Automechs can be quite decent in the lower stages of the game. However they fall flat on their faces in the 10x range. I want to propose an idea to improve the late game a bit for automechs.

Right now the skill adds a fixed number of attack speed and a % of damage. My suggestion is to leave the original stats the same but add another portion of attack speed by dividing the player's total agility with a number (example: agi/100 or agi/200).

It could also be player level divided with a number (lvl/50).

As a result it would give some extra attack speed to an automech but not too soon. In other words, it would not influence low level automechs very much (they don't really need help) but would help quite a bit in the 10x range.