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Thread: Tips, Tricks, and Quests for New Players

  1. #1

    Default Tips, Tricks, and Quests for New Players

    Here are a few tips for people who will be getting into the Open Beta who haven't played DOMO before:
    Exp Bonus Item NPC: There is an NPC in the area where you first come out of the tutorial, this NPC will give you a temporary swimsuit costume as well as a badge which will give you 30% more exp for a few hours. You can get this once a day so long as none of your classes have hit level 20; the NPC says over 20, but that includes a 20 character.

    The eversun guide is an NPC right out of the area you see, there is one quest for meeting NPCs, the others you can work at without accepting the quest, which are getting 20 items from mobs around eversun north and south, these include bow wow bones, pupu teeth, and kuku feathers, one of the quests has a beginner bow as a reward, which is useful for kiting as it can be equipped on any class. Also, doing all of them gets you a title for a small +55 HP bonus. Doing all with 100 drops, gets you a better +110 HP bonus title.

    Easy Class Certifications: When you're leveling to 10, get up a super combo, use 3(preferably full power) combo attacks on red, green, yellow, then go to the blademaster qualifications with a full power blue combo attack, when you use the fourth combo attack, you will get a super combo attack which will have its power based on the power of the other combos you used, this with the other combo will make quick work of the enemy for the fight. After you get blademaster, if you have the saber you can make quick work of the fencer using your new blademaster skills.

    Class combinations: Mercenary + bladmaster/fencer/thief: mercenary is special, it can equip daggers, sabers, and swords from the start; hunter + thief: They use similar equipment, and have good compatibility. Wizard/Shaman: same exact equipment, not using them together is madness.
    side note: Any skill slots which are filled with skills that can be used with any weapon are usually junk in comparison with the other skill slot. Also, don't be afraid to use scrolls, frogs, voodoo bugs, or arrows, they usually are worth the cost. Do be afraid of Merchant skills, your wallet will die.
    IMPORTANT: Don't get proficiency increasing skills on any class, you need to have the equip skill which you can only get at level 30 for those to do anything.


    Another early quest to get is with the mysterious elder by the inn, the rewards give you access to the inn basement and a level 15 weapon for your class. The inn basement is a great place for leveling to 20.

    When you first spend your skill points as a commoner, know what you're getting:
    Alchemy: Raises the level cap of alchemy, you have to make stuff to get it up.
    Meditation: Gathering skill which allows you to get the material (Red Dust + other colors) for weapons [note: Weapon recipes mostly require you to get on a thief and use pilfer, with an annoying fail rate, to get recipes from monsters]
    Mining: Gathering skill which allows you to get materials(glass, copper bars, etc.) for light armor and heavy armor.
    Forestry: Gathering skill which allows you to get materials (apple wood, maple wood, etc.) for clothing.
    Herding: Gathering skill which allows you to get materials for Robes and Dancer's Costume.
    The rest(farming/fishing) are used to make healing items.

    Basic Economics: In this game, monsters will never drop gold, they drop some coupons, which give you gold, but barely, most drops are either materials or quest items. Also there are gems, which are pretty much junk. Materials are all used in crafting your own gear, so you want to have some handy, there is an NPC who will sell all of the materials, but don't rely on him, he sells for extremely high prices, you want to buy from other players if you need a material, and sell to other players when you need money, that way you can get a lot more gold than you would selling it to an NPC. This is especially true of low level materials, for some you can sell them for triple the NPC value.
    TLDR: Avoid NPCs, trade with players for money.

    The Elemental System: Rock paper scissors in this game: Water beats fire, fire beats metal, metal beats wood, wood beats earth, earth beats water.
    The Job System(for monsters): Basically, this lets you know what you need to defend against; a shaman monster can destroy a player in heavy armor because heavy armor has physical defense but not magical defense. A mercenary monster will have high defense. So on and so forth.

    Questing: Most areas have a set of 4 quests, where you kill some number of things for 3, then you get the final quest. There are a few for a +110 title in the beginning, one was mentioned earlier; one is in the well, which has you killing single monster for the fourth quest which spawns only once every 2 hours; one is in swan lake basin(south) which ends with a 4th killing quest.
    There are 2 story quests: the mirror ones, which you pick from your choice of being a hero or making friends. The other one is the confusion dance quest; The mirror quests play out over the long game, it's up to you whether you want to follow it as you level or just get big chunks of it done at a time when you're higher level [save 5 hemp rope early on for your story quest]. The confusion dance, however, is something you want to get working on as soon as you're powerful enough, the rewards for the confusion dance include a costume and a storage crate item which will help you save a lot of inventory when you buy some fancy things.
    The last quests I want to talk about are the Eversun and Darkdale Elder quests, these involve party quests and collection for most of the drops from monsters which aren't materials, after you complete 25 random quests, you get a chance at getting a 5 slot upgrade to your bag(once each), if you don't get that, you get a weapon recipe. These quests get fame up for a guild, so they're fairly important if you join one.
    Last edited by Kazaaakplethkilik; February 23rd, 2015 at 09:31 PM.

