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Thread: The Priestess Rough Guide

  1. #21
    Join Date
    Sep 2009
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    yup
    you are right. we should consider the time killing a monster. as ms is faster.
    my calculs are wrong, i said it at the beginning XD

    maybe...
    we will have to try on the same monster with a lot of hp (to have a number of casts important) and take the time in consideration. redo this a lot of time (same monster, and measure the time...)

    >.<


    @ SunnyZ
    it was post on july, there's still this bug? :s

  2. #22

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    well..ive reset skill points and vigor ball is at lvl 5 now. personally, im amazed at the difference. is there a delay further up in lvls? so far im happy with the change. with the 2 weeks of xp AND holidays now... i should be able to raise vb quite a bit. then the true testing will begin! im excited. thnx again to everyone for your input! im sure to have more question in the near future!

    luv!
    http://is.net23.net Official Site of Clan Is on Awell

  3. #23
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    Sep 2009
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    The Netherlands
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    Quote Originally Posted by isbreath View Post
    well..ive reset skill points and vigor ball is at lvl 5 now. personally, im amazed at the difference. is there a delay further up in lvls? so far im happy with the change. with the 2 weeks of xp AND holidays now... i should be able to raise vb quite a bit. then the true testing will begin! im excited. thnx again to everyone for your input! im sure to have more question in the near future!

    luv!
    Hm I am not very sure but I think VB at higher lvl doesnt have a delay..
    My VB is now lvl 9 almost lvl 10 >.<' but still got no delay at all

  4. #24

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    VB vs MS is an old story.

    I ll make some calculations because tritri is too lazy ! bad girl !
    But the thing we have to keep in mind is that we are not 100 % sure how the dmg is applied.
    For exemple :
    How def and abs works on magical attack ?
    Does def and abs of mobs work for each spark or for the total number of sparks on ms ?

    ----------------------------------------

    spi = spirit, min = min atk pow of wand/staff, max = max atk pow of wand

    First the duration
    MS => 1 second
    VB => 1.5 second

    The formula
    MS => (14 + min - 34 + max) x 5.5
    VB => (66 + spi/8 + min - 91 + spi/8 + max) x 2

    Average dmg
    MS => [24 + (min + max)/2] x 5.5
    VB => [157/2 + spi/8 + (min + max)/2)] x 2

    Average dmg per second
    MS => [24 + (min + max)/2] x 5.5
    VB => [157/2 + spi/8 + (min + max)/2)] x 4/3

    So If you want to know at what spirit the dmg of VB will be higher or equal than MS, you need to resolve the following equation :
    [24 + (min + max)/2] x 5.5 =< [157/2 + spi/8 + (min + max)/2)] x 4/3

    You would need :
    spi >= 164 + (min + max) x 25/2

    Lets take for exemple a perf wyver wand + 10 => 41 - 50
    spi >= 1301.5
    We know PT doesn't like Real umber and prefer integers so =============> 1302

    In this calculation it's obvious that MS is beter than VB in term of average dmg per second.

    --------------------------------------------

    BUT force works fully on VB while only the % boost works on MS.
    I will try to do again the same calculations with forces. (hoping my guess are not to bad)


    ---- devine force (dmg x 1.1 + 60)

    Average dmg per second
    MS => ([24 + (min + max)/2] x 5.5) x 1.1
    VB => ([157/2 + spi/8 + (min + max)/2)] x 4/3) x 1.1 + 60

    Solve the equation and you get :
    spi >= - 1796/11 + (min + max) x 25/2 = - 163.3 + (min + max) x 25/2

    Lets take for exemple a perf wyver wand + 10 => 41 - 50
    spi >= 974.2 =============> 975

    Here again, MS is better than VB.

    ---- enigma force (dmg x 1.2 + 140)

    Average dmg per second
    MS => ([24 + (min + max)/2] x 5.5) x 1.2
    VB => ([157/2 + spi/8 + (min + max)/2)] x 4/3) x 1.2 + 140

    Solve the equation and you get :
    spi >= - 536 + (min + max) x 25/2

    Lets take for exemple a perf wyver wand + 10 => 41 - 50
    spi >= 601.5 =============> 602

    Here again, MS is better than VB.
    --------------------------------------------

    You can see that the force change by a lot the spirit req for both skills to have the same dmg

    --------------------------------------------

    BUT as I said, we don't know how the dmg is applied.
    Experience is always needed to proove something. I guess we will have to wait for event girl. Then we will make some chrono test in loc and ice2.

    Btw i doubt that the calculations above is 100 % close to what we will find with chrono. It seems that, if you use a high force, VB may be stronger than MS (or at least close to) if both are at lvl 10.

    To be continued when event girl will come

  5. #25
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    Seattle, WA
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    So summary of what am reading/seeing in this thread...
    MS > VB over time with char having typical 8x SP.
    MS > VB over time with char having typical 9x SP.
    MS prolly > VB over time with 9x char having high SP at cost of HP. *
    VB still broken for BC. (Not too big an issue considering Prs are not killers but healers for BC.)

    * Caveat that if using high level force, VB may win out in this situation.

    Think I'll stick to MS for now but would love to see L10 MS vs L10 VB in ICE2 over time with a) no forces and b) dev forces. (Dev forces practical, seem to drop reasonably from events. Any higher level force not practical for day-to-day use.)

  6. #26

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    u guys are awesome.
    http://is.net23.net Official Site of Clan Is on Awell

  7. #27
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    Sep 2009
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    pfffffffffff
    i just knew i would have a headache for nothing, because i knew you would post...
    so i made things easier for myself
    i'm logic (and little bit lazy... okay -_- )

    Bump: there's a mistake in VB's formule

    it's spirit/4 for max and not /8 :x

  8. #28

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    2 years ago i did some investing and it seemed that vb only was better if a prs had round 400 spirit. but that was then, we have 80b etc stuff now, not sure if ms and vb are evenly affected by weapon damage.

  9. #29

    Talking

    Quote Originally Posted by Comunux View Post
    VB vs MS is an old story.
    [...]
    So If you want to know at what spirit the dmg of VB will be higher or equal than MS, you need to resolve the following equation :
    [24 + (min + max)/2] x 5.5 =< [157/2 + spi/8 + (min + max)/2)] x 4/3
    [...]
    I am not really following you there

    Where are the variables in this so called "equation"

    Bump:
    If you meant the min/max damage, then don't mind my question, although you should mention where limits do lie in, like: ?<min<? ; ?<max<? because the way you put it with that equation doesn't seem very reliable.
    Last edited by Ruslan; February 15th, 2010 at 03:51 AM.

  10. #30

    Default

    hi guys
    im leveling my prs and now im sure that the damage formula on Vigor ball is

    VB => (66 + spi/8 + min - 91 + spi/4 + max) x 2
    coz max dmg changes every 4 sprit and min - every 8

    Bump:
    Quote Originally Posted by trisotte View Post
    pfffffffffff
    i just knew i would have a headache for nothing, because i knew you would post...
    so i made things easier for myself
    i'm logic (and little bit lazy... okay -_- )

    Bump: there's a mistake in VB's formule

    it's spirit/4 for max and not /8 :x
    sorry didnt see ur answer

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