Shield (Level 20,24, 27, 31, 34, 40, 47, 54, 61, 68, 75, 81, 87, 93, 99, 109, 116, 123, 130, 137)
    (Shield attack and stun)

    LORD VS DEATH KNIGHT VS ARCH TEMPLAR
    Lord- Skill-
    CHAOS (Level 125, 130, 135, 145,150)
    Confusion for 10s


    Death Knight- Skill-
    NOSFERATU (Level 125, 130, 135, 145,150)
    Buff- Increases caster Movement, Attack, Damage speed , cause caster to loose 340 HP (im thinking like a tick every few seconds) caster recovers hp of the damage dealt to enemies (Not recommended for tanking)

    Lord- Skill-
    Proxy Port (Level 125, 130, 135, 145,150)
    Allows you to use proxy for 10m and increases defense
    Proxy (Level 125, 130, 135, 145,150)
    Redirects the damage dealt to the target back to the caster for xm when casted. (Gives target the caster's defense, target must stand close to the caster)





    Thanks for looking at my guide and good luck in your journey!

  2. #2
    Join Date
    Jan 2018
    Location
    United States
    Posts
    17

    Default

    Part of tanking like any other role is mitigating damage. this means you lower the amount of damage enemies can do by burning them down as quickly and efficiently as possible, which further means every member of a party, EVERY member, needs to be able to deal as much damage as is possible for their level and class.

    that's only one piece to tanking, there's a lot more, just soaking damage isn't enough to protect your group.

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