  2. #2

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    Quote Originally Posted by Kazaaakplethkilik View Post

    Easy Class Certifications: When you're leveling to 10, get up a super combo, use 3(preferably full power) combo attacks on red, green, yellow, then go to the blademaster qualifications with a full power blue combo attack, when you use the fourth combo attack, you will get a super combo attack which will have its power based on the power of the other combos you used, this with the other combo will make quick work of the enemy for the fight. After you get blademaster, if you have the saber you can make quick work of the fencer using your new blademaster skills.
    Easier way is to go full physical on your commoner when you reach lvl 10 (using the NPC that allows stat reset up to lvl 15).
    With full phy, you can go over all the qualifications that needs fight or resist an attack (so Fencer, Blademaster and Martial Artist. It's not applicable for Doctor as far as how many HP you have it put it to 1)


    Merchant :
    Merchants must use Extortion the most they can to get back money they loose using Coin Toss.
    Normally if you use mostly those 2 skills you won't lost money (but you need to have a bit of money to initiate the process).
    Last edited by LoIcatKumi; March 1st, 2015 at 12:37 PM.

  3. #3
    Join Date
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    You had good ideas putting it together, but I want to address a few things.

    1. The Eversun Guide's quests do not give a beginner bow per se, but rather a random weapon OR some vitamin A pills. The quest rewards are completely random, if you do not get a bow, you can still buy one from the male sprite NPC in the summoning pool.

    2. The Blademaster and Fencer qualifications are extremely easy to complete and you in no way need a combo/supercombo to beat the NPC. Yes they do have attacks that they rarely use and if you do get hit with them on a level 10 commoner, you will not die - just use one of the million vitamin A pills you got in the tutorial and you're fine.

    3. I would not recommend a mercenary to new players - unless they were planning on going solo merc. Same with wizard to be honest because scrolls are expensive. The best classes (in my opinion) for players brand new to the game would be thief or blademaster. Blademaster has an easier qualification than thief (which is a lot of walking and a bit of gold), but both are excellent solo classes and pullers - and both have GREAT subs for other classes. Thief also has the added bonus of being able to pilfer weapon recipes - which is another way to make gold.

    Any skill slots which are filled with skills that can be used with any weapon are usually junk in comparison with the other skill slot.
    4. This is not true at all. First Aid, Regeneration, Inner Magic, Control Breathing, Premonition, the list goes on forever. There are TONS of useful skills that DON'T require a weapon - and can be used with any weapon - and they are not junk at all. While there are also a handful of skills that are like this that ARE junk, to say that most are junk compared with ones that require your class's weapon is just wrong on so many levels. If anything, I would recommend people GET those kinds of skills simply BECAUSE they are so easily usable on other classes.

    5. I would also not suggest new players head into the Inn Basement as it is usually extremely crowded and hard to find spots to solo. I suggest making friends and finding a party if you wanna head down there. Otherwise stick to less crowded maps.

    6. Your paragraph about the mirror quests and confusion dance is...well confusing. Those quests have nothing to do with each other. Also the confusion dance questline is not implemented yet (and probably wont be for a while).

    Again, you have some useful info there, just seems kinda jumbled.
    Stargirl

    For faces & hairstyles screenshots, guides, and other DOMO shenanigans, visit my blog:
    http://domoaddict.blogspot.com/

  4. #4

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    Quote Originally Posted by Kirbychu View Post
    4. This is not true at all. First Aid, Regeneration, Inner Magic, Control Breathing, Premonition, the list goes on forever. There are TONS of useful skills that DON'T require a weapon - and can be used with any weapon - and they are not junk at all. While there are also a handful of skills that are like this that ARE junk, to say that most are junk compared with ones that require your class's weapon is just wrong on so many levels. If anything, I would recommend people GET those kinds of skills simply BECAUSE they are so easily usable on other classes.
    I believe they were referring to damage skills, if that's the case then the only real exceptions would be Bolt From the Blouse/ Veiled Volley and Warning Warble. Maybe the BM skills for some burst damage and dancer aoes for pulling, but that's about it.

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