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Thread: help with a build for power mech

  1. #1

    Default help with a build for power mech

    hey guys, im a lvl 70 mech and havent played for a long long time. ive reseted my stats and skills, and would like to ask you how to build a power mech now. ive heard there's been all kinds of changes with recent patches, so looking for some help. how should i raise my stats, and what skills should i invest in for power mech. thx

  2. #2
    Join Date
    Feb 2010
    Location
    Canada
    Posts
    3,199

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    Quote Originally Posted by RainStar_Mech View Post
    I would need to load my Mech to see exactly what my build is now. I am going to go from memory as I am at work right now, and not working.

    I went to 64 SPR for Murky Build seeing as I went to TA and DSR's. Sort of wish I had my KA/VRs back now so I could go back to Trans Build (56 spr) seeing as I always use Vamp Cuspid and Mana Rechargers. The Recharge from TA/DSR is really not applicable for me now at 12X lvl. I also went to DSR for the added 2 abs, but I also now always use Vamp Armor, and the extra 2 ABS I get from DSR's I doubt it is that noticeable. Granted, going back to VR's/KA, I am not sure how much damage I will gain by adding the 8 Points back into STR from Spirit.

    As for Build at my lvl 12X.

    Extreme Shield Maxed (because I had nothing else to put the points into). I still have like 3 SP left to spend that I have not decided where to put yet. Likely will go to Maximize, especially if it ever stacks in the future. Or I can put them into Spark Shield, and maybe increase my Damage per minute slightly with the added sparks. Also, might look cool.

    - But I find myself always using Extreme Shield, as it does seem to add some extra block even when you switch back to 2 handed. Not as much block as I would like, but it has saved my life a few times.

    I no longer use Maximize as you can't use PA/MA with it anymore and the damage increase is only on your weapon. Not your entire Damage formula, so the damage increase is not very great for all the loss in ABS/Defence (if Defence works lol).

    So, Max PA/MA for best tankability, especially as you will likely use a 2 handed weapon for Maximum Damage for faster leveling.
    Obviously Max MWM and Grand Smash as GS is pretty much the only skill you will (should) use.

    For Tier 4/5.

    Rolling Smash - Maximize as soon as you can.
    - Use it after every 4 Grand Smash. Use this skill as much as you can as it's damage is AWESOME!!!

    PE - Maximize as soon as you can, your party with love you very much if you have PE 10.
    Once you have PE and Rolling Smash maxed, then you can add Hyper Sonic to level 5. I find 5 to be the best bang for your buck.
    I went to 10 once on HS, and I liked how long the skill lasted, however, it was not much of an increase in speed from level 5 to make it worth it.
    - Problem is, you are casting it twice to every other skill. Casting takes time which can be annoying.

    The other reason I went HS to only level 5, is everyone who parties me, asks me to use Completion. They all assume I like tanking I guess.
    With HS 5, I was able to get Completion to level 7 now at lvl 12X.

    I think this covers it all.

    Spr, to Perf Trans/Murky Build.
    Trans if you use KA/VRS. (56 spr)
    Murky if you use TA/DSR's. (64 Spr) - Expect to spend about 50kk if you want a perf Murky.

    Health Base (you can add points here if you like to tank more and use less RB's.)
    - The more points you add into Health though the less damage per second you will do causing you to level slower.
    - I prefer to kill as fast as I can...but I do die a lot!

    Agility: Only to suit your gear
    Talent: Only to suit your gear

    Strength: The rest of your points! This is where you get your damage from.
    The higher the STR, the more HP you get and ability to carry more in your storage.
    We need to be able to carry lots of HP Pots and Stamina Pots!


    I think that covers everything. To me, this is the best build for all around balanced Mech.
    - I've switched to Maximize a couple times this past year, but I always find myself going back to PA/MA Build.
    - I die enough with PA/MA maxed. Using Maximize, I died a heck of a lot more.
    The difference is Add Maximize instead of Physical Abs and Metal Armor.
    However, the little boost Maximize gives you, I still recommend PA+MA instead of Maximize.

  3. #3
    Join Date
    May 2014
    Location
    Hanoi
    Posts
    877

    Default

    Just my things, used murky 64spirit is better. You can easy choose VR, KA with good important stats (regen, abs, def, atk rtg) and other boss items are mkv boots, draxos boots with good abs, agi. I think it's hard to get all good.

    ps: All my characters are spirit, so I don't care about it
    Last edited by Ha13829; April 25th, 2015 at 04:39 PM.

  4. #4

    Default

    strength all
    spirit 64
    talent 90
    agility 68
    vitality base (24)

    maximize, master of weapons, GG (3ªtier) and extreme shield all in level 10
    after the last buff of 5ª tier and the ciclone

  5. #5

    Default

    Quote Originally Posted by RenatorodiUp115 View Post
    strength all
    spirit 64
    talent 90
    agility 68
    vitality base (24)

    maximize, master of weapons, GG (3ªtier) and extreme shield all in level 10
    after the last buff of 5ª tier and the ciclone
    Nice build.

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