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Thread: Majorly Massive Majin Master Guide!

  1. #11

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    Will I have enough skill points to max all the offensive magic skills (both single target and aoe) if i also max all the buffs?

  2. #12

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    Quote Originally Posted by ZevparkerY3Syi7 View Post
    Will I have enough skill points to max all the offensive magic skills (both single target and aoe) if i also max all the buffs?
    i think there will be not enough SP if you max up all attacking skills including all three buffs.

  3. #13
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    No you will not, most offensive magic isnt needed anyways since they do less dmg with more cast time and more mp.

    Other then what I directly listed you shouldn't need to pick any one them up unless they are changed.

    Engineer by trade, video game theory crafter by choice! if I cant make it simpler I'll make it harder!

  4. #14

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    i like this... thx for ur guide sir

  5. #15
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    Pin point is leveled but leveled with spare SP, around 80+ish it should be fairly easy to keep what your main skills will be maxed out just follow the order and in between skill levels put a point into it.

    Mage is usually more dependent on this as it helps make the loss and dps from cast times pass melee instant cast dps.

    Stat PSA and update!

    I have been doing more testing with rogue and the WIS and DEX Stats. Currently it is possible to focus on 2 STR to 1 WIS or 2 WIS to 1 STR with melee builds as WIS gives better end cap on crit and crit dmg then dex does, there is enough stats on gear to cover the loss in DEX for accuracy and evasion.

    As far as mages go this does not effect them as much.

    Engineer by trade, video game theory crafter by choice! if I cant make it simpler I'll make it harder!

  6. #16

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    "Support build- it is a very boring party heavy build for endgame and has very little offence so dull is a understatement"
    so you spit on the people who heal you? U_U fine level without tanker and healer then, "boring" classes!

    I've been playing full support majin, heal is nice debuffs too, main problem you'll find out is if you have to heal someone non-stop like a tanker for example. if you time your heal properly you can keep up a infinity regen on a single person, also majin is the only class to have an aoe regen skill before lvl 145? and is the only support class with an actuall regen single target regen spell. at lvl 41 I'm healing 3x 1800 (tics 1 time per second)
    wich is pretty nice for a party, and by other hands they buffs offer other things, more dmg regen and mdef, people never run out of mp with me in the group. got lvl 41 yesterday so havent tested all the other places to hunt, like havent tried the dungeon yet, and getting launcher problem now so i cant enter the game! zzzzzzz

    why 2/1 stats? with gears giving 15-50+ bonuses to a single stat, seems useless o_o
    also forgot to mention exactly what the "god blessings" do. like for example hellbringer is hp%/def%/wis%, also forgot to mention 3 int = 2 heal power, 3 wis = 4 heal power. not as raw since im pretty sure as you have more it doubles the power, so basically wis is the main stat for a support, if you wish to heal more and have more mdef. you could go int/wis as a sup but your supportive power would be inferior to a full sup, and your mdef would be lower, mp and mana regen amount lower aswell. (my mp never get under 95% as full support)
    you kind of just rushed a guide to say that there's somenthing in this section :I , sadly not as good as the guide tittle.

    I'd like to see the table between majin sup and an actual priest support, have to ask around later how much a priest heal with fast heal. well pretty sure they heal atleast a little more, but in terms of single target healing non stop they're way better. and I'd say elf sided support is a hibrid between normal healer and majin healer. but I was bored and decided to try majin so lol
    Last edited by ISH4LLHEAL; April 27th, 2016 at 12:36 PM.

  7. #17
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    @ISH4LLHEAL

    A lot of salt but that is okay

    Majin have strong support utilities as far as defense and regen, but mage healers offer stronger full utility buffs and heals, they also have a stronger dps presence for a majority of the levels.

    The reasoning behind 2/1 is cause end game raids and content have very strong support aggro fights that require a strong VIT base line to make up for lack of VIT on gear since not everyone can and will min max these stats.

    The lack of % information was left blank for future changes and over complications as most players will be in the stance for there play style, with the stance bonus being just that a bonus for there play style, since we cant use skills from other stances.

    Overall with cooldowns and timers Majin is a much slower paced support since you have to rotate the 2 healing skills with little to know offensive skills and with magic being the more inline you have to take into account cast times.

    Currently a Magic Majin will have the same party buffs with stronger dps and only a very small loss in single target heal strength with 1 point in battle heal and WIS as a focus stat.

    Be for over criticizing a post or written content please consider the writers stand point and knowledge along with the fact not everyone will min max stats or understand terms and details of % etc math rations

    It also doesn't help that all post are locked shortly after and can not be updated. This along with game mechanics and stats subject to change putting in hard numbers would compromise the guides longevity to subject changes.

    Food for thought currently playing crit mage Majin I pull 1680 heal with a level 1 battle heal @lvl40, and have all support buffs with greater dps on a far. Priest also can avg greater overall healing and dps with much better healing cooldowns (time in between healing) to dps without having to worry about stances.

    Any ways thank you for the input into thread.
    Last edited by AshleyMD; April 27th, 2016 at 07:31 PM.

    Engineer by trade, video game theory crafter by choice! if I cant make it simpler I'll make it harder!

  8. #18

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    Thank you for this guide. Mage majin is bae <3

  9. #19

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    Yea I agree with that, its almost useless to be a full wis atm. difference between int and wis for a "full sup" lets say is minimal, hope they change it soon..
    but since tankers have been running in circles even with a normal priest healing, I've been able to handle the solo heal in partys (but yes you have to time the battle healing with healing circle to have a continous non-stop regen). I'm full wis with only debuffs and buffs maxed+heals and I think I have like 130+170 wis atm (crap gear n lvl 42), and I'm healing like 2k with battle heal and 1.8 with healing circle. so the difference isnt so noticable atm, hope they balance wis to heal more, then it will be nice. and nightmare is bugged? I believe it was suppose to do some cool debuff or god knows what hahahaha

    but if it get fixed we'll be a very nice sup =) we are still, just sucks hard at single target, thats about it. but feels like were lacking somenthing, perhaps nightmare is whats missing
    Last edited by ISH4LLHEAL; April 28th, 2016 at 02:25 PM.

  10. #20
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    Quote Originally Posted by ISH4LLHEAL View Post
    Yea I agree with that, its almost useless to be a full wis atm. difference between int and wis for a "full sup" lets say is minimal, hope they change it soon..
    but since tankers have been running in circles even with a normal priest healing, I've been able to handle the solo heal in partys (but yes you have to time the battle healing with healing circle to have a continous non-stop regen). I'm full wis with only debuffs and buffs maxed+heals and I think I have like 130+170 wis atm (crap gear n lvl 42), and I'm healing like 2k with battle heal and 1.8 with healing circle. so the difference isnt so noticable atm, hope they balance wis to heal more, then it will be nice. and nightmare is bugged? I believe it was suppose to do some cool debuff or god knows what hahahaha

    but if it get fixed we'll be a very nice sup =) we are still, just sucks hard at single target, thats about it. but feels like were lacking somenthing, perhaps nightmare is whats missing
    Nightmare is a 15-30 sec aoe sleep but has a extremely low proc chance of around 5%? When first released it was 45+% chance.

    Support majin is really missing offensive skillsit should really have a solid 2-3 dps skills without having to change stances.

    Engineer by trade, video game theory crafter by choice! if I cant make it simpler I'll make it harder!

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