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Thread: [Ace in Unity]any advice? confusing about what to do next

  1. #1

    Default [Ace in Unity]any advice? confusing about what to do next



    impossible to make it MMO coz I made it by my own
    planning to add BGs but not AG&MG

    any advice to make this fun?

  2. #2
    Join Date
    Aug 2011
    Location
    Germany
    Posts
    92

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    There is someone who tries to make an unreal engine 4 version of Ace, maybe you want to take a look on it.
    Good work yet though.

    Last edited by FreshLemon; August 25th, 2016 at 12:09 PM.

  3. #3

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    Quote Originally Posted by AA222 View Post
    planning to add BGs but not AG&MG

    any advice to make this fun?
    you're already on the right track meng


    Also are you claiming that you can't add MMO elements to it at all, or simply that you don't want to? In the event of the former, I don't see anything wrong with implementing almost purely client-sided variables in the meantime to serve as such elements.

    As for further suggestions it would all depend on the direction that you would like to take with this project, but I'd personally attempt to make the movement physics match that of the actual game more faithfully in regards to controls, turning angles and whatnot - this would probably be a time-consuming pain in the ass though, but I do honestly believe that it makes a world of a difference in regards to the quality of attempted "remakes" of the game engine. Could also recreate the game's weapons (arrows, bawoos etc) while you're at it, though I'm guessing that's already planned anyway.

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